Merge branch 'master' of https://github.com/TASVideos/BizHawk
This commit is contained in:
commit
d2bcddc5b6
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@ -229,7 +229,7 @@ namespace BizHawk.Client.EmuHawk
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private void SetTracerBoxTitle()
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private void SetTracerBoxTitle()
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{
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{
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if (Tracer.Enabled)
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if (LoggingEnabled.Checked)
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{
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{
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if (ToFileRadio.Checked)
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if (ToFileRadio.Checked)
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{
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{
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@ -393,10 +393,17 @@ namespace BizHawk.Client.EmuHawk
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//Tracer.Enabled = LoggingEnabled.Checked;
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//Tracer.Enabled = LoggingEnabled.Checked;
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SetTracerBoxTitle();
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SetTracerBoxTitle();
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if (LoggingEnabled.Checked && LogFile != null)
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if (LogFile != null && ToFileRadio.Checked)
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{
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{
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StartLogFile();
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OpenLogFile.Enabled = true;
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OpenLogFile.Enabled = true;
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if (LoggingEnabled.Checked)
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{
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StartLogFile();
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}
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else
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{
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CloseFile();
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}
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}
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}
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}
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}
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@ -433,6 +440,7 @@ namespace BizHawk.Client.EmuHawk
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{
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{
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LogFile = file;
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LogFile = file;
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FileBox.Text = LogFile.FullName;
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FileBox.Text = LogFile.FullName;
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_segmentCount = 0;
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}
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}
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}
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}
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@ -450,12 +458,14 @@ namespace BizHawk.Client.EmuHawk
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LogFile.Directory.Create();
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LogFile.Directory.Create();
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}
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}
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if (LogFile.Exists)
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// never delete, especially from ticking checkboxes
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{
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// append = false is enough, and even that only happens when actually enabling logging
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LogFile.Delete();
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//if (LogFile.Exists)
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}
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//{
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// LogFile.Delete();
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//}
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using (LogFile.Create()) { }
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//using (LogFile.Create()) { } // created automatically
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FileBox.Text = LogFile.FullName;
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FileBox.Text = LogFile.FullName;
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@ -14,7 +14,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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{
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[CoreAttributes(
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[CoreAttributes(
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"NesHawk",
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"NesHawk",
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"zeromus, natt, adelikat",
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"zeromus, natt, alyosha, adelikat",
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isPorted: false,
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isPorted: false,
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isReleased: true
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isReleased: true
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)]
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)]
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@ -44,7 +44,7 @@ rmdir /s /q temp\lua
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rmdir /s /q temp\firmware
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rmdir /s /q temp\firmware
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rmdir /s /q gitsucks
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rmdir /s /q gitsucks
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git --git-dir ../.git archive --format zip --output lua.zip master output/Lua
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git --git-dir ../.git archive --format zip --output lua.zip master Assets/Lua
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git --git-dir ../.git archive --format zip --output firmware.zip master output/Firmware
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git --git-dir ../.git archive --format zip --output firmware.zip master output/Firmware
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rem Getting externaltools example from my repo
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rem Getting externaltools example from my repo
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rem I once talked about a dedicated repo for external tools, think about moving the exemple to it it it happend
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rem I once talked about a dedicated repo for external tools, think about moving the exemple to it it it happend
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@ -54,7 +54,7 @@ rmdir /s /q HelloWorld_BizHawkTool
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unzip lua.zip -d gitsucks
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unzip lua.zip -d gitsucks
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rem del lua.zip
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rem del lua.zip
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move gitsucks\output\Lua temp
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move gitsucks\Assets\Lua temp
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unzip Firmware.zip -d gitsucks
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unzip Firmware.zip -d gitsucks
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rem del firmware.zip
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rem del firmware.zip
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move gitsucks\output\Firmware temp
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move gitsucks\output\Firmware temp
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@ -12,7 +12,7 @@ mkdir %WORKDIR%
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rem http://stackoverflow.com/questions/13750182/git-how-to-archive-from-remote-repository-directly
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rem http://stackoverflow.com/questions/13750182/git-how-to-archive-from-remote-repository-directly
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cd %WORKDIR%
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cd %WORKDIR%
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git clone --depth=1 --single-branch --branch Release http://github.com/TASVideos/BizHawk.git .
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git clone --depth=1 --single-branch --branch release http://github.com/TASVideos/BizHawk.git .
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rem use updated build scripts
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rem use updated build scripts
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copy /y ..\BuildAndPackage_Release.bat dist
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copy /y ..\BuildAndPackage_Release.bat dist
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@ -1,5 +1,206 @@
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=========================================
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=========================================
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1.11.5 (in progress)
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1.11.7
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=========================================
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* NesHawk
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** Numerous accuracy improvements, passes many more accuracy tests now
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*** See [EmulatorResources/NESAccuracyTests|Accuracy Tests] for more details
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** Fix Micro Machines
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** Fix Time Lord
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** Fix Saint Seiya
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** Correctly boot all the HVC-SNROM Board ROMs now.
