break mame into subfiles
This commit is contained in:
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5f125b7cd6
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ca8c7a5427
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@ -0,0 +1,64 @@
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Arcades.MAME
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{
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public partial class MAME : IEmulator
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{
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public string SystemId => "MAME";
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public bool DeterministicEmulation => true;
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public int Frame { get; private set; }
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public IEmulatorServiceProvider ServiceProvider { get; }
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public ControllerDefinition ControllerDefinition => MAMEController;
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private bool _memAccess = false;
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private bool _paused = true;
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private bool _exiting = false;
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private bool _frameDone = true;
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public bool FrameAdvance(IController controller, bool render, bool renderSound = true)
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{
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if (_exiting)
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{
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return false;
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}
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_controller = controller;
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_paused = false;
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_frameDone = false;
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if (_memAccess)
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{
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_mamePeriodicComplete.WaitOne();
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}
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for (; _frameDone == false;)
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{
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_mameFrameComplete.WaitOne();
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}
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Frame++;
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if (IsLagFrame)
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{
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LagCount++;
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}
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return true;
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}
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public void ResetCounters()
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{
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Frame = 0;
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LagCount = 0;
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IsLagFrame = false;
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}
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public void Dispose()
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{
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_exiting = true;
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_mameThread.Join();
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_mameSaveBuffer = new byte[0];
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_hawkSaveBuffer = new byte[0];
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}
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}
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}
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@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Arcades.MAME
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{
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public partial class MAME : IInputPollable
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{
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public int LagCount { get; set; } = 0;
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public bool IsLagFrame { get; set; } = false;
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[FeatureNotImplemented]
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public IInputCallbackSystem InputCallbacks => throw new NotImplementedException();
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public static ControllerDefinition MAMEController = new ControllerDefinition
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{
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Name = "MAME Controller",
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BoolButtons = new List<string>()
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};
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private IController _controller = NullController.Instance;
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private readonly SortedDictionary<string, string> _fieldsPorts = new SortedDictionary<string, string>();
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private SortedDictionary<string, string> _romHashes = new SortedDictionary<string, string>();
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private void GetInputFields()
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{
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string inputFields = MameGetString(MAMELuaCommand.GetInputFields);
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string[] portFields = inputFields.Split(';');
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MAMEController.BoolButtons.Clear();
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_fieldsPorts.Clear();
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foreach (string portField in portFields)
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{
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if (portField != string.Empty)
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{
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string[] substrings = portField.Split(',');
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string tag = substrings.First();
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string field = substrings.Last();
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_fieldsPorts.Add(field, tag);
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MAMEController.BoolButtons.Add(field);
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}
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}
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}
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private void SendInput()
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{
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foreach (var fieldPort in _fieldsPorts)
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{
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LibMAME.mame_lua_execute(
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"manager.machine.ioport" +
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$".ports [\"{ fieldPort.Value }\"]" +
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$".fields [\"{ fieldPort.Key }\"]" +
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$":set_value({ (_controller.IsPressed(fieldPort.Key) ? 1 : 0) })");
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}
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}
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}
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}
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@ -0,0 +1,41 @@
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using System.Dynamic;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Arcades.MAME
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{
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public partial class MAME : ISettable<object, MAME.SyncSettings>
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{
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public object GetSettings() => null;
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public PutSettingsDirtyBits PutSettings(object o) => PutSettingsDirtyBits.None;
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private SyncSettings _syncSettings;
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public SyncSettings GetSyncSettings()
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{
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return _syncSettings.Clone();
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}
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public PutSettingsDirtyBits PutSyncSettings(SyncSettings o)
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{
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bool ret = SyncSettings.NeedsReboot(o, _syncSettings);
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_syncSettings = o;
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return ret ? PutSettingsDirtyBits.RebootCore : PutSettingsDirtyBits.None;
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}
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public class SyncSettings
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{
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public static bool NeedsReboot(SyncSettings x, SyncSettings y)
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{
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return !DeepEquality.DeepEquals(x, y);
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}
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public SyncSettings Clone()
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{
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return (SyncSettings)MemberwiseClone();
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}
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public ExpandoObject ExpandoSettings { get; set; }
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}
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}
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}
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@ -0,0 +1,87 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Arcades.MAME
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{
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public partial class MAME : ISoundProvider
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{
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public bool CanProvideAsync => false;
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public SyncSoundMode SyncMode => SyncSoundMode.Sync;
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private readonly Queue<short> _audioSamples = new Queue<short>();
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private decimal _dAudioSamples = 0;
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private readonly int _sampleRate = 44100;
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private int _numSamples = 0;
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public void SetSyncMode(SyncSoundMode mode)
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{
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if (mode == SyncSoundMode.Async)
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{
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throw new NotSupportedException("Async mode is not supported.");
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}
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}
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/*
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* GetSamplesSync() and MAME
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*
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* MAME generates samples 50 times per second, regardless of the VBlank
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* rate of the emulated machine. It then uses complicated logic to
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* output the required amount of audio to the OS driver and to the AVI,
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* where it's meant to tie flashed samples to video frame duration.
