commodore64: add cartridge mapper 0005 (Ocean), should cover a few high profile games
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@ -83,6 +83,7 @@
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<Compile Include="Computers\Commodore64\C64.cs" />
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<Compile Include="Computers\Commodore64\Cartridges\Mapper0000.cs" />
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<Compile Include="Computers\Commodore64\C64.Input.cs" />
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<Compile Include="Computers\Commodore64\Cartridges\Mapper0005.cs" />
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<Compile Include="Computers\Commodore64\Media\PRG.cs" />
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<Compile Include="Computers\Commodore64\Memory.cs" />
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<Compile Include="Computers\Commodore64\Cartridges\Cartridge.cs" />
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@ -167,6 +167,10 @@ namespace BizHawk.Emulation.Computers.Commodore64
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public void ExecutePhase1()
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{
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// sync cartridge lines (these can change)
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pla.ExRom = cartPort.ExRom;
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pla.Game = cartPort.Game;
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cia0.ExecutePhase1();
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cia1.ExecutePhase1();
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sid.ExecutePhase1();
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@ -64,9 +64,12 @@ namespace BizHawk.Emulation.Computers.Commodore64.Cartridges
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{
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switch (mapper)
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{
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case 0:
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case 0x0000:
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result = new Mapper0000(chipData[0], exrom, game);
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break;
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case 0x0005:
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result = new Mapper0005(chipAddress, chipBank, chipData);
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break;
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default:
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break;
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}
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@ -0,0 +1,130 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Cartridges
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{
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public class Mapper0005 : Cartridge
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{
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private byte[][] banksA = new byte[0][]; //8000
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private byte[][] banksB = new byte[0][]; //A000
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private uint bankMask;
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private uint bankNumber;
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private byte[] currentBankA;
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private byte[] currentBankB;
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private byte[] dummyBank;
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public Mapper0005(List<uint> newAddresses, List<uint> newBanks, List<byte[]> newData)
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{
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uint count = (uint)newAddresses.Count;
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// build dummy bank
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dummyBank = new byte[0x2000];
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for (uint i = 0; i < 0x2000; i++)
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dummyBank[i] = 0xFF; // todo: determine if this is correct
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if (count == 64) //512k
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{
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pinGame = true;
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pinExRom = false;
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bankMask = 0x3F;
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banksA = new byte[64][];
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}
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else if (count == 32) //256k
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{
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pinGame = false;
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pinExRom = false;
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bankMask = 0x0F;
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banksA = new byte[16][];
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banksB = new byte[16][];
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}
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else if (count == 16) //128k
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{
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pinGame = true;
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pinExRom = false;
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bankMask = 0x0F;
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banksA = new byte[16][];
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}
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else if (count == 4) //32k
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{
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pinGame = true;
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pinExRom = false;
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bankMask = 0x03;
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banksA = new byte[4][];
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}
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else
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{
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// we don't know what format this is...
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throw new Exception("This looks like an Ocean cartridge but cannot be loaded...");
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}
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// for safety, initialize all banks to dummy
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for (uint i = 0; i < banksA.Length; i++)
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banksA[i] = dummyBank;
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for (uint i = 0; i < banksB.Length; i++)
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banksB[i] = dummyBank;
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// now load in the banks
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for (int i = 0; i < count; i++)
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{
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if (newAddresses[i] == 0x8000)
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{
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banksA[newBanks[i]] = newData[i];
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}
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else if (newAddresses[i] == 0xA000)
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{
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banksB[newBanks[i]] = newData[i];
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}
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}
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BankSet(0);
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}
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private void BankSet(uint index)
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{
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bankNumber = index & bankMask;
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if (!pinExRom)
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currentBankA = banksA[bankNumber];
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else
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currentBankA = dummyBank;
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if (!pinGame)
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currentBankB = banksB[bankNumber];
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else
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currentBankB = dummyBank;
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}
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public override byte Peek8000(int addr)
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{
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return currentBankA[addr];
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}
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public override byte PeekA000(int addr)
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{
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return currentBankB[addr];
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}
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public override void PokeDE00(int addr, byte val)
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{
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if (addr == 0x00)
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BankSet(val);
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}
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public override byte Read8000(ushort addr)
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{
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return currentBankA[addr];
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}
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public override byte ReadA000(ushort addr)
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{
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return currentBankB[addr];
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}
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public override void WriteDE00(ushort addr, byte val)
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{
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if (addr == 0x00)
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BankSet(val);
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}
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}
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}
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@ -557,6 +557,7 @@ namespace BizHawk.Emulation.Computers.Commodore64.MOS
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case PLABank.None:
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break;
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case PLABank.RAM:
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// RAM is written through anyway, don't do it here
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break;
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case PLABank.Sid:
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chips.sid.Write(addr, val);
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