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** Support UNIF DripGame http://www.qmtpro.com/~nes/drip/
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** Fix shaking in Little Ninja Bros (E)
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** Support SNES controllers
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** VRC2 - only support V\H miorring - fixes wai wai world issue
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** Mapper 011 - fix mirroring on some boards
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* Atari 2600
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** Major core overhaul that includes many accuracy improvements, bug fixes, sound improvmeents, timing improvements, and game compatibility
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** Fixes compumate mapper
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** implement mapper m4A50
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** Add sega mapper mod
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** Pick the correct mapper for Tapper and Congo Bongo based off SHA1 hash
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* Saturn
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** Trace Logger support
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* PSX
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** Trace Logger support
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** Patch for "Fantastic Pinball Kyutenkai" lockup (not likely to affect sync but could in principle)
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* N64
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** Trace Logger support (Interpreter/Pure Interpreter core type only)
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** Implement memory execute callbacks (Interpreter/Pure Interpreter core type only)
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** Fix crash & memory leak when opening hex editor with the N64 core loaded
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* SNES
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** Fix crash when advancing after tracer was disabled
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** System Bus map has been extended to read mapped ROM space
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** Fix SNES trace logging to not lose information
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* SMSHawk
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** Overscan display option
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* Genesis
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** Improve disassembler
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** Fix bug in genesis z80 CDL that made addresses in mirrored z80 ram region crash
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** Output and input hex values in Settings
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* GBA
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** Add SRAM memdomain to both VBANext and mGBA
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** mGBA - fix bug where hard reset caused memorydomains to get permanently wrecked
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* Coleco
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** Add Venture to list of no skips
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* PCEHawk
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** Don't crash when loading PCE-CD and SGX games
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** Fix PCE-CD virtual pads
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* Wonderswan
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** Support settings to change colors
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* EmuHawk
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** Make direct3d9 prereq check non-fatal and make d3d display method initialization fail non-fatal, falling back to gdi+
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** D3D display method - survive ctrl+alt+del (fix #522)
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** Fix flashes of garbage while changing vsync toggle (includes when fast-forwarding) on D3D display method
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** Fix crashes when sending fullscreen windows to other monitors sometimes
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** Fix deleting recent roms when missing
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** Fix #615 - Garbage on the screen when starting paused with d3d
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** Don't allow user to add more then 2 GB/GBC ROMs into the Bundler (#472)
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** Fix the Apple IIe being labeled as PlayStation in the title
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** Ram Tools - fix usability issues with negative numbers (#669)
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** Ram Search - fix for unhandled exception when entering . in to the specific address box
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** Allow independent sound volume control during Fast-Forward and Rewind
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** Lua
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*** Fix #595 - movie.getinput() exception, and movie.mode() confusion
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*** Remove background color parameter from gui.text() function
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*** Lua text - display trailing spaces
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*** Fix regressions in lua's support for UTF-8 strings
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*** Add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared
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** Movie subtitles
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*** Trim trailing spaces
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*** Sort by frame and then by Y pos (to properly order multiline subs)
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*** Concat multilines (optionally) on export
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*** Option to skip color tag on export
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** Tastudio
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*** Recording mode (works with TAStudio checkbox and global ReadOnly hotkey)
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*** Autosave and backup features
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*** Option to set the gap between states to be saved to .tasproj
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*** Overhaul of seek and restore logic: navigation seeking no longer resets Restore frame
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*** Make < and > PlaybackBox buttons act identically to FrameAdvance and Rewind hotkeys
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*** Properly set input while unpaused
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*** Fix all errors related to doing actions while seeking and saving
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*** Replace Saving progressbar with hourglass cursor and status bar report
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*** Fix N64 crash that happened when capturing states
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*** Fix #515 again - TAStudio ignores ClientSettings.json
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*** Allow 2 more digits for FramesPrompt
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*** Fix #597 - Selecting a lot of frames + Copying throws an error
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*** Fix crash when pasting input beyond movie length
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*** Set SeekingCutoffInterval to VisibleRows
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*** Set ScrollSpeed to 6
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*** Fix rerecord counting
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*** Ability to load .tasproj with corrupted GreenZone
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*** Hide more columns by default (GBA, PSX)
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*** Optimize column width
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*** Ignore InputRoll hotkeys and numeric branch hotkeys during float editing mode
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*** bk2 export: stop endlessly appending extensions