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*
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* I'm doing my own logic here for now. I grab MAME's audio buffer
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* whenever it's filled (MAMESoundCallback()) and enqueue it.
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*
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* Whenever Hawk wants new audio, I dequeue it, but with a little quirk.
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* Since sample count per frame may not align with frame duration, I
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* subtract the entire decimal fraction of "required" samples from total
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* samples. I check if the fractional reminder of total samples is > 0.5
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* by rounding it. I invert it to see what number I should add to the
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* integer representation of "required" samples, to compensate for
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* misalignment between fractional and integral "required" samples.
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*
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* TODO: Figure out how MAME does this and maybe use their method instead.
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*/
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public void GetSamplesSync(out short[] samples, out int nsamp)
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{
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decimal dSamplesPerFrame = (decimal)_sampleRate * VsyncDenominator / VsyncNumerator;
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if (_audioSamples.Any())
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{
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_dAudioSamples -= dSamplesPerFrame;
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int remainder = (int)Math.Round(_dAudioSamples - Math.Truncate(_dAudioSamples)) ^ 1;
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nsamp = (int)Math.Round(dSamplesPerFrame) + remainder;
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}
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else
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{
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nsamp = (int)Math.Round(dSamplesPerFrame);
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}
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samples = new short[nsamp * 2];
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for (int i = 0; i < nsamp * 2; i++)
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{
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if (_audioSamples.Any())
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{
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samples[i] = _audioSamples.Dequeue();
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}
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else
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{
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samples[i] = 0;
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}
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}
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}
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public void GetSamplesAsync(short[] samples)
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{
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throw new InvalidOperationException("Async mode is not supported.");
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}
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public void DiscardSamples()
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{
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_audioSamples.Clear();
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}
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}
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}
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@ -0,0 +1,56 @@
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using System;
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using System.IO;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Arcades.MAME
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{
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public partial class MAME : IStatable
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{
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private byte[] _mameSaveBuffer;
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private byte[] _hawkSaveBuffer;
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public void SaveStateBinary(BinaryWriter writer)
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{
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writer.Write(_mameSaveBuffer.Length);
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LibMAME.SaveError err = LibMAME.mame_save_buffer(_mameSaveBuffer, out int length);
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if (length != _mameSaveBuffer.Length)
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{
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throw new InvalidOperationException("Savestate buffer size mismatch!");
