diff --git a/src/BizHawk.Client.Common/inputAdapters/BitwiseAdapters.cs b/src/BizHawk.Client.Common/inputAdapters/BitwiseAdapters.cs
index fac9b1f2c7..9ab08e11ea 100644
--- a/src/BizHawk.Client.Common/inputAdapters/BitwiseAdapters.cs
+++ b/src/BizHawk.Client.Common/inputAdapters/BitwiseAdapters.cs
@@ -16,7 +16,7 @@ namespace BizHawk.Client.Common
return false;
}
- // pass floats solely from the original source
+ // pass axes solely from the original source
// this works in the code because SourceOr is the autofire controller
public int AxisValue(string name) => Source.AxisValue(name);
@@ -38,7 +38,7 @@ namespace BizHawk.Client.Common
return false;
}
- // pass floats solely from the original source
+ // pass axes solely from the original source
// this works in the code because SourceOr is the autofire controller
public int AxisValue(string name) => Source.AxisValue(name);
@@ -56,7 +56,7 @@ namespace BizHawk.Client.Common
| (SourceOr?.IsPressed(button) ?? false);
}
- // pass floats solely from the original source
+ // pass axes solely from the original source
// this works in the code because SourceOr is the autofire controller
public int AxisValue(string name) => Source.AxisValue(name);
diff --git a/src/BizHawk.Client.Common/movie/bk2/Bk2Controller.cs b/src/BizHawk.Client.Common/movie/bk2/Bk2Controller.cs
index 166e4487bc..d472862570 100644
--- a/src/BizHawk.Client.Common/movie/bk2/Bk2Controller.cs
+++ b/src/BizHawk.Client.Common/movie/bk2/Bk2Controller.cs
@@ -66,7 +66,7 @@ namespace BizHawk.Client.Common
_myBoolButtons[button] = controller.IsSticky(button);
}
- // float controls don't have sticky logic, so latch default value
+ // axes don't have sticky logic, so latch default value
for (int i = 0; i < Definition.AxisControls.Count; i++)
{
_myAxisControls[Definition.AxisControls[i]] = Definition.AxisRanges[i].Mid;
diff --git a/src/BizHawk.Client.Common/movie/interfaces/ILogEntryGenerator.cs b/src/BizHawk.Client.Common/movie/interfaces/ILogEntryGenerator.cs
index d40c7666f6..d7558f37f9 100644
--- a/src/BizHawk.Client.Common/movie/interfaces/ILogEntryGenerator.cs
+++ b/src/BizHawk.Client.Common/movie/interfaces/ILogEntryGenerator.cs
@@ -31,7 +31,7 @@ namespace BizHawk.Client.Common
bool IsEmpty { get; }
///
- /// Gets an input log entry that is considered empty. (booleans will be false, floats will be 0)
+ /// Gets an input log entry that is considered empty. (booleans will be false, axes will be 0)
///
string EmptyEntry { get; }
}
diff --git a/src/BizHawk.Client.Common/movie/tasproj/TasMovie.cs b/src/BizHawk.Client.Common/movie/tasproj/TasMovie.cs
index 0660a6fee4..59041ccfb9 100644
--- a/src/BizHawk.Client.Common/movie/tasproj/TasMovie.cs
+++ b/src/BizHawk.Client.Common/movie/tasproj/TasMovie.cs
@@ -124,7 +124,7 @@ namespace BizHawk.Client.Common
private (int Frame, IMovieController Controller) _displayCache = (-1, new Bk2Controller("", NullController.Instance.Definition));
///
- /// Returns the mnemonic value for boolean buttons, and actual value for floats,
+ /// Returns the mnemonic value for boolean buttons, and actual value for axes,
/// for a given frame and button.
