Apply some sketchy nullable related changes
TasView_PointedCellChanged will now not short-circuit when the OldCell has null values (happens on MouseEnter mainly). Also, null column is accepted as this allows dragging off-control without input being dropped. Also, OldCell and NewCell are assumed to never be null (is true in the current logic).
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@ -936,10 +936,7 @@ namespace BizHawk.Client.EmuHawk
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private void TasView_PointedCellChanged(object sender, InputRoll.CellEventArgs e)
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{
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// TODO: If NewCell is null, it indicates that there was a mouse leave scenario, we may want to account for that
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// For now return if a null because this happens OnEnter which doesn't have any of the below behaviors yet
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if (e.OldCell?.Column == null || e.OldCell?.RowIndex == null
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|| e.NewCell?.Column == null || e.NewCell?.RowIndex == null)
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if (e.NewCell.RowIndex is null)
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{
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return;
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}
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@ -951,7 +948,7 @@ namespace BizHawk.Client.EmuHawk
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if (_paintingMinFrame >= 0)
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{
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_paintingMinFrame = Math.Min(_paintingMinFrame, e.NewCell?.RowIndex ?? 0);
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_paintingMinFrame = Math.Min(_paintingMinFrame, e.NewCell.RowIndex.Value);
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}
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// skip rerecord counting on drawing entirely, mouse down is enough
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@ -961,7 +958,7 @@ namespace BizHawk.Client.EmuHawk
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int startVal, endVal;
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int frame = e.NewCell.RowIndex.Value;
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if (e.OldCell.RowIndex.Value < e.NewCell.RowIndex.Value)
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if (e.OldCell.RowIndex < e.NewCell.RowIndex)
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{
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startVal = e.OldCell.RowIndex.Value;
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endVal = e.NewCell.RowIndex.Value;
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@ -973,7 +970,7 @@ namespace BizHawk.Client.EmuHawk
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else
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{
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startVal = e.NewCell.RowIndex.Value;
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endVal = e.OldCell.RowIndex.Value;
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endVal = e.OldCell.RowIndex ?? e.NewCell.RowIndex.Value;
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if(_patternPaint)
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{
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endVal = _startRow;
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