Fixing a wrong variable name that caused a crash in GPGX's load state
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@ -99,9 +99,9 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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private void RefreshMemCallbacks()
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{
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Core.gpgx_set_mem_callback(
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MemoryCallbacks.HasReads ? ReadCallback : null,
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MemoryCallbacks.HasWrites ? WriteCallback : null,
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MemoryCallbacks.HasExecutes ? ExecCallback : null);
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_memoryCallbacks.HasReads ? ReadCallback : null,
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_memoryCallbacks.HasWrites ? WriteCallback : null,
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_memoryCallbacks.HasExecutes ? ExecCallback : null);
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}
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private void KillMemCallbacks()
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