///
public string DisplayValue(int frame, string buttonName)
diff --git a/src/BizHawk.Client.EmuHawk/CustomControls/InputRoll/ColumnType.cs b/src/BizHawk.Client.EmuHawk/CustomControls/InputRoll/ColumnType.cs
index b0fb0ce845..4e5fac6af6 100644
--- a/src/BizHawk.Client.EmuHawk/CustomControls/InputRoll/ColumnType.cs
+++ b/src/BizHawk.Client.EmuHawk/CustomControls/InputRoll/ColumnType.cs
@@ -5,6 +5,6 @@
///
public enum ColumnType
{
- Boolean, Float, Text, Image
+ Boolean, Axis, Text, Image
}
}
diff --git a/src/BizHawk.Client.EmuHawk/MainForm.cs b/src/BizHawk.Client.EmuHawk/MainForm.cs
index 5fb04e3376..bf53eb9ee7 100644
--- a/src/BizHawk.Client.EmuHawk/MainForm.cs
+++ b/src/BizHawk.Client.EmuHawk/MainForm.cs
@@ -991,7 +991,7 @@ namespace BizHawk.Client.EmuHawk
}
} // foreach event
- //also handle floats
+ //also handle axes
//we'll need to isolate the mouse coordinates so we can translate them
KeyValuePair? mouseX = null, mouseY = null;
foreach (var f in Input.Instance.GetAxisValues())
diff --git a/src/BizHawk.Client.EmuHawk/tools/Lua/Libraries/TAStudioLuaLibrary.cs b/src/BizHawk.Client.EmuHawk/tools/Lua/Libraries/TAStudioLuaLibrary.cs
index e6c8f3e630..7e5762a826 100644
--- a/src/BizHawk.Client.EmuHawk/tools/Lua/Libraries/TAStudioLuaLibrary.cs
+++ b/src/BizHawk.Client.EmuHawk/tools/Lua/Libraries/TAStudioLuaLibrary.cs
@@ -47,7 +47,7 @@ namespace BizHawk.Client.EmuHawk
private enum InputChangeTypes
{
Bool,
- Float
+ Axis
}
public class TastudioBranchInfo
@@ -215,7 +215,7 @@ namespace BizHawk.Client.EmuHawk
if (Tastudio.CurrentTasMovie.GetAxisState(frame, button) != (int) value) // Check if the button state is not already in the state the user set in the lua script
{
newChange.Type = LuaChangeTypes.InputChange;
- newChange.InputType = InputChangeTypes.Float;
+ newChange.InputType = InputChangeTypes.Axis;
newChange.Frame = frame;
newChange.Button = button;
newChange.ValueAxis = (int) value;
@@ -226,7 +226,7 @@ namespace BizHawk.Client.EmuHawk
else
{
newChange.Type = LuaChangeTypes.InputChange;
- newChange.InputType = InputChangeTypes.Float;
+ newChange.InputType = InputChangeTypes.Axis;
newChange.Frame = frame;
newChange.Button = button;
newChange.ValueAxis = (int) value;
@@ -287,7 +287,7 @@ namespace BizHawk.Client.EmuHawk
case InputChangeTypes.Bool:
Tastudio.CurrentTasMovie.SetBoolState(_changeList[i].Frame, _changeList[i].Button, _changeList[i].ValueBool);
break;
- case InputChangeTypes.Float:
+ case InputChangeTypes.Axis:
Tastudio.CurrentTasMovie.SetAxisState(_changeList[i].Frame, _changeList[i].Button, _changeList[i].ValueAxis);
break;
}
diff --git a/src/BizHawk.Client.EmuHawk/tools/Macros/MovieZone.cs b/src/BizHawk.Client.EmuHawk/tools/Macros/MovieZone.cs
index efd49b7aac..e2b080e803 100644
--- a/src/BizHawk.Client.EmuHawk/tools/Macros/MovieZone.cs
+++ b/src/BizHawk.Client.EmuHawk/tools/Macros/MovieZone.cs
@@ -297,11 +297,11 @@ namespace BizHawk.Client.EmuHawk
foreach (string name in latching.Definition.AxisControls)
{
- var sFloat = source.AxisValue(name);
+ var axisValue = source.AxisValue(name);
int indexRange = source.Definition.AxisControls.IndexOf(name);
- if (sFloat == source.Definition.AxisRanges[indexRange].Mid)
+ if (axisValue == source.Definition.AxisRanges[indexRange].Mid)
{
- latching.SetAxis(name, sFloat);
+ latching.SetAxis(name, axisValue);
}
}
}
diff --git a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.Designer.cs b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.Designer.cs
index dbfbbe84b4..a0007b2f4f 100644
--- a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.Designer.cs
+++ b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.Designer.cs
@@ -92,7 +92,7 @@
this.AutoadjustInputMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.applyPatternToPaintedInputToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.onlyOnAutoFireColumnsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
- this.SingleClickFloatEditMenuItem = new System.Windows.Forms.ToolStripMenuItem();
