Don't die when D3D9 device is lost
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@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Drawing.Imaging;
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using System.IO;
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using System.IO;
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using System.Threading;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using SlimDX;
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using SlimDX;
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using SlimDX.Direct3D9;
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using SlimDX.Direct3D9;
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@ -222,7 +223,28 @@ namespace BizHawk.MultiClient
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Device.Present(Present.DoNotWait);
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Device.Present(Present.DoNotWait);
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}
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}
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public void Render(IVideoProvider video)
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public void Render(IVideoProvider video)
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{
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try
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{
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RenderExec(video);
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} catch (Direct3D9Exception) {
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// Wait until device is available or user gets annoyed and closes app
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Result r;
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do
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{
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r = Device.TestCooperativeLevel();
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Thread.Sleep(100);
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} while (r == ResultCode.DeviceLost);
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// lets try recovery!
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DestroyDevice();
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CreateDevice();
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RenderExec(video);
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}
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}
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private void RenderExec(IVideoProvider video)
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{
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{
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if (video == null)
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if (video == null)
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{
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{
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