Tastudio branches - progress on loading the frame buffer when loading a branch

This commit is contained in:
adelikat 2015-07-21 20:31:51 -04:00
parent 4629233c74
commit dca259fff2
2 changed files with 4 additions and 2 deletions

View File

@ -156,8 +156,8 @@ namespace BizHawk.Client.Common
new BMP new BMP
{ {
Data = dstp, Data = dstp,
Width = src.BufferWidth, Width = dst.BufferWidth,
Height = src.BufferHeight Height = dst.BufferHeight
}); });
} }
} }

View File

@ -130,6 +130,8 @@ namespace BizHawk.Client.EmuHawk
Tastudio.LoadState(stateInfo); Tastudio.LoadState(stateInfo);
//SavestateManager.PopulateFramebuffer(branch.OSDFrameBuffer); //SavestateManager.PopulateFramebuffer(branch.OSDFrameBuffer);
//Temp(branch.OSDFrameBuffer); //Temp(branch.OSDFrameBuffer);
QuickBmpFile.Copy(new BitmapBufferVideoProvider(branch.OSDFrameBuffer), Global.Emulator.VideoProvider());
GlobalWin.MainForm.PauseEmulator(); GlobalWin.MainForm.PauseEmulator();
GlobalWin.MainForm.PauseOnFrame = null; GlobalWin.MainForm.PauseOnFrame = null;
Tastudio.RefreshDialog(); Tastudio.RefreshDialog();