Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file

This commit is contained in:
adelikat 2013-04-14 20:39:19 +00:00
parent da80b7117a
commit cff1ff2940
252 changed files with 153 additions and 1149 deletions

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using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;
namespace BizHawk namespace BizHawk
{ {

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using System; namespace BizHawk.Emulation.CPUs.CP1610
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.CPUs.CP1610
{ {
public sealed partial class CP1610 public sealed partial class CP1610
{ {

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using System; using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.CPUs.CP1610 namespace BizHawk.Emulation.CPUs.CP1610
{ {

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using System; using System;
using BizHawk.Emulation.Consoles.TurboGrafx;
// Do not modify this file directly! This is GENERATED code. // Do not modify this file directly! This is GENERATED code.
// Please open the CpuCoreGenerator solution and make your modifications there. // Please open the CpuCoreGenerator solution and make your modifications there.

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using System;
// Do not modify this file directly! This is GENERATED code. // Do not modify this file directly! This is GENERATED code.
// Please open the CpuCoreGenerator solution and make your modifications there. // Please open the CpuCoreGenerator solution and make your modifications there.

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//http://nesdev.parodius.com/6502_cpu.txt //http://nesdev.parodius.com/6502_cpu.txt
using System; using System;
using System.Collections.Generic;
namespace BizHawk.Emulation.CPUs.M6502 namespace BizHawk.Emulation.CPUs.M6502
{ {

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using System; using System;
using System.Globalization;
using System.IO; using System.IO;
namespace BizHawk.Emulation.CPUs.M6502 namespace BizHawk.Emulation.CPUs.M6502

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO; using System.IO;
using System.Collections.Concurrent;
namespace BizHawk.Emulation.CPUs.M6502 namespace BizHawk.Emulation.CPUs.M6502
{ {

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using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace BizHawk.Emulation.CPUs.M6502 namespace BizHawk.Emulation.CPUs.M6502

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.CPUs.Z80GB namespace BizHawk.Emulation.CPUs.Z80GB

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//please note that however much youre tempted to, timings can't be put in a table here because they depend on how the instruction executes at runtime //please note that however much youre tempted to, timings can't be put in a table here because they depend on how the instruction executes at runtime
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.CPUs.Z80 namespace BizHawk.Emulation.CPUs.Z80
{ {

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using BizHawk.Emulation.CPUs.M6502; using BizHawk.Emulation.Computers.Commodore64.Cartridge;
using BizHawk.Emulation.Computers.Commodore64.Cartridge;
using BizHawk.Emulation.Computers.Commodore64.Disk; using BizHawk.Emulation.Computers.Commodore64.Disk;
using BizHawk.Emulation.Computers.Commodore64.MOS; using BizHawk.Emulation.Computers.Commodore64.MOS;
using BizHawk.Emulation.Computers.Commodore64.Tape; using BizHawk.Emulation.Computers.Commodore64.Tape;
using System;
using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64 namespace BizHawk.Emulation.Computers.Commodore64
{ {

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using BizHawk.Emulation.Computers.Commodore64.MOS; using BizHawk.Emulation.Computers.Commodore64.MOS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64 namespace BizHawk.Emulation.Computers.Commodore64
{ {

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using BizHawk.Emulation.Computers.Commodore64.MOS; using BizHawk.Emulation.Computers.Commodore64.MOS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64 namespace BizHawk.Emulation.Computers.Commodore64
{ {

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using System; using System.IO;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64 namespace BizHawk.Emulation.Computers.Commodore64
{ {

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO; using System.IO;

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{ {

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{ {

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{ {

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{ {

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{ {

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using System; using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{ {

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{ {

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{ {

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using System; using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{ {

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using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Disk namespace BizHawk.Emulation.Computers.Commodore64.Disk
{ {

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using BizHawk.Emulation.CPUs.M6502; using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Computers.Commodore64.MOS; using BizHawk.Emulation.Computers.Commodore64.MOS;
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Disk namespace BizHawk.Emulation.Computers.Commodore64.Disk
{ {

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using BizHawk.Emulation.Computers.Commodore64.Cartridge; using BizHawk.Emulation.Computers.Commodore64.Cartridge;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; namespace BizHawk.Emulation.Computers.Commodore64.MOS
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {
// used as Color RAM in C64 // used as Color RAM in C64

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using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; namespace BizHawk.Emulation.Computers.Commodore64.MOS
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {
// DRAM for the c64 // DRAM for the c64
// 4164 = 64 kbit // 4164 = 64 kbit

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using BizHawk.Emulation.CPUs.M6502; using BizHawk.Emulation.CPUs.M6502;
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; namespace BizHawk.Emulation.Computers.Commodore64.MOS
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {
// MOS technology 6526 "CIA" // MOS technology 6526 "CIA"
// //

