NES: a few more board fixups
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@ -29,6 +29,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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{
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switch (Cart.board_type)
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switch (Cart.board_type)
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{
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{
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case "AVE-NINA-02": // untested
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case "AVE-NINA-01": //Impossible Mission 2 (U)
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case "AVE-NINA-01": //Impossible Mission 2 (U)
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AssertPrg(64); AssertChr(64); AssertWram(8); AssertVram(0);
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AssertPrg(64); AssertChr(64); AssertWram(8); AssertVram(0);
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break;
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break;
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@ -21,6 +21,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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{
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switch (Cart.board_type)
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switch (Cart.board_type)
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{
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{
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case "AVE-NINA-07": // wally bear and the gang
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// it's not the NINA_001 but something entirely different; actually a colordreams with VRAM
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// this actually works
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AssertPrg(128); AssertChr(0); AssertWram(0); AssertVram(8);
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break;
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case "IREM-BNROM": //Mashou (J).nes
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case "IREM-BNROM": //Mashou (J).nes
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case "NES-BNROM": //Deadly Towers (U)
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case "NES-BNROM": //Deadly Towers (U)
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AssertPrg(128); AssertChr(0); AssertWram(0); AssertVram(8);
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AssertPrg(128); AssertChr(0); AssertWram(0); AssertVram(8);
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@ -35,9 +35,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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SetMirrorType(Cart.pad_h, Cart.pad_v);
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SetMirrorType(Cart.pad_h, Cart.pad_v);
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break;
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break;
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case "AVE-NINA-07": // untested
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SetMirrorType(Cart.pad_h, Cart.pad_v);
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break;
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case "AGCI-50282": // death race
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case "AGCI-50282": // death race
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case "MAPPER144":
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case "MAPPER144":
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bus_conflict_50282 = true;
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bus_conflict_50282 = true;
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