diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs index 6f055cbef9..e40df08401 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs @@ -88,8 +88,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy public class GambatteSyncSettings { - [DisplayName("Enable official Nintendo BIOS")] - [Description("Boots game using system BIOS. You must have the bios file. Should be used for TASing.")] + [DisplayName("Use official Nintendo BootROM")] + [Description("Uses a provided official BootROM (or "BIOS") instead of built-in unofficial firmware. You must provide the BootROM. Should be used for TASing.")] [DefaultValue(false)] public bool EnableBIOS { get; set; } @@ -112,7 +112,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy public bool MulticartCompat { get; set; } [DisplayName("Realtime RTC")] - [Description("If true, the real time clock in MBC3 games will reflect real time, instead of emulated time. Ignored (treated as false) when a movie is recording.")] + [Description("If true, the real time clock in MBC3 and HuC3 games will reflect real time, instead of emulated time. Ignored (treated as false) when a movie is recording.")] [DefaultValue(false)] public bool RealTimeRTC { get; set; }