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}
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if (err != LibMAME.SaveError.NONE)
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{
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throw new InvalidOperationException("MAME LOADSTATE ERROR: " + err.ToString());
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}
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writer.Write(_mameSaveBuffer);
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writer.Write(Frame);
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writer.Write(LagCount);
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writer.Write(IsLagFrame);
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}
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public void LoadStateBinary(BinaryReader reader)
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{
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int length = reader.ReadInt32();
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if (length != _mameSaveBuffer.Length)
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{
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throw new InvalidOperationException("Savestate buffer size mismatch!");
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}
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reader.Read(_mameSaveBuffer, 0, _mameSaveBuffer.Length);
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LibMAME.SaveError err = LibMAME.mame_load_buffer(_mameSaveBuffer, _mameSaveBuffer.Length);
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if (err != LibMAME.SaveError.NONE)
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{
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throw new InvalidOperationException("MAME SAVESTATE ERROR: " + err.ToString());
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}
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Frame = reader.ReadInt32();
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LagCount = reader.ReadInt32();
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IsLagFrame = reader.ReadBoolean();
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}
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}
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}
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@ -0,0 +1,71 @@
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using System;
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Arcades.MAME
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{
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public partial class MAME : IVideoProvider
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{
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public int[] GetVideoBuffer() => _frameBuffer;
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public int BackgroundColor => 0;
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public int VirtualWidth { get; private set; } = 320;
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public int VirtualHeight { get; private set; } = 240;
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public int BufferWidth { get; private set; } = 320;
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public int BufferHeight { get; private set; } = 240;
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public int VsyncNumerator { get; private set; } = 60;
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public int VsyncDenominator { get; private set; } = 1;
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private int[] _frameBuffer = new int[0];
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private void UpdateFramerate()
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{
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VsyncNumerator = 1000000000;
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long refresh = (long)LibMAME.mame_lua_get_double(MAMELuaCommand.GetRefresh);
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VsyncDenominator = (int)(refresh / 1000000000);
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}
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private void UpdateAspect()
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{
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int x = (int)LibMAME.mame_lua_get_double(MAMELuaCommand.GetBoundX);
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int y = (int)LibMAME.mame_lua_get_double(MAMELuaCommand.GetBoundY);
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VirtualHeight = BufferWidth > BufferHeight * x / y
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? BufferWidth * y / x
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: BufferHeight;
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VirtualWidth = VirtualHeight * x / y;
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}
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private void UpdateVideo()
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{
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BufferWidth = LibMAME.mame_lua_get_int(MAMELuaCommand.GetWidth);
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BufferHeight = LibMAME.mame_lua_get_int(MAMELuaCommand.GetHeight);
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int expectedSize = BufferWidth * BufferHeight;
