Post-2.10 readme updates (squashed PR #4169)
* Update core/system lists in readme * Update the parts about prereqs * Users don't need to worry about DirectX also it's not called the "MSVC++ Runtime" oops * Linux stuff * Legacy Windows stuff * More cores (I may have gone overboard with the links) * A couple misc changes * Another typo * These were alphabetised * Missing ChannelFHawk from first-party project list * Mention DiscoHawk and hopefully we'll get fewer questions * Update README.md Co-authored-by: Moritz Bender <35152647+Morilli@users.noreply.github.com> --------- Co-authored-by: Moritz Bender <35152647+Morilli@users.noreply.github.com>
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README.md
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README.md
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@ -4,7 +4,11 @@ An emulation project.
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EmuHawk is a multi-system emulator written in C#. As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). More info [below](#features-and-systems).
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A7800Hawk, Atari2600Hawk, C64Hawk, ColecoHawk, GBHawk, IntelliHawk, NesHawk, O2Hawk, PCEHawk, SMSHawk, TI83Hawk, VectrexHawk, and ZXHawk are bespoke emulation cores written in C#. MSXHawk is a bespoke emulation core written in C++. More info [below](#cores).
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A7800Hawk, Atari2600Hawk, C64Hawk, ChannelFHawk, ColecoHawk, GBHawk, IntelliHawk, NesHawk, O2Hawk, PCEHawk, SMSHawk, TI83Hawk, VectrexHawk, and ZXHawk are bespoke emulation cores written in C#.
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MSXHawk is a bespoke emulation core written in C++.
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More info [below](#cores).
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DiscoHawk is a disc image converter written in C#.
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[![(latest) release | GitHub](https://img.shields.io/github/release/TASEmulators/BizHawk.svg?logo=github&logoColor=333333&sort=semver&style=popout)](https://github.com/TASEmulators/BizHawk/releases/latest)
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[![GitHub open issues counter](https://img.shields.io/github/issues-raw/TASEmulators/BizHawk.svg?logo=github&logoColor=333333&style=popout)](https://github.com/TASEmulators/BizHawk/issues)
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@ -66,8 +70,11 @@ Supported consoles and computers:
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* Jaguar + CD
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* Lynx
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* Bandai WonderSwan + Color
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* CBM Commodore 64
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* Commodore
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* Amiga
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* Commodore 64
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* Coleco Industries ColecoVision
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* Fairchild Channel F
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* GCE Vectrex
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* Magnavox Odyssey² / Videopac G7000
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* Mattel Intellivision
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@ -77,6 +84,8 @@ Supported consoles and computers:
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* PC-FX
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* Neo Geo Pocket + Color
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* Nintendo
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* 3DS
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* DS + DSi
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* Famicom / Nintendo Entertainment System + FDS
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* Game Boy + Color
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* Game Boy Advance
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@ -109,24 +118,23 @@ Released binaries can be found right here on GitHub (also linked at the top of t
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[![Windows | binaries](https://img.shields.io/badge/Windows-binaries-%230078D6.svg?logo=windows&logoColor=0078D6&style=popout)](https://github.com/TASEmulators/BizHawk/releases/latest)
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Click `BizHawk-<version>-win-x64.zip` to download it. Also note the changelog, the full version of which is [over on TASVideos](https://tasvideos.org/Bizhawk/ReleaseHistory).
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Extract it anywhere, but **don't mix different versions** of BizHawk, keep each version in its own folder. You may move or rename the folder containing `EmuHawk.exe`, even to another drive — as long as you keep all the files together, and the prerequisites are installed when you go to run it.
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Extract it anywhere, but **don't mix different versions** of BizHawk, keep each version in its own folder. You may move or rename the folder containing `EmuHawk.exe`, even to another drive—as long as you keep all the files together.
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Run `EmuHawk.exe` to start. If startup is blocked by a Windows SmartScreen dialog, click "More Info" to reveal the override button. Third-party antivirus may also block startup. There are some command-line arguments you can use: see [*Passing command-line arguments*](#passing-command-line-arguments).
