diff --git a/BizHawk.Emulation/Consoles/Nintendo/NES/NES.cs b/BizHawk.Emulation/Consoles/Nintendo/NES/NES.cs index 621541be77..3bf2b84959 100644 --- a/BizHawk.Emulation/Consoles/Nintendo/NES/NES.cs +++ b/BizHawk.Emulation/Consoles/Nintendo/NES/NES.cs @@ -13,29 +13,21 @@ namespace BizHawk.Emulation.Consoles.Nintendo public partial class NES : IEmulator { - static readonly bool USE_DATABASE = true; - public RomStatus RomStatus; - //Game issues: - //Tecmo superbowl - wobbly "NFL" logo at the end of a game (even skipped game) [zeromus cant test this; how do you skip game?] - //Bigfoot (U) seems not to work + //Broken //Bill and ted's excellent video game adventure (U) doesnt work until more detailed emulation exists (check 001.txt) + //AD&D Hillsfar (U).nes black screen - //--- - //Game issues for tester to check off. - //we have three compatibility levels, so you may want to leave games off the 'broken' list even though theyre still broken (aka level 2 'as good as any other emu) - //1. broken - //2. as good as any other emu - //3. more fixed than other emus - - //Indiana Jones Temple of Doom - Pause menu flickering (in FCEUX as well, haven't tested other emulators) [looks same in nintendulator, i think this is OK] - //3-D World Runner - UNROM - weird lines in gameplay (OK i think - should be similar to other emulators now) - //JJ - Tobidase Daisakusen Part 2 (J) - same as 3-D World Runner + //As good as other Emus //Knight Rider - very glitchy and seems to be a good timing case! (seems to run same as nintendulator and fceux now.. which may not be entirely accurate) + //Indiana Jones and the Temple of Doom + //Air Wolf - big graphical glitch. seems to be a real bug, but it should never have been released with this. need to verify for sure that it is a real bug? + + //Needs Testing again + //JJ - Tobidase Daisakusen Part 2 (J) - same as 3-D World Runner //------ - //zeromus's new notes: - //AD&D Hillsfar (U).nes black screen - //Air Wolf - big graphical glitch. seems to be a real bug, but it should never have been released with this. need to verify for sure that it is a real bug? + static readonly bool USE_DATABASE = true; + public RomStatus RomStatus; public NES(GameInfo game, byte[] rom) {