+ this.SingleClickAxisEditMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.UseInputKeysItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator4 = new System.Windows.Forms.ToolStripSeparator();
this.BindMarkersToInputMenuItem = new System.Windows.Forms.ToolStripMenuItem();
@@ -619,7 +619,7 @@
this.AutoadjustInputMenuItem,
this.applyPatternToPaintedInputToolStripMenuItem,
this.onlyOnAutoFireColumnsToolStripMenuItem,
- this.SingleClickFloatEditMenuItem,
+ this.SingleClickAxisEditMenuItem,
this.UseInputKeysItem,
this.toolStripSeparator4,
this.BindMarkersToInputMenuItem,
@@ -732,14 +732,14 @@
this.onlyOnAutoFireColumnsToolStripMenuItem.Size = new System.Drawing.Size(244, 22);
this.onlyOnAutoFireColumnsToolStripMenuItem.Text = "Only on Auto-Fire columns";
//
- // SingleClickFloatEditMenuItem
+ // SingleClickAxisEditMenuItem
//
- this.SingleClickFloatEditMenuItem.Enabled = false;
- this.SingleClickFloatEditMenuItem.Name = "SingleClickFloatEditMenuItem";
- this.SingleClickFloatEditMenuItem.Size = new System.Drawing.Size(244, 22);
- this.SingleClickFloatEditMenuItem.Text = "Enter Float Edit mode by single click";
- this.SingleClickFloatEditMenuItem.Visible = false;
- this.SingleClickFloatEditMenuItem.Click += new System.EventHandler(this.SingleClickFloatEditMenuItem_Click);
+ this.SingleClickAxisEditMenuItem.Enabled = false;
+ this.SingleClickAxisEditMenuItem.Name = "SingleClickAxisEditMenuItem";
+ this.SingleClickAxisEditMenuItem.Size = new System.Drawing.Size(244, 22);
+ this.SingleClickAxisEditMenuItem.Text = "Enter Axis Edit mode by single click";
+ this.SingleClickAxisEditMenuItem.Visible = false;
+ this.SingleClickAxisEditMenuItem.Click += new System.EventHandler(this.SingleClickAxisEditMenuItem_Click);
//
// UseInputKeysItem
//
@@ -1758,7 +1758,7 @@
private System.Windows.Forms.ToolStripMenuItem BackupPerFileSaveMenuItem;
private System.Windows.Forms.ToolStripMenuItem SaveBackupMenuItem;
private System.Windows.Forms.ToolStripMenuItem SaveBk2BackupMenuItem;
- private System.Windows.Forms.ToolStripMenuItem SingleClickFloatEditMenuItem;
+ private System.Windows.Forms.ToolStripMenuItem SingleClickAxisEditMenuItem;
private System.Windows.Forms.ToolStripMenuItem LoadBranchOnDoubleclickMenuItem;
private System.Windows.Forms.ToolStripMenuItem SetFontMenuItem;
}
diff --git a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.ListView.cs b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.ListView.cs
index 9a48dcc5e3..52df1061cd 100644
--- a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.ListView.cs
+++ b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.ListView.cs
@@ -15,7 +15,7 @@ namespace BizHawk.Client.EmuHawk
{
// Input Painting
private string _startBoolDrawColumn = "";
- private string _startFloatDrawColumn = "";
+ private string _startAxisDrawColumn = "";
private bool _boolPaintState;
private int _axisPaintState;
private int _axisBackupState;
@@ -334,7 +334,7 @@ namespace BizHawk.Client.EmuHawk
else if (index < CurrentTasMovie.InputLogLength)
{
text = CurrentTasMovie.DisplayValue(index, columnName);
- if (column.Type == ColumnType.Float)
+ if (column.Type == ColumnType.Axis)
{
// feos: this could be cached, but I don't notice any slowdown this way either
ControllerDefinition.AxisRange range = ControllerType.AxisRanges
@@ -679,10 +679,10 @@ namespace BizHawk.Client.EmuHawk
}
- if (e.Clicks != 2 && !Settings.SingleClickFloatEdit)
+ if (e.Clicks != 2 && !Settings.SingleClickAxisEdit)
{
- CurrentTasMovie.ChangeLog.BeginNewBatch($"Paint Float {buttonName} from frame {frame}");
- _startFloatDrawColumn = buttonName;
+ CurrentTasMovie.ChangeLog.BeginNewBatch($"Paint Axis {buttonName} from frame {frame}");
+ _startAxisDrawColumn = buttonName;
}
else // Double-click enters axis editing mode
{
@@ -692,7 +692,7 @@ namespace BizHawk.Client.EmuHawk
}
else
{
- CurrentTasMovie.ChangeLog.BeginNewBatch($"Float Edit: {frame}");
+ CurrentTasMovie.ChangeLog.BeginNewBatch($"Axis Edit: {frame}");
_axisEditColumn = buttonName;
AxisEditRow = frame;
_axisTypedValue = "";
@@ -778,7 +778,7 @@ namespace BizHawk.Client.EmuHawk
_startCursorDrag = false;
_startSelectionDrag = false;
_startBoolDrawColumn = "";