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EmuHawk does have some prerequisites which it can't work without (it will let you know if they're missing). The list is [here](https://github.com/TASEmulators/BizHawk-Prereqs/blob/master/README), and we've made an all-in-one installer which you can get [here](https://github.com/TASEmulators/BizHawk-Prereqs/releases/latest).
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You should only have to run this once per machine, unless the changelog says we need something extra.
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If you get the message "EmuHawk needs X in order to run!" when launching EmuHawk, it means you need to install that component on your system. As of 2.10, only the [MSVC++ redistributable](https://aka.ms/vs/17/release/vc_redist.x64.exe) is required.
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For older versions we have an all-in-one installer which you can get [here](https://github.com/TASEmulators/BizHawk-Prereqs/releases/latest), or you could download and install just the component that's missing.
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We will be following Microsoft in dropping support for old versions of Windows, that is, we reserve the right to ignore your problems
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unless you've updated to at least Win11 21H2 (initial release) or Win10 22H2. Read more on [MSDN](https://docs.microsoft.com/en-us/lifecycle/faq/windows).
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A "backport" release, [1.13.2](https://github.com/TASEmulators/BizHawk/releases/tag/1.13.2), is available for users of Windows XP, 7, or 8.1 32-bit. It has many bugs that will never be fixed and it doesn't have all the features of the later versions.
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A "backport" release, [1.13.2](https://github.com/TASEmulators/BizHawk/releases/tag/1.13.2), is available for users of Windows XP, 7, or 8.1 32-bit.
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It has many bugs that will never be fixed (backports have ceased) and it doesn't have all the features of the later versions—you should probably get a new operating system instead.
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[to top](#bizhawk)
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### Unix
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**Note**: There's only one dev working on Linux (@YoshiRulz)! Please have patience, and try not to bother everyone else.
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Install the listed package with your package manager (some buttons are links to the relevant package). The changelog can be found [over on TASVideos](https://tasvideos.org/Bizhawk/ReleaseHistory).
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[![Manjaro | bizhawk-monort (AUR)](https://img.shields.io/badge/Manjaro-bizhawk--monort_(AUR)-%2335BF5C.svg?logo=manjaro&style=popout)](https://aur.archlinux.org/packages/bizhawk-monort)
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@ -141,10 +149,13 @@ The .NET 8 Runtime (a.k.a. .NET Core) is **not** a runtime dependency, only Mono
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If it's not clear from the downloads here or in your package manager, EmuHawk is for x86_64 CPUs only.
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You may be able to run on AArch64 with missing features: see [#4052](https://github.com/TASEmulators/BizHawk/issues/4052).
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Run `EmuHawkMono.sh` to start EmuHawk—you can run it from anywhere, so creating a `.desktop` file to wrap the script is fine. The shell script should print an error if it fails, otherwise it's safe to ignore console output. It takes mostly the same command-line arguments as on Windows: see [*Passing command-line arguments*](#passing-command-line-arguments).
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Run `EmuHawkMono.sh` to start EmuHawk—you can run it from anywhere, so creating a `.desktop` file to wrap the script is fine. The shell script should print an error if it fails, otherwise it's safe to ignore console output.
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It takes the same command-line arguments as on Windows: see [*Passing command-line arguments*](#passing-command-line-arguments).
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Most features and cores work, a notable omission being Mupen64Plus (N64). See the Linux thread, [#1430](https://github.com/TASEmulators/BizHawk/issues/1430), for a more detailed breakdown.
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**Note**: While the Linux port is about at parity, this remains a Windows-centric project. Please have patience as most of the dev team are on Windows.
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[to top](#bizhawk)
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#### Android
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@ -214,15 +225,13 @@ tl;dr:
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EmuHawk takes some command-line options which are documented in [the source](https://github.com/TASEmulators/BizHawk/blob/2d37fc1f13afb0774629f16ffea5ff86d9b47951/src/BizHawk.Client.Common/ArgParser.cs).
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On Linux starting from 2.10, these can also be viewed offline with the usual `--help`.
