From dd5cbc92afd5989ff1cf3a62228b325868dcaadf Mon Sep 17 00:00:00 2001 From: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com> Date: Sun, 23 Jul 2023 03:44:09 -0700 Subject: [PATCH] set WRAM as the main memory domain in SameBoy see #3711 --- .../Consoles/Nintendo/SameBoy/SameBoy.IMemoryDomains.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/SameBoy/SameBoy.IMemoryDomains.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/SameBoy/SameBoy.IMemoryDomains.cs index bb969e389d..99748ec8de 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/SameBoy/SameBoy.IMemoryDomains.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/SameBoy/SameBoy.IMemoryDomains.cs @@ -56,6 +56,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Sameboy }, 1)); MemoryDomains = new MemoryDomainList(_memoryDomains); + ((MemoryDomainList)MemoryDomains).MainMemory = MemoryDomains["WRAM"]; _serviceProvider.Register(MemoryDomains); } }