diff --git a/BizHawk.Emulation/Consoles/Nintendo/Gameboy/Gambatte.cs b/BizHawk.Emulation/Consoles/Nintendo/Gameboy/Gambatte.cs
index 8fba46ba58..79fc26dbf1 100644
--- a/BizHawk.Emulation/Consoles/Nintendo/Gameboy/Gambatte.cs
+++ b/BizHawk.Emulation/Consoles/Nintendo/Gameboy/Gambatte.cs
@@ -4,12 +4,12 @@ using System.Linq;
using System.Text;
using System.IO;
-namespace BizHawk.Emulation.Consoles.Gambatte
+namespace BizHawk.Emulation.Consoles.GB
{
///
/// a gameboy/gameboy color emulator wrapped around native C++ libgambatte
///
- public class Gambatte : IEmulator, IVideoProvider, ISoundProvider
+ public class Gameboy : IEmulator, IVideoProvider, ISoundProvider
{
///
/// internal gambatte state
@@ -17,7 +17,7 @@ namespace BizHawk.Emulation.Consoles.Gambatte
IntPtr GambatteState = IntPtr.Zero;
- public Gambatte(byte[] romdata)
+ public Gameboy(byte[] romdata)
{
// use temp file until we hack up the libgambatte api to take data directly
@@ -50,7 +50,7 @@ namespace BizHawk.Emulation.Consoles.Gambatte
- static readonly ControllerDefinition GbController = new ControllerDefinition
+ public static readonly ControllerDefinition GbController = new ControllerDefinition
{
Name = "Gameboy Controller",
BoolButtons =
diff --git a/BizHawk.Emulation/Consoles/Nintendo/Gameboy/LibGambatte.cs b/BizHawk.Emulation/Consoles/Nintendo/Gameboy/LibGambatte.cs
index 69f73d3cdc..5737e73626 100644
--- a/BizHawk.Emulation/Consoles/Nintendo/Gameboy/LibGambatte.cs
+++ b/BizHawk.Emulation/Consoles/Nintendo/Gameboy/LibGambatte.cs
@@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
-namespace BizHawk.Emulation.Consoles.Gambatte
+namespace BizHawk.Emulation.Consoles.GB
{
///
/// static bindings into libgambatte.dll
diff --git a/BizHawk.MultiClient/MainForm.cs b/BizHawk.MultiClient/MainForm.cs
index 1a11180df7..eba104add3 100644
--- a/BizHawk.MultiClient/MainForm.cs
+++ b/BizHawk.MultiClient/MainForm.cs
@@ -16,6 +16,7 @@ using BizHawk.Emulation.Consoles.Coleco;
using BizHawk.MultiClient.tools;
using System.Collections.Generic;
using BizHawk.Emulation.Consoles.Intellivision;
+using BizHawk.Emulation.Consoles.GB;
namespace BizHawk.MultiClient
{
@@ -772,29 +773,28 @@ namespace BizHawk.MultiClient
}
Global.AutofireNESControls = anesControls;
- // TODO: wire this up to gambatte instead
- //var gbControls = new Controller(Gameboy.GbController);
- //gbControls.BindMulti("Up", Global.Config.GBController[0].Up);
- //gbControls.BindMulti("Down", Global.Config.GBController[0].Down);
- //gbControls.BindMulti("Left", Global.Config.GBController[0].Left);
- //gbControls.BindMulti("Right", Global.Config.GBController[0].Right);
- //gbControls.BindMulti("A", Global.Config.GBController[0].A);
- //gbControls.BindMulti("B", Global.Config.GBController[0].B);
- //gbControls.BindMulti("Select", Global.Config.GBController[0].Select);
- //gbControls.BindMulti("Start", Global.Config.GBController[0].Start);
- //Global.GBControls = gbControls;
+ var gbControls = new Controller(Gameboy.GbController);
+ gbControls.BindMulti("Up", Global.Config.GBController[0].Up);
+ gbControls.BindMulti("Down", Global.Config.GBController[0].Down);
+ gbControls.BindMulti("Left", Global.Config.GBController[0].Left);
+ gbControls.BindMulti("Right", Global.Config.GBController[0].Right);
+ gbControls.BindMulti("A", Global.Config.GBController[0].A);
+ gbControls.BindMulti("B", Global.Config.GBController[0].B);
+ gbControls.BindMulti("Select", Global.Config.GBController[0].Select);
+ gbControls.BindMulti("Start", Global.Config.GBController[0].Start);
+ Global.GBControls = gbControls;
- //var agbControls = new AutofireController(Gameboy.GbController);
- //agbControls.Autofire = true;
- //agbControls.BindMulti("Up", Global.Config.GBAutoController[0].Up);
- //agbControls.BindMulti("Down", Global.Config.GBAutoController[0].Down);
- //agbControls.BindMulti("Left", Global.Config.GBAutoController[0].Left);
- //agbControls.BindMulti("Right", Global.Config.GBAutoController[0].Right);
- //agbControls.BindMulti("A", Global.Config.GBAutoController[0].A);
- //agbControls.BindMulti("B", Global.Config.GBAutoController[0].B);
- //agbControls.BindMulti("Select", Global.Config.GBAutoController[0].Select);
- //agbControls.BindMulti("Start", Global.Config.GBAutoController[0].Start);
- //Global.AutofireGBControls = agbControls;
+ var agbControls = new AutofireController(Gameboy.GbController);
+ agbControls.Autofire = true;
+ agbControls.BindMulti("Up", Global.Config.GBAutoController[0].Up);
+ agbControls.BindMulti("Down", Global.Config.GBAutoController[0].Down);
+ agbControls.BindMulti("Left", Global.Config.GBAutoController[0].Left);
+ agbControls.BindMulti("Right", Global.Config.GBAutoController[0].Right);
+ agbControls.BindMulti("A", Global.Config.GBAutoController[0].A);
+ agbControls.BindMulti("B", Global.Config.GBAutoController[0].B);
+ agbControls.BindMulti("Select", Global.Config.GBAutoController[0].Select);
+ agbControls.BindMulti("Start", Global.Config.GBAutoController[0].Start);
+ Global.AutofireGBControls = agbControls;
var genControls = new Controller(Genesis.GenesisController);
genControls.BindMulti("P1 Up", Global.Config.GenesisController[0].Up);
@@ -1380,14 +1380,9 @@ namespace BizHawk.MultiClient
}
break;
case "GB":
- /*
- Gameboy gb = new Gameboy(game, rom.FileData, Global.Config.GameBoySkipBIOS);
+ Emulation.Consoles.GB.Gameboy gb = new Emulation.Consoles.GB.Gameboy(rom.FileData);
nextEmulator = gb;
break;
- */
- Emulation.Consoles.Gambatte.Gambatte gambatte = new Emulation.Consoles.Gambatte.Gambatte(rom.FileData);
- nextEmulator = gambatte;
- break;
case "COLV":
SMS c = new SMS(game, rom.RomData);//new ColecoVision(game, rom.FileData);
nextEmulator = c;