- _startFloatDrawColumn = "";
+ _startAxisDrawColumn = "";
_paintingMinFrame = -1;
TasView.ReleaseCurrentCell();
@@ -1137,7 +1137,7 @@ namespace BizHawk.Client.EmuHawk
}
}
- else if (TasView.IsPaintDown && !string.IsNullOrEmpty(_startFloatDrawColumn))
+ else if (TasView.IsPaintDown && !string.IsNullOrEmpty(_startAxisDrawColumn))
{
CurrentTasMovie.IsCountingRerecords = false;
@@ -1148,15 +1148,15 @@ namespace BizHawk.Client.EmuHawk
{
if (CurrentTasMovie[frame].Lagged.HasValue && CurrentTasMovie[frame].Lagged.Value)
{
- setVal = CurrentTasMovie.GetAxisState(i - 1, _startFloatDrawColumn);
+ setVal = CurrentTasMovie.GetAxisState(i - 1, _startAxisDrawColumn);
}
else
{
- setVal = AxisPatterns[ControllerType.AxisControls.IndexOf(_startFloatDrawColumn)].GetNextValue();
+ setVal = AxisPatterns[ControllerType.AxisControls.IndexOf(_startAxisDrawColumn)].GetNextValue();
}
}
- CurrentTasMovie.SetAxisState(i, _startFloatDrawColumn, setVal); // Notice it uses new row, old column, you can only paint across a single column
+ CurrentTasMovie.SetAxisState(i, _startAxisDrawColumn, setVal); // Notice it uses new row, old column, you can only paint across a single column
JumpToGreenzone();
}
}
diff --git a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.MenuItems.cs b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.MenuItems.cs
index f995b9a5db..c2fd0ee443 100644
--- a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.MenuItems.cs
+++ b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.MenuItems.cs
@@ -774,7 +774,7 @@ namespace BizHawk.Client.EmuHawk
AutosaveAsBk2MenuItem.Checked = Settings.AutosaveAsBk2;
AutosaveAsBackupFileMenuItem.Checked = Settings.AutosaveAsBackupFile;
BackupPerFileSaveMenuItem.Checked = Settings.BackupPerFileSave;
- SingleClickFloatEditMenuItem.Checked = Settings.SingleClickFloatEdit;
+ SingleClickAxisEditMenuItem.Checked = Settings.SingleClickAxisEdit;
OldControlSchemeForBranchesMenuItem.Checked = Settings.OldControlSchemeForBranches;
LoadBranchOnDoubleclickMenuItem.Checked = Settings.LoadBranchOnDoubleClick;
BindMarkersToInputMenuItem.Checked = CurrentTasMovie.BindMarkersToInput;
@@ -889,9 +889,9 @@ namespace BizHawk.Client.EmuHawk
onlyOnAutoFireColumnsToolStripMenuItem.Enabled = applyPatternToPaintedInputToolStripMenuItem.Checked;
}
- private void SingleClickFloatEditMenuItem_Click(object sender, EventArgs e)
+ private void SingleClickAxisEditMenuItem_Click(object sender, EventArgs e)
{
- Settings.SingleClickFloatEdit ^= true;
+ Settings.SingleClickAxisEdit ^= true;
}
private void BindMarkersToInputMenuItem_Click(object sender, EventArgs e)
diff --git a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs
index 80f6c2dcdd..35de1c133c 100644
--- a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs
+++ b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs
@@ -64,7 +64,7 @@ namespace BizHawk.Client.EmuHawk
AutosaveAsBk2 = false;
AutosaveAsBackupFile = false;
BackupPerFileSave = false;
- SingleClickFloatEdit = false;
+ SingleClickAxisEdit = false;
OldControlSchemeForBranches = false;
LoadBranchOnDoubleClick = true;
@@ -89,7 +89,7 @@ namespace BizHawk.Client.EmuHawk
public bool AutosaveAsBk2 { get; set; }
public bool AutosaveAsBackupFile { get; set; }
public bool BackupPerFileSave { get; set; }
- public bool SingleClickFloatEdit { get; set; }
+ public bool SingleClickAxisEdit { get; set; }
public bool OldControlSchemeForBranches { get; set; } // branch loading will behave differently depending on the recording mode
public bool LoadBranchOnDoubleClick { get; set; }
public bool DenoteStatesWithIcons { get; set; }
@@ -423,7 +423,7 @@ namespace BizHawk.Client.EmuHawk
{
var range = ControllerType.AxisRanges
[ControllerType.AxisControls.IndexOf(kvp.Key)];
- type = ColumnType.Float;
+ type = ColumnType.Axis;
digits = Math.Max(kvp.Value.Length, range.MaxDigits);
}
else
diff --git a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudioClipboard.cs b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudioClipboard.cs
index 3c70cd21e4..b30149f35d 100644
