updated the metroid hitbox viewer script.
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@ -7,7 +7,9 @@ local plife = 0x0009C2
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--Camera
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--Camera
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local camx = 0x000911
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local camx = 0x000911
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local camy = 0x000915
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local camy = 0x000915
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--Text scaler
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local xs
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local ys
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local function Samus()
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local function Samus()
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local x = mainmemory.read_u16_le(px) - mainmemory.read_u16_le(camx)
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local x = mainmemory.read_u16_le(px) - mainmemory.read_u16_le(camx)
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local y = mainmemory.read_u16_le(py) - mainmemory.read_u16_le(camy)
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local y = mainmemory.read_u16_le(py) - mainmemory.read_u16_le(camy)
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@ -37,12 +39,26 @@ local function EnemyBoxes()
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y = mainmemory.read_u16_le(base+ 4) - mainmemory.read_u16_le(camy)
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y = mainmemory.read_u16_le(base+ 4) - mainmemory.read_u16_le(camy)
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xrad = mainmemory.read_u8(0x0F82 + (i * 0x40))
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xrad = mainmemory.read_u8(0x0F82 + (i * 0x40))
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yrad = mainmemory.read_u8(0x0F84 + (i * 0x40))
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yrad = mainmemory.read_u8(0x0F84 + (i * 0x40))
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hp = mainmemory.read_u16_le(base + 0x12)
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gui.drawBox(x + (xrad * -1),y + (yrad * -1),x+xrad,y+yrad,0xFFFF0000,0x35FF0000)
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gui.drawBox(x + (xrad * -1),y + (yrad * -1),x+xrad,y+yrad,0xFFFF0000,0x35FF0000)
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gui.text((x-5) * xs,(y-5) * ys,"HP: " .. hp)
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end
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end
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end
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end
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local function powerbomb()
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local x = mainmemory.read_u16_le(0xCE2) - mainmemory.read_u16_le(camx)
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local y = mainmemory.read_u16_le(0xCE4) - mainmemory.read_u16_le(camy)
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local v1
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local v2
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local xrad
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local yrad
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xrad = bit.band(memory.readbyte(0xCEB),0xFF)
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yrad = ((xrad / 2) + xrad) / 2
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gui.drawBox(x + (xrad * -1), y + (yrad * -1),x+xrad,y+yrad,0xFF00FFFF,0x35F00FFF)
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end
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local function Projectiles()
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local function Projectiles()
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local x
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local x
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local y
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local y
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@ -66,9 +82,18 @@ local function Projectiles()
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gui.drawBox(x + (xrad * -1), y + (yrad * -1), x+xrad,y+yrad,0xFFFFFFFF,0x35FFFFFF)
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gui.drawBox(x + (xrad * -1), y + (yrad * -1), x+xrad,y+yrad,0xFFFFFFFF,0x35FFFFFF)
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end
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end
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if bit.band(mainmemory.read_u16_le(0xCEB),0xFF) > 0 then
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powerbomb()
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end
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end
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local function scaler()
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xs = client.screenwidth() / 256
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ys = client.screenwidth() / 224
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end
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end
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while true do
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while true do
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scaler()
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Samus()
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Samus()
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EnemyBoxes()
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EnemyBoxes()
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Projectiles()
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Projectiles()
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