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*** Stop recording marker history edits to history
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*** Unpausing with the Pause hotkey ignores seek frame
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*** Make Rewind hotkey work the same as outside TAStudio (step'n'run)
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*** "Esc" key cancels seeking
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*** Global hotkeys for AutoRestore, TurboSeek, FollowCursor, Insert/Delete/Clone/Clear
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*** Option to trigger AutoRestore on MouseDown
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*** Show user text instead of timestamp in BranchView
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*** Fix #672 - Not Showing Analog Up, Down, Left, Right for N64
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*** Don't pass Ctrl+C hotkey to MainForm
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*** Stop copying nothing on Cut command
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*** Stop seeking when movie stops
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*** Fix to how Undo/Redo works with recording frames
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** Trace Logger
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*** Log file segmentation
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*** Spacing unification for all cores
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*** Fix GB trace logger
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*** Fix logging to window and saving to file
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*** File->Save Log menu item in Trace Logger window
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*** Fix an unhandled exception when saving a log from the window
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*** Fixed the bug where if a tracelog line contains more than one "[", everything after the second [ will be mistakenly thrown out
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** Debugger
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*** Add address mask setting for breakpoints
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*** Indicate breakpoint hit
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** Code-Data Logger
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*** Add auto-start and auto-save to CDL
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*** Fix copypaste bug in GB for some games with large cartram
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*** support GB link
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** VirtualPads
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*** Fix polar coord when center is non-zero
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*** Fix automation of virtualpad analogsticks from movie playback
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=========================================
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1.11.6
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=========================================
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* Genesis
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** Disassembler support
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** Trace Logger support
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** Sprite Layer toggles, and custom backdrop color
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** Add "M68K BUS" and "S68K BUS" domains
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** Capture Sega CD flag in movie files
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** Enable low-pass filter
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* Atari2600
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** Double and quad size players are now correctly delayed an extra pixel.
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** Added an R to the State output to indicate when the RDY signal is false.
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** Use the RDY flag to halt the CPU instead of a loop in the TIA.
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* mGBA
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** Capture SRAM in savestates, ALL PREVIOUS SAVESTATES are now incompatible
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** Update to the latest mGBA
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** Layer toggle
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* Saturn
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** fix bug in GLManager causing yabause in opengl mode to not work unless frameadvancing
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* TI-83
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** Implement Trace Logger
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* Colecovision
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** Implement Trace Logger
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* EmuHawk
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** Fix ramwatch crashing bug involving core reboots and watchlist hanging on to stale emulator instances
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** Hex Editor - fix exception when pressing "Ok" on the "Go to Address" input prompt in the Hex Editor with an empty string
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|
** GameShark tool - layout improvements
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|
** Make Screenshot Raw to Clipboard and Screenshot Client to Clipboard into configurable hotkeys instead of hardcoded shortcut keys in the menu items
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** Cheats - comparison type column
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|
** Lua
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|
*** add emu.disassemble(uint pc, string name)
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|
*** Set file watchers on lua session autoload
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*** Better auto-complete for Sublime Text 2
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|
*** Call the lua loadstate callback before redrawing the screen and other updates
|
||||||
|
** Trace Logger
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|
*** Capture headers in log files
|
||||||
|
*** Separate Disassmbly and Registers in separate columns
|
||||||
|
*** Remember column widths
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||||||
|
*** Add an Open button
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||||||
|
*** Use .log extention (allows extension based user syntax highlight)
|
||||||
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** Debugger
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||||||
|
*** Don't update when unpaused. only update PC when we really need it.
|
||||||
|
*** Add a Run button
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||||||
|
*** Registers - format reg names on launch, smarter spacing.
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||||||
|
*** Return address in hex when copying.
|
||||||
|
*** Fix how Seek To determines the PC register
|
||||||
|
*** Update when maximized
|
||||||
|
** Multi-disk bundler
|
||||||
|
*** Fix ROM path generation
|
||||||
|
*** Add a remove button
|
||||||
|
** TAStudio
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||||||
|
*** Fix some savestate bugs
|
||||||
|
*** Don't allow saving while saving.
|
||||||
|
|
||||||
|
=========================================
|
||||||
|
1.11.5
|
||||||
=========================================
|
=========================================
|
||||||
|
|
||||||
*GBA
|
*GBA
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
static class VersionInfo
|
static class VersionInfo
|
||||||
{
|
{
|
||||||
public const string MAINVERSION = "1.11.6"; // Use numbers only or the new version notification won't work
|
public const string MAINVERSION = "1.11.7"; // Use numbers only or the new version notification won't work
|
||||||
public static readonly string RELEASEDATE = "March 07, 2016";
|
public static readonly string RELEASEDATE = "September 1, 2016";
|
||||||
public static readonly bool DeveloperBuild = true;
|
public static readonly bool DeveloperBuild = true;
|
||||||
public static readonly string HomePage = "http://tasvideos.org/BizHawk.html";
|
public static readonly string HomePage = "http://tasvideos.org/BizHawk.html";
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue