convert some more core name strings to constants
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3808a6d88f
commit
de97abf6e5
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@ -891,7 +891,7 @@ namespace BizHawk.Client.Common
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if (useSnes9x)
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{
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core = CoreInventory.Instance["SNES", "Snes9x"];
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core = CoreInventory.Instance["SNES", CoreNames.Snes9X];
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}
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else
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{
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@ -946,7 +946,7 @@ namespace BizHawk.Client.Common
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}
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else
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{
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core = CoreInventory.Instance["SGB", "SameBoy"];
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core = CoreInventory.Instance["SGB", CoreNames.SameBoy];
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}
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}
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break;
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@ -980,16 +980,16 @@ namespace BizHawk.Client.Common
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case "GEN":
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if (Global.Config.CoreForcingViaGameDb && game.ForcedCore?.ToLower() == "pico")
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{
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core = CoreInventory.Instance["GEN", "PicoDrive"];
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core = CoreInventory.Instance["GEN", CoreNames.PicoDrive];
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}
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else
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{
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core = CoreInventory.Instance["GEN", "Genplus-gx"];
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core = CoreInventory.Instance["GEN", CoreNames.Gpgx];
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}
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break;
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case "32X":
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core = CoreInventory.Instance["GEN", "PicoDrive"];
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core = CoreInventory.Instance["GEN", CoreNames.PicoDrive];
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break;
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}
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@ -10,7 +10,7 @@ using System.Linq;
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namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
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{
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[Core("SameBoy", "LIJI32", true, true, "efc11783c7fb6da66e1dd084e41ba6a85c0bd17e",
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[Core(CoreNames.SameBoy, "LIJI32", true, true, "efc11783c7fb6da66e1dd084e41ba6a85c0bd17e",
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"https://sameboy.github.io/", false)]
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public class Sameboy : WaterboxCore,
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IGameboyCommon, ISaveRam,
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@ -9,7 +9,7 @@ using System.ComponentModel;
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namespace BizHawk.Emulation.Cores.Consoles.Sega.PicoDrive
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{
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[Core("PicoDrive", "notaz", true, true,
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[Core(CoreNames.PicoDrive, "notaz", true, true,
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"0e352905c7aa80b166933970abbcecfce96ad64e", "https://github.com/notaz/picodrive", false)]
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public class PicoDrive : WaterboxCore, IDriveLight, IRegionable, ISettable<object, PicoDrive.SyncSettings>
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{
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@ -24,10 +24,6 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.PicoDrive
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: this(comm, game, rom, null, deterministic, syncSettings)
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{ }
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public PicoDrive(CoreComm comm, GameInfo game, Disc cd, bool deterministic, SyncSettings syncSettings)
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: this(comm, game, null, cd, deterministic, syncSettings)
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{ }
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private PicoDrive(CoreComm comm, GameInfo game, byte[] rom, Disc cd, bool deterministic, SyncSettings syncSettings)
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: base(comm, new Configuration
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{
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@ -12,7 +12,7 @@ using System.Linq;
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namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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{
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[Core(
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"Genplus-gx",
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CoreNames.Gpgx,
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"",
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isPorted: true,
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isReleased: true,
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@ -18,5 +18,8 @@ namespace BizHawk.Emulation.Cores
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public const string GbHawk = "GBHawk";
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public const string Gambatte = "Gambatte";
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public const string SubGbHawk = "SubGBHawk";
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public const string SameBoy = "SameBoy";
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public const string PicoDrive = "PicoDrive";
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public const string Gpgx = "Genplus-gx";
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}
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}
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