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On Windows 8.1/10, it's easiest to use PowerShell for this. For example, to pass `--lua=C:\path\to\script.lua` as the first argument and `C:\path\to\rom.n64` as the second, navigate to the BizHawk install folder and run:
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On Windows 10+, it's easiest to use PowerShell for this. For example, to pass `--lua=C:\path\to\script.lua` as the first argument and `C:\path\to\rom.n64` as the second, navigate to the BizHawk install folder and run:
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```pwsh
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./EmuHawk.exe '--lua=C:\path\to\script.lua' 'C:\path\to\rom.n64'
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```
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On Linux, you can pass arguments to `EmuHawkMono.sh` as expected and they will be forwarded to `mono`. (You can also `export` env. vars.) All the arguments work as on Windows, with some caveats:
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* file paths must be absolute (or relative to the install dir, `EmuHawkMono.sh` changes the CWD to there);
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* `--mono-no-redirect`: if you pass this flag *as the first argument*, it will be eaten by the script itself, and stdout/stderr will *not* be redirected to a file. (It's redirected by default.)
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** From 2.10, this will no longer be necessary.
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On Linux, you can pass arguments to `EmuHawkMono.sh` as expected and they will be forwarded to `mono` and to EmuHawk. (You can also `export` env. vars.)
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All the arguments work as on Windows, with the caveat that **file paths must be absolute**, or relative to the install dir (`EmuHawkMono.sh` changes the working dir to there).
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The same example as above would be `./EmuHawkMono.sh --lua=/path/to/script.lua /path/to/rom.n64`.
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System | Cores
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--:|:--
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3DS | **Encore**
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Apple II | **Virtu**
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Amiga | **UAE**
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Arcade | **MAME**
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Atari 2600 | **Atari2600Hawk**
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Atari 2600 | Atari2600Hawk, **Stella**
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Atari 7800 | **A7800Hawk**
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Atari Jaguar | **Virtual Jaguar**
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Atari Lynx | **Handy**
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Channel F | **ChannelFHawk**
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Commodore 64 | **C64Hawk**
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ColecoVision | **ColecoHawk**
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Game Boy / Color | **Gambatte**, **GBHawk**, **SameBoy**
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Game Boy Advance | **mGBA**
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Intellivision | **IntelliHawk**
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MSX | **MSXHawk**
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N64 | Ares64, **Mupen64Plus**
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N64 | **Ares64**, Mupen64Plus
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NDS | **melonDS**
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Neo Geo Pocket | **NeoPop**
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NES | **NesHawk**, quickerNES
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@ -341,7 +353,7 @@ Playstation (PSX) | **Nymashock**, **Octoshock**
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Sega 32X | **PicoDrive**
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Sega Game Gear | **SMSHawk**
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Sega Genesis | **Genplus-gx**
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Sega Master System | **SMSHawk**
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Sega Master System | **Genplus-gx**, **SMSHawk**
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Sega Saturn | **Saturnus**
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SNES | **BSNES**, Faust, Snes9x
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Super Game Boy | **BSNES**, **Gambatte**
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WonderSwan / Color | **Cygne**
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ZX Spectrum | **ZXHawk**
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There are also works-in-progress for:
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* Amstrad CPC (home-grown core)
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* Fairchild Channel F (home-grown core)
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* others maybe ([candidates](https://gitlab.com/TASVideos/BizHawk/snippets/1890492))
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Please don't bother core devs about these WIPs unless you're looking to contribute in some way.
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For an idea of what systems may be covered in the future, check [our core request list](https://github.com/TASEmulators/BizHawk/wiki/Core-Requests).
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[to top](#bizhawk)
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@ -371,18 +378,40 @@ A short [FAQ](https://tasvideos.org/Bizhawk/FAQ) is provided on the TASVideos wi
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- For the .NET API, [the ApiHawk server](https://discord.gg/UPhN4um3px)
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- The [TASVideos forum for BizHawk](https://tasvideos.org/Forum/Subforum/64)
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- `#bizhawk` on Libera Chat ([via Matrix](https://matrix.to/#/#bizhawk:libera.chat) or [via IRC](https://libera.chat/guides/connect))
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- The [/r/BizHawk](https://reddit.com/r/BizHawk) subreddit
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- The [/r/BizHawk](https://reddit.com/r/BizHawk) and [/r/TAS](https://reddit.com/r/TAS) subreddits
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You can [open a new issue](https://github.com/TASEmulators/BizHawk/issues/new) at any time if you're logged in to GitHub. Please **at the very least read the issue templates**, we tend to ask the same questions for every one-line issue that's opened.
