simplify drawRectangle
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Numerics;
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namespace BizHawk.Bizware.Graphics
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{
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@ -358,31 +358,20 @@ namespace BizHawk.Bizware.Graphics
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{
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// we don't use AddRect as we want to avoid double drawing at the corners
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// as that produces artifacts with alpha blending
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var col = (uint)color.ToArgb();
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// keep in mind width/height include the beginning pixel
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// e.g. a 1x1 rect has the same coordinate for all corners, so you don't + 1, you + 1 - 1
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var right = x + width - 1;
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var bottom = y + height - 1;
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// top left to top right
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_imGuiDrawList.AddLine(
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p1: new(x, y),
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p2: new(x + width, y),
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col: col,
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thickness: RenderThickness);
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DrawLine(color, x, y, right, y);
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// top right (and 1 pixel down) to bottom right
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_imGuiDrawList.AddLine(
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p1: new(x + width - 0.5f, y + 1),
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p2: new(x + width - 0.5f, y + height),
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col: col,
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thickness: RenderThickness);
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DrawLine(color, right, y + 1, right, bottom);
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// bottom right (and 1 pixel left) to bottom left
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_imGuiDrawList.AddLine(
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p1: new(x + width - 1.5f, y + height - 0.5f),
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p2: new(x, y + height - 0.5f),
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col: col,
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thickness: RenderThickness);
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DrawLine(color, right - 1, bottom, x, bottom);
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// bottom left (and 1 pixel up) to top left (and 1 pixel down)
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_imGuiDrawList.AddLine(
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p1: new(x, y + height - 1.5f),
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p2: new(x, y + 1),
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col: col,
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thickness: RenderThickness);
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DrawLine(color, x, bottom - 1, x, y + 1);
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}
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public void FillRectangle(Color color, int x, int y, int width, int height)
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@ -449,7 +438,7 @@ namespace BizHawk.Bizware.Graphics
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{
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p1.X += 0.5f;
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}
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else if (p2.X > p1.X)
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else
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{
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p2.X += 0.5f;
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}
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@ -458,7 +447,7 @@ namespace BizHawk.Bizware.Graphics
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{
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p1.Y += 0.5f;
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}
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else if (p2.Y > p1.Y)
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else
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{
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p2.Y += 0.5f;
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}
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