dsda: actually send -fast
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957029fc30
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@ -244,30 +244,6 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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[DefaultValue(false)]
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[DefaultValue(false)]
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public bool PistolStart { get; set; }
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public bool PistolStart { get; set; }
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[DisplayName("Player 1 Hexen Class")]
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[Description("The Hexen class to use for player 1. Has no effect for Doom / Heretic")]
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[DefaultValue(HexenClass.Fighter)]
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[TypeConverter(typeof(DescribableEnumConverter))]
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public HexenClass Player1Class { get; set; }
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[DisplayName("Player 2 Hexen Class")]
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[Description("The Hexen class to use for player 2. Has no effect for Doom / Heretic")]
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[DefaultValue(HexenClass.Fighter)]
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[TypeConverter(typeof(DescribableEnumConverter))]
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public HexenClass Player2Class { get; set; }
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[DisplayName("Player 3 Hexen Class")]
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[Description("The Hexen class to use for player 3. Has no effect for Doom / Heretic")]
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[DefaultValue(HexenClass.Fighter)]
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[TypeConverter(typeof(DescribableEnumConverter))]
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public HexenClass Player3Class { get; set; }
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[DisplayName("Player 4 Hexen Class")]
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[Description("The Hexen class to use for player 4. Has no effect for Doom / Heretic")]
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[DefaultValue(HexenClass.Fighter)]
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[TypeConverter(typeof(DescribableEnumConverter))]
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public HexenClass Player4Class { get; set; }
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[DisplayName("Chain Episodes")]
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[DisplayName("Chain Episodes")]
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[Description("Completing one episode leads to the next without interruption.")]
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[Description("Completing one episode leads to the next without interruption.")]
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[DefaultValue(false)]
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[DefaultValue(false)]
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@ -309,6 +285,30 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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[DefaultValue(1)]
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[DefaultValue(1)]
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public int MouseRunSensitivity { get; set; }
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public int MouseRunSensitivity { get; set; }
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[DisplayName("Player 1 Hexen Class")]
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[Description("The Hexen class to use for player 1. Has no effect for Doom / Heretic")]
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[DefaultValue(HexenClass.Fighter)]
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[TypeConverter(typeof(DescribableEnumConverter))]
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public HexenClass Player1Class { get; set; }
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[DisplayName("Player 2 Hexen Class")]
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[Description("The Hexen class to use for player 2. Has no effect for Doom / Heretic")]
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[DefaultValue(HexenClass.Fighter)]
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[TypeConverter(typeof(DescribableEnumConverter))]
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public HexenClass Player2Class { get; set; }
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[DisplayName("Player 3 Hexen Class")]
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[Description("The Hexen class to use for player 3. Has no effect for Doom / Heretic")]
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[DefaultValue(HexenClass.Fighter)]
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[TypeConverter(typeof(DescribableEnumConverter))]
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public HexenClass Player3Class { get; set; }
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[DisplayName("Player 4 Hexen Class")]
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[Description("The Hexen class to use for player 4. Has no effect for Doom / Heretic")]
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[DefaultValue(HexenClass.Fighter)]
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[TypeConverter(typeof(DescribableEnumConverter))]
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public HexenClass Player4Class { get; set; }
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public CInterface.InitSettings GetNativeSettings(GameInfo game)
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public CInterface.InitSettings GetNativeSettings(GameInfo game)
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{
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{
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return new CInterface.InitSettings
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return new CInterface.InitSettings
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@ -165,6 +165,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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_args.AddRange([ "-config", "dsda-doom.cfg" ]);
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_args.AddRange([ "-config", "dsda-doom.cfg" ]);
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ConditionalArg(!_syncSettings.StrictMode, "-tas");
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ConditionalArg(!_syncSettings.StrictMode, "-tas");
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ConditionalArg(_syncSettings.FastMonsters, "-fast");
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ConditionalArg(_syncSettings.MonstersRespawn, "-respawn");
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ConditionalArg(_syncSettings.MonstersRespawn, "-respawn");
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ConditionalArg(_syncSettings.NoMonsters, "-nomonsters");
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ConditionalArg(_syncSettings.NoMonsters, "-nomonsters");
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ConditionalArg(_syncSettings.PistolStart, "-pistolstart");
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ConditionalArg(_syncSettings.PistolStart, "-pistolstart");
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