dsda: reorder player pov because multiplayer mode is not frequent
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@ -138,14 +138,6 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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[DefaultValue(0)]
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[TypeConverter(typeof(ConstrainedIntConverter))]
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public int Gamma { get; set; }
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[JsonIgnore]
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[DisplayName("Player Point of View")]
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[Description("Which of the players' point of view to use during rendering")]
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[Range(1, 4)]
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[DefaultValue(1)]
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[TypeConverter(typeof(ConstrainedIntConverter))]
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public int DisplayPlayer { get; set; }
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[DisplayName("Report Revealed Secrets")]
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[Description("Shows an on-screen notification when revealing a secret.")]
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@ -177,6 +169,14 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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[DefaultValue(true)]
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public bool MapCoordinates { get; set; }
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[JsonIgnore]
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[DisplayName("Player Point of View")]
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[Description("Which of the players' point of view to use during rendering")]
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[Range(1, 4)]
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[DefaultValue(1)]
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[TypeConverter(typeof(ConstrainedIntConverter))]
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public int DisplayPlayer { get; set; }
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public DoomSettings()
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=> SettingsUtil.SetDefaultValues(this);
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