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using System; namespace BizHawk.Emulation.Computers.Commodore64.MOS
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {
// vic ntsc // vic ntsc
public class MOS6567 : Vic public class MOS6567 : Vic

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using System; namespace BizHawk.Emulation.Computers.Commodore64.MOS
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {
// vic pal // vic pal
public class MOS6569 : Vic public class MOS6569 : Vic

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using System; namespace BizHawk.Emulation.Computers.Commodore64.MOS
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {
// sid // sid
public class MOS6581 : Sid public class MOS6581 : Sid

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using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; using System.Drawing;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; using System;
using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Computers.Commodore64.MOS
{ {

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using System; using System;
using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Media namespace BizHawk.Emulation.Computers.Commodore64.Media
{ {

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using System; using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Media namespace BizHawk.Emulation.Computers.Commodore64.Media
{ {

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using System; using System.IO;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Media namespace BizHawk.Emulation.Computers.Commodore64.Media
{ {

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using BizHawk.Emulation.Computers.Commodore64.MOS; using BizHawk.Emulation.Computers.Commodore64.MOS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Media namespace BizHawk.Emulation.Computers.Commodore64.Media
{ {

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using System; namespace BizHawk.Emulation.Computers.Commodore64
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{ {
class Memory class Memory
{ {

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using System; namespace BizHawk.Emulation.Computers.Commodore64.Tape
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Tape
{ {
// common tape drive that works with the C64. // common tape drive that works with the C64.

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using System; using System;
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6502; using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari; using BizHawk.Emulation.Consoles.Atari;
using BizHawk.Emulation.Consoles.Atari._2600; using BizHawk.Emulation.Consoles.Atari._2600;

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using System; namespace BizHawk.Emulation.Consoles.Atari
using System.Globalization;
using System.IO;
namespace BizHawk.Emulation.Consoles.Atari
{ {
// Emulates the M6532 RIOT Chip // Emulates the M6532 RIOT Chip
public partial class M6532 public partial class M6532

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
This is another 8K bankswitching method with two 4K banks. The rationale is that it's This is another 8K bankswitching method with two 4K banks. The rationale is that it's

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using System; namespace BizHawk
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
namespace BizHawk
{ {
partial class Atari2600 partial class Atari2600
{ {

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
3E (Boulderdash 3E (Boulderdash

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
3F (Tigervision) 3F (Tigervision)

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
class m3Fe : MapperBase class m3Fe : MapperBase
{ {

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
4A50 (no name) 4A50 (no name)

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using System; namespace BizHawk
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
namespace BizHawk
{ {
partial class Atari2600 partial class Atari2600
{ {

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
This was used by Commavid. It allowed for both ROM and RAM on the cartridge, This was used by Commavid. It allowed for both ROM and RAM on the cartridge,

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using System; namespace BizHawk
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
namespace BizHawk
{ {
partial class Atari2600 partial class Atari2600
{ {

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
E0 (Parker Bros) E0 (Parker Bros)

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
E7 (M-Network) E7 (M-Network)

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
EF (no name?) EF (no name?)

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
F0 (Megaboy) F0 (Megaboy)

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
F4 (Atari style 32K) F4 (Atari style 32K)

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
F6 (Atari style 16K) F6 (Atari style 16K)

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using System; namespace BizHawk
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
namespace BizHawk
{ {
partial class Atari2600 partial class Atari2600
{ {

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
FA (RAM Plus) FA (RAM Plus)

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
FE (Activision special) FE (Activision special)

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
MC (Megacart) MC (Megacart)

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
UA (UA Ltd) UA (UA Ltd)

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using System; namespace BizHawk.Emulation.Consoles.Atari._2600
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
{ {
/* /*
X07 (Atariage) X07 (Atariage)

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using System; using System;
using System.Globalization;
using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
namespace BizHawk.Emulation.Consoles.Atari namespace BizHawk.Emulation.Consoles.Atari

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@ -1,6 +1,4 @@
using System; using System;
using System.Globalization;
using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
namespace BizHawk.Emulation.Consoles.Atari namespace BizHawk.Emulation.Consoles.Atari

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@ -1,9 +1,4 @@
using System; using EMU7800.Core;
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
using EMU7800.Core;
namespace BizHawk.Emulation namespace BizHawk.Emulation
{ {

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@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EMU7800.Core; using EMU7800.Core;
namespace BizHawk.Emulation namespace BizHawk.Emulation

