NES PPU - clicking the pattern view toggles through the 8 palette choices
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@ -292,6 +292,10 @@
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<DependentUpon>NESPPU.cs</DependentUpon>
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<DependentUpon>NESPPU.cs</DependentUpon>
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<SubType>Designer</SubType>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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</EmbeddedResource>
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<EmbeddedResource Include="NEStools\PatternViewer.resx">
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<DependentUpon>PatternViewer.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="PlayMovie.resx">
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<EmbeddedResource Include="PlayMovie.resx">
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<DependentUpon>PlayMovie.cs</DependentUpon>
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<DependentUpon>PlayMovie.cs</DependentUpon>
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<SubType>Designer</SubType>
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<SubType>Designer</SubType>
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@ -99,8 +99,8 @@ namespace BizHawk.MultiClient
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byte value = (byte)(b0 + (b1 * 2));
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byte value = (byte)(b0 + (b1 * 2));
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byte value2 = (byte)(b2 + (b3 * 2));
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byte value2 = (byte)(b2 + (b3 * 2));
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value += Nes.ppu.PALRAM[value + (0 * 4)]; //TODO: 0 = user selection 0-7
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value += Nes.ppu.PALRAM[value + (PatternView.Pal0 * 4)]; //TODO: 0 = user selection 0-7
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value2 += Nes.ppu.PALRAM[value2 + (0 * 4)]; //TODO: 0 = user selection 0-7
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value2 += Nes.ppu.PALRAM[value2 + (PatternView.Pal1 * 4)]; //TODO: 0 = user selection 0-7
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int cvalue = Nes.ConvertColor(value);
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int cvalue = Nes.ConvertColor(value);
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int cvalue2 = Nes.ConvertColor(value2);
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int cvalue2 = Nes.ConvertColor(value2);
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@ -12,6 +12,8 @@ namespace BizHawk.MultiClient
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{
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{
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Size pSize;
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Size pSize;
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public Bitmap pattern;
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public Bitmap pattern;
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public int Pal0 = 0; //0-7 Palette choice
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public int Pal1 = 0;
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public PatternViewer()
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public PatternViewer()
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{
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{
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@ -25,6 +27,8 @@ namespace BizHawk.MultiClient
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this.Paint += new System.Windows.Forms.PaintEventHandler(this.PatternViewer_Paint);
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this.Paint += new System.Windows.Forms.PaintEventHandler(this.PatternViewer_Paint);
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this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.PatternViewer_KeyDown);
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this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.PatternViewer_KeyDown);
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this.MouseClick += new System.Windows.Forms.MouseEventHandler(this.PatternViewer_Click);
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for (int x = 0; x < pattern.Size.Width; x++)
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for (int x = 0; x < pattern.Size.Width; x++)
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{
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{
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for (int y = 0; y < pattern.Size.Height; y++)
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for (int y = 0; y < pattern.Size.Height; y++)
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@ -48,5 +52,20 @@ namespace BizHawk.MultiClient
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{
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{
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Display(e.Graphics);
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Display(e.Graphics);
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}
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}
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private void PatternViewer_Click(object sender, MouseEventArgs e)
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{
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if (e.X < (this.Size.Width / 2))
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{
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Pal0++;
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if (Pal0 > 7) Pal0 = 0;
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}
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else
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{
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Pal1++;
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if (Pal1 > 7) Pal1 = 0;
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}
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this.Refresh();
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}
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}
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}
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}
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}
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@ -0,0 +1,123 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<metadata name="$this.TrayLargeIcon" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>False</value>
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</metadata>
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</root>
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