diff --git a/BizHawk.Client.ApiHawk/Classes/ClientApi.cs b/BizHawk.Client.ApiHawk/Classes/ClientApi.cs
index 767d755105..631ef23062 100644
--- a/BizHawk.Client.ApiHawk/Classes/ClientApi.cs
+++ b/BizHawk.Client.ApiHawk/Classes/ClientApi.cs
@@ -219,6 +219,53 @@ namespace BizHawk.Client.ApiHawk
method.Invoke(clientMainFormInstance, new object[] { Path.Combine(PathManager.GetSaveStatePath(Global.Game), string.Format("{0}.{1}", name, "State")), name, false });
}
+ ///
+ /// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
+ ///
+ /// Left padding
+ /// Top padding
+ /// Right padding
+ /// Bottom padding
+ public static void SetGameExtraPadding(int left, int top, int right, int bottom)
+ {
+ FieldInfo f = clientAssembly.GetType("BizHawk.Game.EmuHawk.GlobalWin").GetField("DisplayManager");
+ object displayManager = f.GetValue(null);
+ f = f.FieldType.GetField("GameExtraPadding");
+ f.SetValue(displayManager, new Padding(left, top, right, bottom));
+
+ MethodInfo resize = mainFormClass.GetMethod("FrameBufferResized");
+ resize.Invoke(clientMainFormInstance, null);
+ }
+
+ ///
+ /// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
+ ///
+ /// Left padding
+ public static void SetGameExtraPadding(int left)
+ {
+ SetGameExtraPadding(left, 0, 0, 0);
+ }
+
+ ///
+ /// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
+ ///
+ /// Left padding
+ /// Top padding
+ public static void SetGameExtraPadding(int left, int top)
+ {
+ SetGameExtraPadding(left, top, 0, 0);
+ }
+
+ ///
+ /// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
+ ///
+ /// Left padding
+ /// Top padding
+ /// Right padding
+ public static void SetGameExtraPadding(int left, int top, int right)
+ {
+ SetGameExtraPadding(left, top, right, 0);
+ }
///
/// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
@@ -227,7 +274,7 @@ namespace BizHawk.Client.ApiHawk
/// Top padding
/// Right padding
/// Bottom padding
- public static void SetExtraPadding(int left, int top, int right, int bottom)
+ public static void SetClientExtraPadding(int left, int top, int right, int bottom)
{
FieldInfo f = clientAssembly.GetType("BizHawk.Client.EmuHawk.GlobalWin").GetField("DisplayManager");
object displayManager = f.GetValue(null);
@@ -242,9 +289,9 @@ namespace BizHawk.Client.ApiHawk
/// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
///
/// Left padding
- public static void SetExtraPadding(int left)
+ public static void SetClientExtraPadding(int left)
{
- SetExtraPadding(left, 0, 0, 0);
+ SetClientExtraPadding(left, 0, 0, 0);
}
///
@@ -252,9 +299,9 @@ namespace BizHawk.Client.ApiHawk
///
/// Left padding
/// Top padding
- public static void SetExtraPadding(int left, int top)
+ public static void SetClientExtraPadding(int left, int top)
{
- SetExtraPadding(left, top, 0, 0);
+ SetClientExtraPadding(left, top, 0, 0);
}
///
@@ -263,9 +310,9 @@ namespace BizHawk.Client.ApiHawk
/// Left padding
/// Top padding
/// Right padding
- public static void SetExtraPadding(int left, int top, int right)
+ public static void SetClientExtraPadding(int left, int top, int right)
{
- SetExtraPadding(left, top, right, 0);
+ SetClientExtraPadding(left, top, right, 0);
}