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int bytesPerPixel = 4;
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IntPtr ptr = LibMAME.mame_lua_get_string(MAMELuaCommand.GetPixels, out var lengthInBytes);
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if (ptr == IntPtr.Zero)
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{
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Console.WriteLine("LibMAME ERROR: frame buffer pointer is null");
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return;
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}
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if (expectedSize * bytesPerPixel != lengthInBytes)
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{
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Console.WriteLine(
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"LibMAME ERROR: frame buffer has wrong size\n" +
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$"width: { BufferWidth } pixels\n" +
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$"height: { BufferHeight } pixels\n" +
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$"expected: { expectedSize * bytesPerPixel } bytes\n" +
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$"received: { lengthInBytes } bytes\n");
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return;
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}
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_frameBuffer = new int[expectedSize];
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Marshal.Copy(ptr, _frameBuffer, 0, expectedSize);
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if (!LibMAME.mame_lua_free_string(ptr))
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{
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Console.WriteLine("LibMAME ERROR: frame buffer wasn't freed");
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}
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}
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}
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}
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@ -0,0 +1,112 @@
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using System;
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Arcades.MAME
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{
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public partial class MAME
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{
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private IMemoryDomains _memoryDomains;
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private int _systemBusAddressShift = 0;
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private byte _peek(long addr, int firstOffset, long size)
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{
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if (addr < 0 || addr >= size)
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{
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throw new ArgumentOutOfRangeException();
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}
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if (!_memAccess)
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{
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_memAccess = true;
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_mamePeriodicComplete.WaitOne();
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}
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addr += firstOffset;
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var val = (byte)LibMAME.mame_read_byte((uint)addr << _systemBusAddressShift);
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_memoryAccessComplete.Set();
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return val;
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}
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private void _poke(long addr, byte val, int firstOffset, long size)
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{
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if (addr < 0 || addr >= size)
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{
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throw new ArgumentOutOfRangeException();
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}
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if (!_memAccess)
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{
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_memAccess = true;
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_mamePeriodicComplete.WaitOne();
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}
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addr += firstOffset;
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LibMAME.mame_lua_execute($"{ MAMELuaCommand.GetSpace }:write_u8({ addr << _systemBusAddressShift }, { val })");
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_memoryAccessComplete.Set();
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}
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private void InitMemoryDomains()
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{
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var domains = new List<MemoryDomain>();
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_systemBusAddressShift = LibMAME.mame_lua_get_int(MAMELuaCommand.GetSpaceAddressShift);