--- a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudioClipboard.cs
+++ b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudioClipboard.cs
@@ -35,9 +35,9 @@ namespace BizHawk.Client.EmuHawk
GlobalWin.InputManager.ButtonOverrideAdapter.SetButton(button, controller.IsPressed(button));
}
- foreach (var floatButton in controller.Definition.AxisControls)
+ foreach (var axisName in controller.Definition.AxisControls)
{
- GlobalWin.InputManager.ButtonOverrideAdapter.SetAxis(floatButton, controller.AxisValue(floatButton));
+ GlobalWin.InputManager.ButtonOverrideAdapter.SetAxis(axisName, controller.AxisValue(axisName));
}
return controller;
diff --git a/src/BizHawk.Client.EmuHawk/tools/VirtualPads/controls/VirtualPadTargetScreen.cs b/src/BizHawk.Client.EmuHawk/tools/VirtualPads/controls/VirtualPadTargetScreen.cs
index 4428c62069..d0cdaf9a15 100644
--- a/src/BizHawk.Client.EmuHawk/tools/VirtualPads/controls/VirtualPadTargetScreen.cs
+++ b/src/BizHawk.Client.EmuHawk/tools/VirtualPads/controls/VirtualPadTargetScreen.cs
@@ -14,7 +14,7 @@ namespace BizHawk.Client.EmuHawk
private bool _isProgrammicallyChangingNumerics;
private bool _isDragging;
private bool _readonly;
- private bool _isSet; // The tool has to keep track of this because there is currently no way to know if a float button is being autoheld or just held
+ private bool _isSet; // The tool has to keep track of this because there is currently no way to know if an axis is being autoheld or just held
private int? _overrideX;
private int? _overrideY;
diff --git a/src/BizHawk.Emulation.Common/Extensions.cs b/src/BizHawk.Emulation.Common/Extensions.cs
index 9f6e41ba3c..17b0edad12 100644
--- a/src/BizHawk.Emulation.Common/Extensions.cs
+++ b/src/BizHawk.Emulation.Common/Extensions.cs
@@ -331,9 +331,9 @@ namespace BizHawk.Emulation.Common
}
///
- /// See ToBoolButtonNameList(). Works the same except with float controls
+ /// See ToBoolButtonNameList(). Works the same except with axes
///
- public static List ToFloatControlNameList(this IController controller, int? controllerNum = null)
+ public static List ToAxisControlNameList(this IController controller, int? controllerNum = null)
{
return ToControlNameList(controller.Definition.AxisControls, controllerNum);
}
diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.Core.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.Core.cs
index 07bbb73caf..81070fe682 100644
--- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.Core.cs
+++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.Core.cs
@@ -159,7 +159,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
}
}
- // Add in the reset timing float control for subneshawk
+ // Add in the reset timing axis for subneshawk
if (using_reset_timing && ControllerDefinition.AxisControls.Count == 0)
{
ControllerDefinition.AxisControls.Add("Reset Cycle");
diff --git a/src/BizHawk.Tests/Client.Common/Movie/LogGeneratorTests.cs b/src/BizHawk.Tests/Client.Common/Movie/LogGeneratorTests.cs
index 44ef93ef5f..05f51e2627 100644
--- a/src/BizHawk.Tests/Client.Common/Movie/LogGeneratorTests.cs
+++ b/src/BizHawk.Tests/Client.Common/Movie/LogGeneratorTests.cs
@@ -11,7 +11,7 @@ namespace BizHawk.Common.Tests.Client.Common.Movie
public class LogGeneratorTests
{
private SimpleController _boolController = null!;
- private SimpleController _floatController = null!;
+ private SimpleController _axisController = null!;
[TestInitialize]
public void Initializer()
@@ -21,7 +21,7 @@ namespace BizHawk.Common.Tests.Client.Common.Movie
Definition = new ControllerDefinition { BoolButtons = { "A" } }
};
- _floatController = new SimpleController
+ _axisController = new SimpleController
{
Definition = new ControllerDefinition().AddXYPair("Stick{0}", AxisPairOrientation.RightAndUp, 0, 100, 200)
};
@@ -65,7 +65,7 @@ namespace BizHawk.Common.Tests.Client.Common.Movie
[TestMethod]
public void GenerateLogEntry_Floats()
{
- var lg = new Bk2LogEntryGenerator("NES", _floatController);
+ var lg = new Bk2LogEntryGenerator("NES", _axisController);
var actual = lg.GenerateLogEntry();
Assert.AreEqual("| 0, 0,|", actual);
}