diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.ISettable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.ISettable.cs index 78b0685b5d..044356eaa2 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.ISettable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.ISettable.cs @@ -32,7 +32,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64 { static void AddN64StandardController(ControllerDefinition def, int player) { - def.BoolButtons.AddRange(new[] { $"P{player} A Up", $"P{player} A Down", $"P{player} A Left", $"P{player} A Right", $"P{player} DPad U", $"P{player} DPad D", $"P{player} DPad L", $"P{player} DPad R", $"P{player} Start", $"P{player} Z", $"P{player} B", $"P{player} A", $"P{player} C Up", $"P{player} C Down", $"P{player} C Right", $"P{player} C Left", $"P{player} L", $"P{player} R" }); + def.BoolButtons.AddRange(new[] { $"P{player} A Up", $"P{player} A Down", $"P{player} A Left", $"P{player} A Right", $"P{player} DPad U", $"P{player} DPad D", $"P{player} DPad L", $"P{player} DPad R", $"P{player} Start", $"P{player} Z", $"P{player} B", $"P{player} A", $"P{player} C Up", $"P{player} C Down", $"P{player} C Left", $"P{player} C Right", $"P{player} L", $"P{player} R" }); def.AddXYPair( $"P{player} {{0}} Axis", AxisPairOrientation.RightAndUp,