lock down gameboy and atari to interim build only
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@ -2255,6 +2255,10 @@ namespace BizHawk.MultiClient
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var ofd = new OpenFileDialog();
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var ofd = new OpenFileDialog();
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ofd.InitialDirectory = PathManager.GetRomsPath(Global.Emulator.SystemId);
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ofd.InitialDirectory = PathManager.GetRomsPath(Global.Emulator.SystemId);
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//"Rom Files|*.NES;*.SMS;*.GG;*.SG;*.PCE;*.SGX;*.GB;*.BIN;*.SMD;*.ROM;*.ZIP;*.7z|NES (*.NES)|*.NES|Master System|*.SMS;*.GG;*.SG;*.ZIP;*.7z|PC Engine|*.PCE;*.SGX;*.ZIP;*.7z|Gameboy|*.GB;*.ZIP;*.7z|TI-83|*.rom|Archive Files|*.zip;*.7z|Savestate|*.state|All Files|*.*";
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//"Rom Files|*.NES;*.SMS;*.GG;*.SG;*.PCE;*.SGX;*.GB;*.BIN;*.SMD;*.ROM;*.ZIP;*.7z|NES (*.NES)|*.NES|Master System|*.SMS;*.GG;*.SG;*.ZIP;*.7z|PC Engine|*.PCE;*.SGX;*.ZIP;*.7z|Gameboy|*.GB;*.ZIP;*.7z|TI-83|*.rom|Archive Files|*.zip;*.7z|Savestate|*.state|All Files|*.*";
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//adelikat: ugly design for this, I know
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if (INTERIM)
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{
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ofd.Filter = FormatFilter(
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ofd.Filter = FormatFilter(
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"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.cue;*.exe;%ARCH%",
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"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.cue;*.exe;%ARCH%",
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//"PSX Executables", "*.exe",
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//"PSX Executables", "*.exe",
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@ -2269,7 +2273,22 @@ namespace BizHawk.MultiClient
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"Genesis (experimental)", "*.gen;*.smd;*.bin;*.cue;%ARCH%",
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"Genesis (experimental)", "*.gen;*.smd;*.bin;*.cue;%ARCH%",
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"Gameboy (experimental)", "*.gb;%ARCH%",
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"Gameboy (experimental)", "*.gb;%ARCH%",
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"All Files", "*.*");
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"All Files", "*.*");
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}
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else
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{
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ofd.Filter = FormatFilter(
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"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.cue;*.exe;%ARCH%",
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//"PSX Executables", "*.exe",
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"Disc Images", "*.cue",
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"NES", "*.nes;%ARCH%",
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"Master System", "*.sms;*.gg;*.sg;%ARCH%",
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"PC Engine", "*.pce;*.sgx;*.cue;%ARCH%",
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"TI-83", "*.rom;%ARCH%",
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"Archive Files", "%ARCH%",
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"Savestate", "*.state",
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"Genesis (experimental)", "*.gen;*.smd;*.bin;*.cue;%ARCH%",
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"All Files", "*.*");
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}
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ofd.RestoreDirectory = false;
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ofd.RestoreDirectory = false;
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Global.Sound.StopSound();
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Global.Sound.StopSound();
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