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### Related projects
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* [Dolphin](https://dolphin-emu.org) for GameCube and Wii — cross-platform
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* [FCEUX](http://www.fceux.com/web/home.html) for NES/Famicom — cross-platform; TASing is Windows-only
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Unless specified, the below emulators are all available for both Windows and Linux PCs. Many are also available on macOS and Android.
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* [Dolphin](https://dolphin-emu.org) for GameCube and Wii
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* [FCEUX](https://fceux.com/web/home.html) for NES/Famicom
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* [GBAHawk](https://github.com/alyosha-tas/GBAHawk) (not part of BizHawk) for GBA — requires Windows host
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* [libTAS](https://github.com/clementgallet/libTAS) for ELF (Linux desktop apps) — requires GNU+Linux host; also emulates other emulators
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* [lsnes](https://tasvideos.org/Lsnes) for GB and SNES — cross-platform
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* [melonDS](http://melonds.kuribo64.net) for Nintendo DS — cross-platform
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* [mGBA](https://mgba.io) for GBA and GB/C — cross-platform
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* [lsnes](https://tasvideos.org/Lsnes) for GB and SNES
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* [openMSX](https://openmsx.org) for MSX
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* Not rerecording-capable:
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* [ares](https://ares-emu.net) for several consoles
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* [Cemu](https://cemu.info/) for Wii U
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* [Flycast](https://github.com/flyinghead/flycast) for Dreamcast
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* [Ruffle](https://ruffle.rs) for Flash
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* RIP Ryujinx :(
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* Ported to BizHawk:
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* [BSNES](https://github.com/bsnes-emu/bsnes) for SNES
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* [Genesis Plus GX](https://github.com/ekeeke/Genesis-Plus-GX) for Sega's 8- and 16-bit consoles
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* [GSE](https://github.com/CasualPokePlayer/GSE) for GB/C
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* [MAME](https://www.mamedev.org) for countless arcades, plug-and-plays, etc.
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* [Mednafen](https://mednafen.github.io) for several consoles
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* [melonDS](http://melonds.kuribo64.net) for Nintendo DS
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* [Mupen64Plus](https://mupen64plus.org) for N64
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* [mGBA](https://mgba.io) for GBA and GB/C
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* [PicoDrive](https://github.com/irixxxx/picodrive) for Sega's 8- and 16-bit consoles
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* [quickerNES](https://github.com/SergioMartin86/quickerNES) for NES/Famicom
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* [SameBoy](https://sameboy.github.io) for GB/C
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* [Stella](https://stella-emu.github.io) for Atari VCS/2600
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<!--* A full list of libraries used by BizHawk can be found under `Help` > `About...` from within EmuHawk, or in the bundled `licences.md` file.--><!-- TODO that -->
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Emulators for other systems can be found on the [EmulatorResources page](https://tasvideos.org/EmulatorResources) at TASVideos. The [TASEmulators GitHub page](https://github.com/TASEmulators) also holds copies of other emulators and plugins where development happens sometimes, their upstreams may be of use.
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@ -427,7 +456,7 @@ Any developers looking to re-use code from BizHawk in their own work should unde
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Disclaimer time! Can't have emulation software without a disclaimer...
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> Following the terms of our license does not make you immune from other contracts or laws.
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> Some or all of the following may be illegal where you live: creating a copy of non-free software for backup purposes ("dumping" or "ripping"); distributing copies of non-free software; soliciting pirated copies of software; knowingly posessing pirated copies of software; importing software from the USA (GitHub and TASVideos are American entities); using a backup copy of non-free software without the original.
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> Some or all of the following may be illegal where you live: creating a copy of non-free software for backup purposes ("dumping" or "ripping"); distributing copies of non-free software; soliciting pirated copies of software; knowingly possessing pirated copies of software; importing software from the USA (GitHub and TASVideos are American entities); using a backup copy of non-free software without the original.
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> For obvious reasons, **we cannot and will not distribute dumped games or firmware that is under copyright**.
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[to top](#bizhawk)
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