diff --git a/Assets/gamedb/gamedb_nes.txt b/Assets/gamedb/gamedb_nes.txt index 452c4da9d9..c64b0bdb63 100644 --- a/Assets/gamedb/gamedb_nes.txt +++ b/Assets/gamedb/gamedb_nes.txt @@ -363,6 +363,8 @@ sha1:4180276C50DF9958DEDD6C6D19C9E7AEBB75A89F o Galaxian (Japan) NES board=NAMC sha1:0FE9120FD5ADC2790B0B9E8FADD136F9C66A709F Galaxian (Japan) (Rev A) NES board=NAMCOT-3301;PRG=8;CHR=8;WRAM=8;VRAM=0;PAD_V=1;PAD_H=0 sha1:83D8B6A283AFE9E4497A93EC205165B33BF6E870 Karnov (J) NES board=NAMCOT-3406 sha1:1D7417D31E19B590AFCEB6A8A6E7B9CAB9F9B475 Famicom Jump II: Saikyou no 7 Nin NES board=BANDAI-JUMP2 +sha1:90A58E6EA976B6C73B02146D41E623343836BDCA Hard Drivin' (USA) (Proto) (Unl) NES board=MAPPER064;PRG=128;CHR=256;WRAM=8;VRAM=0 + ; ArcadePit hacks ; Why does this one need NesHawk? diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/TENGEN-800032.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/TENGEN-800032.cs index 5f7f5adb4d..1ffe5c2543 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/TENGEN-800032.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/TENGEN-800032.cs @@ -58,7 +58,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES case "MAPPER064": break; case "TENGEN-800032": - AssertPrg(64, 128); AssertChr(64, 128); AssertVram(0); AssertWram(00); + AssertPrg(64, 128); AssertChr(64, 128); AssertVram(0); AssertWram(0); break; default: return false;