lua - implement memory.getcurrentmemorydomain(), memory.getmemorydomainlist(), memory.usememorydomain()
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@ -152,9 +152,9 @@ namespace BizHawk.MultiClient
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public static string[] MemoryFunctions = new string[]
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public static string[] MemoryFunctions = new string[]
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{
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{
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//"usememorydomain",
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"usememorydomain",
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//"getmemorydomainlist",
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"getmemorydomainlist",
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//"getcurrentmemorydomain",
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"getcurrentmemorydomain",
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"readbyte"
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"readbyte"
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//"readbytesigned",
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//"readbytesigned",
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//"readword",
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//"readword",
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@ -236,7 +236,6 @@ namespace BizHawk.MultiClient
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return LuaLibraryList;
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return LuaLibraryList;
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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//Emu library
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//Emu library
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//----------------------------------------------------
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//----------------------------------------------------
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@ -285,6 +284,38 @@ namespace BizHawk.MultiClient
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//Memory library
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//Memory library
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//----------------------------------------------------
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//----------------------------------------------------
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public bool memory_usememorydomain(object lua_input)
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{
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if (lua_input.GetType() != typeof(string))
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return false;
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for (int x = 0; x < Global.Emulator.MemoryDomains.Count; x++)
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{
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if (Global.Emulator.MemoryDomains[x].Name == lua_input.ToString())
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{
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CurrentMemoryDomain = x;
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return true;
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}
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}
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return false;
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}
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public string memory_getmemorydomainlist()
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{
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string list = "";
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for (int x = 0; x < Global.Emulator.MemoryDomains.Count; x++)
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{
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list += Global.Emulator.MemoryDomains[x].Name + '\n';
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}
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return list;
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}
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public string memory_getcurrentmemorydomain()
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{
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return Global.Emulator.MemoryDomains[CurrentMemoryDomain].Name;
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}
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public string memory_readbyte(object lua_input)
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public string memory_readbyte(object lua_input)
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{
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{
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@ -94,6 +94,8 @@ namespace BizHawk.MultiClient
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{
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{
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for (int x = 0; x < luaList.Count; x++)
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for (int x = 0; x < luaList.Count; x++)
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luaList[x].Enabled = false;
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luaList[x].Enabled = false;
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LuaImp.Close();
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LuaImp = new LuaImplementation(this);
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}
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}
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public void Restart()
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public void Restart()
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