Move BinaryQuickSerializer from Emulation.Common to Common
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@ -8,9 +8,7 @@ using System.Reflection;
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using System.Reflection.Emit;
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using System.Runtime.InteropServices;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Common
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namespace BizHawk.Common
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{
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// fields are serialized/deserialized in their memory order as reported by Marshal.OffsetOf
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// to do anything useful, passed targets should be [StructLayout.Sequential] or [StructLayout.Explicit]
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@ -87,6 +87,7 @@
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<Link>VersionInfo.cs</Link>
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</Compile>
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<Compile Include="AWEMemoryStream.cs" />
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<Compile Include="BinaryQuickSerializer.cs" />
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<Compile Include="Bit.cs" />
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<Compile Include="BitReverse.cs" />
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<Compile Include="Buffer.cs" />
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@ -104,7 +104,6 @@
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<Compile Include="Base Implementations\NullVideo.cs" />
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<Compile Include="Base Implementations\SimpleSyncSoundProvider.cs" />
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<Compile Include="Base Implementations\TraceBuffer.cs" />
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<Compile Include="BinaryQuickSerializer.cs" />
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<Compile Include="BizInvoke\BizInvoker.cs" />
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<Compile Include="BizInvoke\DynamicLibraryImportResolver.cs" />
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<Compile Include="Base Implementations\CodeDataLog.cs" />
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@ -1,10 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using Newtonsoft.Json;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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using System.Runtime.InteropServices;
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