add some little fragments i meant for the user display cropping stuff but didnt use
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65ce3abaa9
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@ -240,7 +240,17 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.GdiPlus
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g.Transform = new sd.Drawing2D.Matrix(mat.M11, mat.M12, mat.M21, mat.M22, mat.M41, mat.M42);
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g.Transform = new sd.Drawing2D.Matrix(mat.M11, mat.M12, mat.M21, mat.M22, mat.M41, mat.M42);
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}
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}
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unsafe void DrawInternal(Art art, float x, float y, float w, float h)
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{
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DrawInternal(art.BaseTexture, x, y, w, h, art.u0, art.v0, art.u1, art.v1);
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}
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unsafe void DrawInternal(Texture2d tex, float x, float y, float w, float h)
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unsafe void DrawInternal(Texture2d tex, float x, float y, float w, float h)
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{
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DrawInternal(tex, x, y, w, h, 0, 0, 1, 1);
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}
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unsafe void DrawInternal(Texture2d tex, float x, float y, float w, float h, float u0, float v0, float u1, float v1)
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{
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{
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var g = Gdi.GetCurrentGraphics();
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var g = Gdi.GetCurrentGraphics();
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PrepDraw(g, tex);
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PrepDraw(g, tex);
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@ -253,9 +263,16 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.GdiPlus
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new sd.PointF(x,y+h),
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new sd.PointF(x,y+h),
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};
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};
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float sx = tex.Width * u0;
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float sy = tex.Height * v0;
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float sx2 = tex.Width * u1;
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float sy2 = tex.Height * v1;
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float sw = sx2 - sx;
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float sh = sy2 - sy;
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var tw = tex.Opaque as IGL_GdiPlus.TextureWrapper;
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var tw = tex.Opaque as IGL_GdiPlus.TextureWrapper;
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g.PixelOffsetMode = sd.Drawing2D.PixelOffsetMode.Half;
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g.PixelOffsetMode = sd.Drawing2D.PixelOffsetMode.Half;
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g.DrawImage(tw.SDBitmap, destPoints, new sd.RectangleF(0, 0, tex.Width, tex.Height), sd.GraphicsUnit.Pixel, CurrentImageAttributes);
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g.DrawImage(tw.SDBitmap, destPoints, new sd.RectangleF(sx, sy, sw, sh), sd.GraphicsUnit.Pixel, CurrentImageAttributes);
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g.Transform = new sd.Drawing2D.Matrix(); //.Reset() doesnt work ? ?
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g.Transform = new sd.Drawing2D.Matrix(); //.Reset() doesnt work ? ?
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}
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}
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@ -5,6 +5,16 @@ namespace BizHawk.Bizware.BizwareGL
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/// </summary>
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/// </summary>
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public class Art
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public class Art
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{
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{
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//bleh, didnt mean to have this here, but I need it now
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public Art(Texture2d tex)
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{
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BaseTexture = tex;
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u1 = 1;
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v1 = 1;
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Width = tex.Width;
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Height = tex.Height;
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}
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internal Art(ArtManager owner)
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internal Art(ArtManager owner)
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{
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{
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Owner = owner;
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Owner = owner;
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@ -224,7 +224,7 @@ namespace BizHawk.Bizware.BizwareGL
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unsafe void DrawInternal(Texture2d tex, float x, float y, float w, float h)
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unsafe void DrawInternal(Texture2d tex, float x, float y, float w, float h)
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{
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{
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Art art = new Art(null);
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Art art = new Art((ArtManager)null);
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art.Width = w;
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art.Width = w;
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art.Height = h;
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art.Height = h;
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art.u0 = art.v0 = 0;
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art.u0 = art.v0 = 0;
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