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@ -1,7 +1,4 @@
using System; namespace BizHawk.Emulation.Consoles.Coleco
using System.IO;
namespace BizHawk.Emulation.Consoles.Coleco
{ {
public partial class ColecoVision public partial class ColecoVision
{ {

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@ -1,9 +1,4 @@
using System; namespace BizHawk.Emulation.Consoles.Intellivision
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Intellivision
{ {
public sealed class Cartridge : ICart public sealed class Cartridge : ICart
{ {

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@ -1,9 +1,4 @@
using System; namespace BizHawk.Emulation.Consoles.Intellivision
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Intellivision
{ {
public interface ICart public interface ICart
{ {

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@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Intellivision namespace BizHawk.Emulation.Consoles.Intellivision
{ {

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@ -1,9 +1,4 @@
using System; namespace BizHawk.Emulation.Consoles.Intellivision
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Intellivision
{ {
public sealed partial class Intellivision public sealed partial class Intellivision
{ {

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@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Intellivision namespace BizHawk.Emulation.Consoles.Intellivision
{ {

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@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Intellivision namespace BizHawk.Emulation.Consoles.Intellivision
{ {

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@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace BizHawk.Emulation.Consoles.Nintendo.GBA namespace BizHawk.Emulation.Consoles.Nintendo.GBA
@ -114,7 +111,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.GBA
/// <summary> /// <summary>
/// parameter to libmeteor_getmemoryarea /// parameter to libmeteor_getmemoryarea
/// </summary> /// </summary>
public enum MemoryArea : int public enum MemoryArea
{ {
/// <summary> /// <summary>
/// BIOS, may be invalid if bios not loaded. valid size: 16K. system bus: @00000000h /// BIOS, may be invalid if bios not loaded. valid size: 16K. system bus: @00000000h

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@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.IO; using System.IO;

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@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.GB namespace BizHawk.Emulation.Consoles.GB
{ {

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@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO; using System.IO;
namespace BizHawk.Emulation.Consoles.GB namespace BizHawk.Emulation.Consoles.GB

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@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO; using System.IO;
namespace BizHawk.Emulation.Consoles.GB namespace BizHawk.Emulation.Consoles.GB

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@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace BizHawk.Emulation.Consoles.GB namespace BizHawk.Emulation.Consoles.GB

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@ -5,11 +5,8 @@
//TODO - DMC cpu suspending - http://forums.nesdev.com/viewtopic.php?p=62690#p62690 //TODO - DMC cpu suspending - http://forums.nesdev.com/viewtopic.php?p=62690#p62690
using System; using System;
using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using BizHawk.Emulation.Sound;
//http://wiki.nesdev.com/w/index.php/APU_Mixer_Emulation //http://wiki.nesdev.com/w/index.php/APU_Mixer_Emulation
//http://wiki.nesdev.com/w/index.php/APU //http://wiki.nesdev.com/w/index.php/APU
//http://wiki.nesdev.com/w/index.php/APU_Pulse //http://wiki.nesdev.com/w/index.php/APU_Pulse

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@ -1,5 +1,4 @@
using System; using System;
using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using BizHawk.Emulation.Sound; using BizHawk.Emulation.Sound;

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@ -1,7 +1,5 @@
using System; using System;
using System.Xml; using System.Xml;
using System.Diagnostics;
using System.Globalization;
using System.IO; using System.IO;
using System.Collections.Generic; using System.Collections.Generic;

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@ -1,8 +1,4 @@
using System; namespace BizHawk.Emulation.Consoles.Nintendo
using System.IO;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo
{ {
//AKA half of mapper 034 (the other half is BxROM which is entirely different..) //AKA half of mapper 034 (the other half is BxROM which is entirely different..)
class AVE_NINA_001 : NES.NESBoardBase class AVE_NINA_001 : NES.NESBoardBase

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@ -1,7 +1,3 @@
using System;
using System.IO;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo namespace BizHawk.Emulation.Consoles.Nintendo
{ {
//generally mapper7 //generally mapper7

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@ -1,8 +1,4 @@
using System; namespace BizHawk.Emulation.Consoles.Nintendo
using System.IO;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo
{ {
//AKA mapper 16 & 159 //AKA mapper 16 & 159
/* /*

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@ -1,9 +1,4 @@
using System; namespace BizHawk.Emulation.Consoles.Nintendo
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{ {
class BANDAI_74_161_02_74 : NES.NESBoardBase class BANDAI_74_161_02_74 : NES.NESBoardBase
{ {

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@ -1,9 +1,4 @@
using System; namespace BizHawk.Emulation.Consoles.Nintendo
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{ {
class BANDAI_74_161_161_32 : NES.NESBoardBase class BANDAI_74_161_161_32 : NES.NESBoardBase
{ {

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