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var dataWidth = LibMAME.mame_lua_get_int(MAMELuaCommand.GetSpaceDataWidth) >> 3; // mame returns in bits
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var size = (long)LibMAME.mame_lua_get_double(MAMELuaCommand.GetSpaceAddressMask) + dataWidth;
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var endianString = MameGetString(MAMELuaCommand.GetSpaceEndianness);
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var deviceName = MameGetString(MAMELuaCommand.GetMainCPUName);
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//var addrSize = (size * 2).ToString();
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MemoryDomain.Endian endian = MemoryDomain.Endian.Unknown;
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if (endianString == "little")
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{
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endian = MemoryDomain.Endian.Little;
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}
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else if (endianString == "big")
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{
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endian = MemoryDomain.Endian.Big;
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}
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var mapCount = LibMAME.mame_lua_get_int(MAMELuaCommand.GetSpaceMapCount);
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for (int i = 1; i <= mapCount; i++)
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{
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var read = MameGetString($"return { MAMELuaCommand.SpaceMap }[{ i }].read.handlertype");
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var write = MameGetString($"return { MAMELuaCommand.SpaceMap }[{ i }].write.handlertype");
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if (read == "ram" && write == "ram" || read == "rom")
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{
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var firstOffset = LibMAME.mame_lua_get_int($"return { MAMELuaCommand.SpaceMap }[{ i }].address_start");
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var lastOffset = LibMAME.mame_lua_get_int($"return { MAMELuaCommand.SpaceMap }[{ i }].address_end");
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var name = $"{ deviceName } : { read } : 0x{ firstOffset:X}-0x{ lastOffset:X}";
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domains.Add(new MemoryDomainDelegate(name, lastOffset - firstOffset + 1, endian,
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delegate (long addr)
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{
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return _peek(addr, firstOffset, size);
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},
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read == "rom"
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? null
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: (long addr, byte val) => _poke(addr, val, firstOffset, size),
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dataWidth));
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}
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}
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domains.Add(new MemoryDomainDelegate(deviceName + " : System Bus", size, endian,
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delegate (long addr)
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{
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return _peek(addr, 0, size);
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},
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null, dataWidth));
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_memoryDomains = new MemoryDomainList(domains);
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(ServiceProvider as BasicServiceProvider).Register<IMemoryDomains>(_memoryDomains);
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}
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}
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}
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@ -74,12 +74,10 @@ made that way to make the buffer persist actoss C API calls.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Diagnostics;
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using System.Dynamic;
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using System.IO;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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@ -121,75 +119,15 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
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}
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}
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private static string MameGetString(string command)
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{
|
||||
IntPtr ptr = LibMAME.mame_lua_get_string(command, out var lengthInBytes);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
{
|
||||
Console.WriteLine("LibMAME ERROR: string buffer pointer is null");
|
||||
return "";
|
||||
}
|
||||
|
||||
var ret = Marshal.PtrToStringAnsi(ptr, lengthInBytes);
|
||||
|
||||
if (!LibMAME.mame_lua_free_string(ptr))
|
