Fixing a wrong variable name that caused a crash in GPGX's load state

This commit is contained in:
Sergio Martin 2024-05-23 20:09:49 +02:00 committed by James Groom
parent 3bab84445c
commit cadd5c7f2e
1 changed files with 3 additions and 3 deletions

View File

@ -99,9 +99,9 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
private void RefreshMemCallbacks()
{
Core.gpgx_set_mem_callback(
MemoryCallbacks.HasReads ? ReadCallback : null,
MemoryCallbacks.HasWrites ? WriteCallback : null,
MemoryCallbacks.HasExecutes ? ExecCallback : null);
_memoryCallbacks.HasReads ? ReadCallback : null,
_memoryCallbacks.HasWrites ? WriteCallback : null,
_memoryCallbacks.HasExecutes ? ExecCallback : null);
}
private void KillMemCallbacks()