Tastudio branches - progress on loading the frame buffer when loading a branch
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4629233c74
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@ -156,8 +156,8 @@ namespace BizHawk.Client.Common
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new BMP
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new BMP
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{
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{
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Data = dstp,
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Data = dstp,
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Width = src.BufferWidth,
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Width = dst.BufferWidth,
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Height = src.BufferHeight
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Height = dst.BufferHeight
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});
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});
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}
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}
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}
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}
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@ -130,6 +130,8 @@ namespace BizHawk.Client.EmuHawk
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Tastudio.LoadState(stateInfo);
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Tastudio.LoadState(stateInfo);
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//SavestateManager.PopulateFramebuffer(branch.OSDFrameBuffer);
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//SavestateManager.PopulateFramebuffer(branch.OSDFrameBuffer);
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//Temp(branch.OSDFrameBuffer);
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//Temp(branch.OSDFrameBuffer);
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QuickBmpFile.Copy(new BitmapBufferVideoProvider(branch.OSDFrameBuffer), Global.Emulator.VideoProvider());
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GlobalWin.MainForm.PauseEmulator();
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GlobalWin.MainForm.PauseEmulator();
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GlobalWin.MainForm.PauseOnFrame = null;
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GlobalWin.MainForm.PauseOnFrame = null;
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Tastudio.RefreshDialog();
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Tastudio.RefreshDialog();
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