||||
{
|
||||
Console.WriteLine("LibMAME ERROR: string buffer wasn't freed");
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public IEmulatorServiceProvider ServiceProvider { get; }
|
||||
public ControllerDefinition ControllerDefinition => MAMEController;
|
||||
public object GetSettings() => null;
|
||||
public PutSettingsDirtyBits PutSettings(object o) => PutSettingsDirtyBits.None;
|
||||
public string SystemId => "MAME";
|
||||
public int[] GetVideoBuffer() => _frameBuffer;
|
||||
public bool DeterministicEmulation => true;
|
||||
public bool CanProvideAsync => false;
|
||||
public SyncSoundMode SyncMode => SyncSoundMode.Sync;
|
||||
public int BackgroundColor => 0;
|
||||
public int Frame { get; private set; }
|
||||
public int VirtualWidth { get; private set; } = 320;
|
||||
public int VirtualHeight { get; private set; } = 240;
|
||||
public int BufferWidth { get; private set; } = 320;
|
||||
public int BufferHeight { get; private set; } = 240;
|
||||
public int VsyncNumerator { get; private set; } = 60;
|
||||
public int VsyncDenominator { get; private set; } = 1;
|
||||
public int LagCount { get; set; } = 0;
|
||||
public bool IsLagFrame { get; set; } = false;
|
||||
|
||||
[FeatureNotImplemented]
|
||||
public IInputCallbackSystem InputCallbacks => throw new NotImplementedException();
|
||||
|
||||
private SyncSettings _syncSettings;
|
||||
private string _gameName = "Arcade";
|
||||
private readonly string _gameDirectory;
|
||||
private readonly string _gameFilename;
|
||||
private string _loadFailure = "";
|
||||
private readonly Thread _mameThread;
|
||||
private readonly ManualResetEvent _mameStartupComplete = new ManualResetEvent(false);
|
||||
private readonly ManualResetEvent _mameFrameComplete = new ManualResetEvent(false);
|
||||
private readonly ManualResetEvent _memoryAccessComplete = new ManualResetEvent(false);
|
||||
private readonly AutoResetEvent _mamePeriodicComplete = new AutoResetEvent(false);
|
||||
private readonly SortedDictionary<string, string> _fieldsPorts = new SortedDictionary<string, string>();
|
||||
private SortedDictionary<string, string> _romHashes = new SortedDictionary<string, string>();
|
||||
private IController _controller = NullController.Instance;
|
||||
private IMemoryDomains _memoryDomains;
|
||||
private byte[] _mameSaveBuffer;
|
||||
private byte[] _hawkSaveBuffer;
|
||||
private int _systemBusAddressShift = 0;
|
||||
private bool _memAccess = false;
|
||||
private int[] _frameBuffer = new int[0];
|
||||
private readonly Queue<short> _audioSamples = new Queue<short>();
|
||||
private decimal _dAudioSamples = 0;
|
||||
private readonly int _sampleRate = 44100;
|
||||
private int _numSamples = 0;
|
||||
private bool _paused = true;
|
||||
private bool _exiting = false;
|
||||
private bool _frameDone = true;
|
||||
private readonly string _gameDirectory;
|
||||
private readonly string _gameFilename;
|
||||
private string _gameName = "Arcade";
|
||||
private string _loadFailure = "";
|
||||
private LibMAME.PeriodicCallbackDelegate _periodicCallback;
|
||||
private LibMAME.SoundCallbackDelegate _soundCallback;
|
||||
private LibMAME.BootCallbackDelegate _bootCallback;
|
||||
|
@ -245,341 +183,24 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
|
|||
LibMAME.mame_launch(args.Length, args);
|
||||
}
|
||||
|
||||
public bool FrameAdvance(IController controller, bool render, bool renderSound = true)
|
||||
private static string MameGetString(string command)
|
||||
{
|
||||
if (_exiting)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_controller = controller;
|
||||
_paused = false;
|
||||
_frameDone = false;
|
||||
|
||||
if (_memAccess)
|
||||
{
|
||||
_mamePeriodicComplete.WaitOne();
|
||||
}
|
||||
|
||||
for (; _frameDone == false;)
|
||||
{
|
||||
_mameFrameComplete.WaitOne();
|
||||
}
|
||||
|
||||
Frame++;
|
||||
|
||||
if (IsLagFrame)
|
||||
{
|
||||
LagCount++;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ResetCounters()
|
||||
{
|
||||
Frame = 0;
|
||||
LagCount = 0;
|
||||
IsLagFrame = false;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_exiting = true;
|
||||
_mameThread.Join();
|
||||
_mameSaveBuffer = new byte[0];
|
||||
_hawkSaveBuffer = new byte[0];
|
||||
}
|
||||
|
||||
public void SaveStateBinary(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(_mameSaveBuffer.Length);
|
||||
|
||||
LibMAME.SaveError err = LibMAME.mame_save_buffer(_mameSaveBuffer, out int length);
|
||||
|
||||
if (length != _mameSaveBuffer.Length)
|
||||
{
|
||||
throw new InvalidOperationException("Savestate buffer size mismatch!");
|
||||
}
|
||||
|
||||
if (err != LibMAME.SaveError.NONE)
|
||||
{
|
||||
throw new InvalidOperationException("MAME LOADSTATE ERROR: " + err.ToString());
|
||||
}
|
||||
|
||||
writer.Write(_mameSaveBuffer);
|
||||
writer.Write(Frame);
|
||||
writer.Write(LagCount);
|
||||
writer.Write(IsLagFrame);
|
||||
}
|
||||
|
||||
public void LoadStateBinary(BinaryReader reader)
|
||||
{
|
||||
int length = reader.ReadInt32();
|
||||
|
||||
if (length != _mameSaveBuffer.Length)
|
||||
{
|
||||
throw new InvalidOperationException("Savestate buffer size mismatch!");
|
||||
}
|
||||
|
||||
reader.Read(_mameSaveBuffer, 0, _mameSaveBuffer.Length);
|
||||
LibMAME.SaveError err = LibMAME.mame_load_buffer(_mameSaveBuffer, _mameSaveBuffer.Length);
|
||||
|
||||
if (err != LibMAME.SaveError.NONE)
|
||||
{
|
||||
