From d308afa45c24f7af816565bfa8c4e56f1aa7e579 Mon Sep 17 00:00:00 2001 From: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com> Date: Wed, 31 Mar 2021 16:07:54 -0700 Subject: [PATCH] clarify Gambatte sync settings (#2688) --- .../Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs index 6f055cbef9..e40df08401 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs @@ -88,8 +88,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy public class GambatteSyncSettings { - [DisplayName("Enable official Nintendo BIOS")] - [Description("Boots game using system BIOS. You must have the bios file. Should be used for TASing.")] + [DisplayName("Use official Nintendo BootROM")] + [Description("Uses a provided official BootROM (or "BIOS") instead of built-in unofficial firmware. You must provide the BootROM. Should be used for TASing.")] [DefaultValue(false)] public bool EnableBIOS { get; set; } @@ -112,7 +112,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy public bool MulticartCompat { get; set; } [DisplayName("Realtime RTC")] - [Description("If true, the real time clock in MBC3 games will reflect real time, instead of emulated time. Ignored (treated as false) when a movie is recording.")] + [Description("If true, the real time clock in MBC3 and HuC3 games will reflect real time, instead of emulated time. Ignored (treated as false) when a movie is recording.")] [DefaultValue(false)] public bool RealTimeRTC { get; set; }