dsda: reorder player pov because multiplayer mode is not frequent

This commit is contained in:
feos 2025-03-22 13:00:07 +03:00
parent ac81c393e1
commit df33165b5a
1 changed files with 8 additions and 8 deletions

View File

@ -138,14 +138,6 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
[DefaultValue(0)]
[TypeConverter(typeof(ConstrainedIntConverter))]
public int Gamma { get; set; }
[JsonIgnore]
[DisplayName("Player Point of View")]
[Description("Which of the players' point of view to use during rendering")]
[Range(1, 4)]
[DefaultValue(1)]
[TypeConverter(typeof(ConstrainedIntConverter))]
public int DisplayPlayer { get; set; }
[DisplayName("Report Revealed Secrets")]
[Description("Shows an on-screen notification when revealing a secret.")]
@ -177,6 +169,14 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
[DefaultValue(true)]
public bool MapCoordinates { get; set; }
[JsonIgnore]
[DisplayName("Player Point of View")]
[Description("Which of the players' point of view to use during rendering")]
[Range(1, 4)]
[DefaultValue(1)]
[TypeConverter(typeof(ConstrainedIntConverter))]
public int DisplayPlayer { get; set; }
public DoomSettings()
=> SettingsUtil.SetDefaultValues(this);