throw new InvalidOperationException("MAME SAVESTATE ERROR: " + err.ToString());
|
||||
}
|
||||
|
||||
Frame = reader.ReadInt32();
|
||||
LagCount = reader.ReadInt32();
|
||||
IsLagFrame = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
public SyncSettings GetSyncSettings()
|
||||
{
|
||||
return _syncSettings.Clone();
|
||||
}
|
||||
|
||||
public PutSettingsDirtyBits PutSyncSettings(SyncSettings o)
|
||||
{
|
||||
bool ret = SyncSettings.NeedsReboot(o, _syncSettings);
|
||||
_syncSettings = o;
|
||||
return ret ? PutSettingsDirtyBits.RebootCore : PutSettingsDirtyBits.None;
|
||||
}
|
||||
|
||||
public class SyncSettings
|
||||
{
|
||||
public static bool NeedsReboot(SyncSettings x, SyncSettings y)
|
||||
{
|
||||
return !DeepEquality.DeepEquals(x, y);
|
||||
}
|
||||
|
||||
public SyncSettings Clone()
|
||||
{
|
||||
return (SyncSettings)MemberwiseClone();
|
||||
}
|
||||
|
||||
public ExpandoObject ExpandoSettings { get; set; }
|
||||
}
|
||||
|
||||
public void SetSyncMode(SyncSoundMode mode)
|
||||
{
|
||||
if (mode == SyncSoundMode.Async)
|
||||
{
|
||||
throw new NotSupportedException("Async mode is not supported.");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* GetSamplesSync() and MAME
|
||||
*
|
||||
* MAME generates samples 50 times per second, regardless of the VBlank
|
||||
* rate of the emulated machine. It then uses complicated logic to
|
||||
* output the required amount of audio to the OS driver and to the AVI,
|
||||
* where it's meant to tie flashed samples to video frame duration.
|
||||
*
|
||||
* I'm doing my own logic here for now. I grab MAME's audio buffer
|
||||
* whenever it's filled (MAMESoundCallback()) and enqueue it.
|
||||
*
|
||||
* Whenever Hawk wants new audio, I dequeue it, but with a little quirk.
|
||||
* Since sample count per frame may not align with frame duration, I
|
||||
* subtract the entire decimal fraction of "required" samples from total
|
||||
* samples. I check if the fractional reminder of total samples is > 0.5
|
||||
* by rounding it. I invert it to see what number I should add to the
|
||||
* integer representation of "required" samples, to compensate for
|
||||
* misalignment between fractional and integral "required" samples.
|
||||
*
|
||||
* TODO: Figure out how MAME does this and maybe use their method instead.
|
||||
*/
|
||||
public void GetSamplesSync(out short[] samples, out int nsamp)
|
||||
{
|
||||
decimal dSamplesPerFrame = (decimal)_sampleRate * VsyncDenominator / VsyncNumerator;
|
||||
|
||||
if (_audioSamples.Any())
|
||||
{
|
||||
_dAudioSamples -= dSamplesPerFrame;
|
||||
int remainder = (int)Math.Round(_dAudioSamples - Math.Truncate(_dAudioSamples)) ^ 1;
|
||||
nsamp = (int)Math.Round(dSamplesPerFrame) + remainder;
|
||||
}
|
||||
else
|
||||
{
|
||||
nsamp = (int)Math.Round(dSamplesPerFrame);
|
||||
}
|
||||
|
||||
samples = new short[nsamp * 2];
|
||||
|
||||
for (int i = 0; i < nsamp * 2; i++)
|
||||
{
|
||||
if (_audioSamples.Any())
|
||||
{
|
||||
samples[i] = _audioSamples.Dequeue();
|
||||
}
|
||||
else
|
||||
{
|
||||
samples[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void GetSamplesAsync(short[] samples)
|
||||
{
|
||||
throw new InvalidOperationException("Async mode is not supported.");
|
||||
}
|
||||
|
||||
public void DiscardSamples()
|
||||
{
|
||||
_audioSamples.Clear();
|
||||
}
|
||||
|
||||
private byte _peek(long addr, int firstOffset, long size)
|
||||
{
|
||||
if (addr < 0 || addr >= size)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (!_memAccess)
|
||||
{
|
||||
_memAccess = true;
|
||||
_mamePeriodicComplete.WaitOne();
|
||||
}
|
||||
|
||||
addr += firstOffset;
|
||||
|
||||
var val = (byte)LibMAME.mame_read_byte((uint)addr << _systemBusAddressShift);
|
||||
|
||||
_memoryAccessComplete.Set();
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
private void _poke(long addr, byte val, int firstOffset, long size)
|
||||
{
|
||||
if (addr < 0 || addr >= size)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (!_memAccess)
|
||||
{
|
||||
_memAccess = true;
|
||||
_mamePeriodicComplete.WaitOne();
|
||||
}
|
||||
|
||||
addr += firstOffset;
|
||||
|
||||
LibMAME.mame_lua_execute($"{ MAMELuaCommand.GetSpace }:write_u8({ addr << _systemBusAddressShift }, { val })");
|
||||
|
||||
_memoryAccessComplete.Set();
|
||||
}
|
||||
|
||||
private void InitMemoryDomains()
|
||||
{
|
||||
var domains = new List<MemoryDomain>();
|
||||
|
||||
_systemBusAddressShift = LibMAME.mame_lua_get_int(MAMELuaCommand.GetSpaceAddressShift);
|
||||
var dataWidth = LibMAME.mame_lua_get_int(MAMELuaCommand.GetSpaceDataWidth) >> 3; // mame returns in bits
|
||||
var size = (long)LibMAME.mame_lua_get_double(MAMELuaCommand.GetSpaceAddressMask) + dataWidth;
|
||||
var endianString = MameGetString(MAMELuaCommand.GetSpaceEndianness);
|
||||
var deviceName = MameGetString(MAMELuaCommand.GetMainCPUName);
|
||||
//var addrSize = (size * 2).ToString();
|
||||
|
||||
MemoryDomain.Endian endian = MemoryDomain.Endian.Unknown;
|
||||
|
||||
if (endianString == "little")
|
||||
{
|
||||
endian = MemoryDomain.Endian.Little;
|
||||
}
|
||||
else if (endianString == "big")
|
||||
{
|
||||
endian = MemoryDomain.Endian.Big;
|
||||
}
|
||||
|
||||
var mapCount = LibMAME.mame_lua_get_int(MAMELuaCommand.GetSpaceMapCount);
|
||||
|
||||
for (int i = 1; i <= mapCount; i++)
|
||||
{
|
||||
