diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.IEmulator.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.IEmulator.cs index 3f5558bbba..e7dac2f2ef 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.IEmulator.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.IEmulator.cs @@ -100,13 +100,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES public string SystemId { get; } - // adelikat: Nasty hack to force new business logic. Compatibility (and Accuracy when fully supported) will ALWAYS be in deterministic mode, - // a consequence is a permanent performance hit to the compatibility core - // Perormance will NEVER be in deterministic mode (and the client side logic will prohibit movie recording on it) - // feos: Nasty hack to a nasty hack. Allow user disable it with a strong warning. - public bool DeterministicEmulation => - _settings.ForceDeterminism - && (CurrentProfile == "Compatibility" || CurrentProfile == "Accuracy"); + public bool DeterministicEmulation => true; public string BoardName { get; }