var read = MameGetString($"return { MAMELuaCommand.SpaceMap }[{ i }].read.handlertype");
|
||||
var write = MameGetString($"return { MAMELuaCommand.SpaceMap }[{ i }].write.handlertype");
|
||||
|
||||
if (read == "ram" && write == "ram" || read == "rom")
|
||||
{
|
||||
var firstOffset = LibMAME.mame_lua_get_int($"return { MAMELuaCommand.SpaceMap }[{ i }].address_start");
|
||||
var lastOffset = LibMAME.mame_lua_get_int($"return { MAMELuaCommand.SpaceMap }[{ i }].address_end");
|
||||
var name = $"{ deviceName } : { read } : 0x{ firstOffset:X}-0x{ lastOffset:X}";
|
||||
|
||||
domains.Add(new MemoryDomainDelegate(name, lastOffset - firstOffset + 1, endian,
|
||||
delegate (long addr)
|
||||
{
|
||||
return _peek(addr, firstOffset, size);
|
||||
},
|
||||
read == "rom"
|
||||
? null
|
||||
: (long addr, byte val) => _poke(addr, val, firstOffset, size),
|
||||
dataWidth));
|
||||
}
|
||||
}
|
||||
|
||||
domains.Add(new MemoryDomainDelegate(deviceName + " : System Bus", size, endian,
|
||||
delegate (long addr)
|
||||
{
|
||||
return _peek(addr, 0, size);
|
||||
},
|
||||
null, dataWidth));
|
||||
|
||||
_memoryDomains = new MemoryDomainList(domains);
|
||||
(ServiceProvider as BasicServiceProvider).Register<IMemoryDomains>(_memoryDomains);
|
||||
}
|
||||
|
||||
private void UpdateFramerate()
|
||||
{
|
||||
VsyncNumerator = 1000000000;
|
||||
long refresh = (long)LibMAME.mame_lua_get_double(MAMELuaCommand.GetRefresh);
|
||||
VsyncDenominator = (int)(refresh / 1000000000);
|
||||
}
|
||||
|
||||
private void UpdateAspect()
|
||||
{
|
||||
int x = (int)LibMAME.mame_lua_get_double(MAMELuaCommand.GetBoundX);
|
||||
int y = (int)LibMAME.mame_lua_get_double(MAMELuaCommand.GetBoundY);
|
||||
VirtualHeight = BufferWidth > BufferHeight * x / y
|
||||
? BufferWidth * y / x
|
||||
: BufferHeight;
|
||||
VirtualWidth = VirtualHeight * x / y;
|
||||
}
|
||||
|
||||
private void UpdateVideo()
|
||||
{
|
||||
BufferWidth = LibMAME.mame_lua_get_int(MAMELuaCommand.GetWidth);
|
||||
BufferHeight = LibMAME.mame_lua_get_int(MAMELuaCommand.GetHeight);
|
||||
int expectedSize = BufferWidth * BufferHeight;
|
||||
int bytesPerPixel = 4;
|
||||
IntPtr ptr = LibMAME.mame_lua_get_string(MAMELuaCommand.GetPixels, out var lengthInBytes);
|
||||
IntPtr ptr = LibMAME.mame_lua_get_string(command, out var lengthInBytes);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
{
|
||||
Console.WriteLine("LibMAME ERROR: frame buffer pointer is null");
|
||||
return;
|
||||
Console.WriteLine("LibMAME ERROR: string buffer pointer is null");
|
||||
return "";
|
||||
}
|
||||
|
||||
if (expectedSize * bytesPerPixel != lengthInBytes)
|
||||
{
|
||||
Console.WriteLine(
|
||||
"LibMAME ERROR: frame buffer has wrong size\n" +
|
||||
$"width: { BufferWidth } pixels\n" +
|
||||
$"height: { BufferHeight } pixels\n" +
|
||||
$"expected: { expectedSize * bytesPerPixel } bytes\n" +
|
||||
$"received: { lengthInBytes } bytes\n");
|
||||
return;
|
||||
}
|
||||
|
||||
_frameBuffer = new int[expectedSize];
|
||||
Marshal.Copy(ptr, _frameBuffer, 0, expectedSize);
|
||||
var ret = Marshal.PtrToStringAnsi(ptr, lengthInBytes);
|
||||
|
||||
if (!LibMAME.mame_lua_free_string(ptr))
|
||||
{
|
||||
Console.WriteLine("LibMAME ERROR: frame buffer wasn't freed");
|
||||
Console.WriteLine("LibMAME ERROR: string buffer wasn't freed");
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void UpdateGameName()
|
||||
|
@ -705,33 +326,6 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
|
|||
}
|
||||
}
|
||||
|
||||
public static ControllerDefinition MAMEController = new ControllerDefinition
|
||||
{
|
||||
Name = "MAME Controller",
|
||||
BoolButtons = new List<string>()
|
||||
};
|
||||
|
||||
private void GetInputFields()
|
||||
{
|
||||
string inputFields = MameGetString(MAMELuaCommand.GetInputFields);
|
||||
string[] portFields = inputFields.Split(';');
|
||||
MAMEController.BoolButtons.Clear();
|
||||
_fieldsPorts.Clear();
|
||||
|
||||
foreach (string portField in portFields)
|
||||
{
|
||||
if (portField != string.Empty)
|
||||
{
|
||||
string[] substrings = portField.Split(',');
|
||||
string tag = substrings.First();
|
||||
string field = substrings.Last();
|
||||
|
||||
_fieldsPorts.Add(field, tag);
|
||||
MAMEController.BoolButtons.Add(field);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GetROMsInfo()
|
||||
{
|
||||
string ROMsInfo = MameGetString(MAMELuaCommand.GetROMsInfo);
|
||||
|
@ -751,18 +345,6 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
|
|||
}
|
||||
}
|
||||
|
||||
private void SendInput()
|
||||
{
|
||||
foreach (var fieldPort in _fieldsPorts)
|
||||
{
|
||||
LibMAME.mame_lua_execute(
|
||||
"manager.machine.ioport" +
|
||||
$".ports [\"{ fieldPort.Value }\"]" +
|
||||
$".fields [\"{ fieldPort.Key }\"]" +
|
||||
$":set_value({ (_controller.IsPressed(fieldPort.Key) ? 1 : 0) })");
|
||||
}
|
||||
}
|
||||
|
||||
private class MAMELuaCommand
|
||||
{
|
||||
// commands
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
<EmbeddedResource Include="Resources/**/*" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Update="Arcades/MAME/MAME.*.cs" DependentUpon="MAME.cs" />
|
||||
<Compile Update="Calculator/TI83.*.cs" DependentUpon="TI83.cs" />
|
||||
<Compile Update="Computers/AppleII/AppleII.*.cs" DependentUpon="AppleII.cs" />
|
||||
<Compile Update="Computers/Commodore64/C64.*.cs" DependentUpon="C64.cs" />
|
||||
|
|
Loading…
Reference in New Issue