reorg controller and input adapter classes
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6db1d7e61d
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@ -1,55 +1,55 @@
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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/// <summary>
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/// Will hold buttons for 1 frame and then release them.
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/// (Calling Click() from your button click is what you want to do)
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/// TODO - should the duration be controllable?
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/// </summary>
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public class ClickyVirtualPadController : IController
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{
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private readonly HashSet<string> _pressed = new HashSet<string>();
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public ControllerDefinition Definition { get; set; }
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public bool IsPressed(string button) => _pressed.Contains(button);
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public int AxisValue(string name) => 0;
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/// <summary>
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/// Call this once per frame to do the timekeeping for the hold and release
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/// </summary>
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public void FrameTick() => _pressed.Clear();
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/// <summary>
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/// Call this to hold the button down for one frame
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/// </summary>
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public void Click(string button) => _pressed.Add(button);
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public void Toggle(string button)
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{
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if (IsPressed(button))
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{
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_pressed.Remove(button);
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}
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else
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{
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_pressed.Add(button);
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}
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}
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public void SetBool(string button, bool value)
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{
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if (value)
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{
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_pressed.Remove(button);
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}
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else
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{
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_pressed.Add(button);
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}
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}
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}
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}
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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/// <summary>
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/// Will hold buttons for 1 frame and then release them.
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/// (Calling Click() from your button click is what you want to do)
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/// TODO - should the duration be controllable?
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/// </summary>
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public class ClickyVirtualPadController : IController
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{
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private readonly HashSet<string> _pressed = new HashSet<string>();
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public ControllerDefinition Definition { get; set; }
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public bool IsPressed(string button) => _pressed.Contains(button);
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public int AxisValue(string name) => 0;
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/// <summary>
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/// Call this once per frame to do the timekeeping for the hold and release
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/// </summary>
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public void FrameTick() => _pressed.Clear();
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/// <summary>
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/// Call this to hold the button down for one frame
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/// </summary>
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public void Click(string button) => _pressed.Add(button);
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public void Toggle(string button)
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{
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if (IsPressed(button))
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{
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_pressed.Remove(button);
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}
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else
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{
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_pressed.Add(button);
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}
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}
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public void SetBool(string button, bool value)
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{
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if (value)
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{
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_pressed.Remove(button);
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}
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else
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{
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_pressed.Add(button);
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}
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}
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}
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}
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@ -1,49 +1,49 @@
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using System.Collections.Generic;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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/// <summary>
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/// A basic implementation of IController
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/// </summary>
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public class SimpleController : IController
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{
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public ControllerDefinition Definition { get; set; }
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protected WorkingDictionary<string, bool> Buttons { get; private set; } = new WorkingDictionary<string, bool>();
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protected WorkingDictionary<string, int> Axes { get; private set; } = new WorkingDictionary<string, int>();
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public void Clear()
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{
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Buttons = new WorkingDictionary<string, bool>();
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Axes = new WorkingDictionary<string, int>();
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}
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public bool this[string button]
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{
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get => Buttons[button];
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set => Buttons[button] = value;
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}
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public virtual bool IsPressed(string button) => this[button];
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public int AxisValue(string name) => Axes[name];
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public IDictionary<string, bool> BoolButtons() => Buttons;
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public void AcceptNewAxis(string axisId, int value)
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{
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Axes[axisId] = value;
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}
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public void AcceptNewAxes(IEnumerable<(string AxisID, int Value)> newValues)
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{
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foreach (var (axisID, value) in newValues)
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{
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Axes[axisID] = value;
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}
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}
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}
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}
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using System.Collections.Generic;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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/// <summary>
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/// A basic implementation of IController
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/// </summary>
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public class SimpleController : IController
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{
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public ControllerDefinition Definition { get; set; }
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protected WorkingDictionary<string, bool> Buttons { get; private set; } = new WorkingDictionary<string, bool>();
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protected WorkingDictionary<string, int> Axes { get; private set; } = new WorkingDictionary<string, int>();
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public void Clear()
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{
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Buttons = new WorkingDictionary<string, bool>();
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Axes = new WorkingDictionary<string, int>();
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}
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public bool this[string button]
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{
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get => Buttons[button];
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set => Buttons[button] = value;
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}
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public virtual bool IsPressed(string button) => this[button];
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public int AxisValue(string name) => Axes[name];
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public IDictionary<string, bool> BoolButtons() => Buttons;
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public void AcceptNewAxis(string axisId, int value)
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{
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Axes[axisId] = value;
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}
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public void AcceptNewAxes(IEnumerable<(string AxisID, int Value)> newValues)
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{
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foreach (var (axisID, value) in newValues)
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{
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Axes[axisID] = value;
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}
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}
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}
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}
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@ -2,7 +2,7 @@
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namespace BizHawk.Client.Common
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{
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public class AndAdapter : IController
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public class AndAdapter : IInputAdapter
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{
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public ControllerDefinition Definition => Source.Definition;
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@ -20,11 +20,11 @@ namespace BizHawk.Client.Common
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// this works in the code because SourceOr is the autofire controller
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public int AxisValue(string name) => Source.AxisValue(name);
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internal IController Source { get; set; }
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public IController Source { get; set; }
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internal IController SourceAnd { get; set; }
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}
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public class XorAdapter : IController
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public class XorAdapter : IInputAdapter
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{
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public ControllerDefinition Definition => Source.Definition;
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@ -42,11 +42,11 @@ namespace BizHawk.Client.Common
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// this works in the code because SourceOr is the autofire controller
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public int AxisValue(string name) => Source.AxisValue(name);
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internal IController Source { get; set; }
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public IController Source { get; set; }
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internal IController SourceXor { get; set; }
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}
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public class ORAdapter : IController
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public class ORAdapter : IInputAdapter
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{
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public ControllerDefinition Definition => Source.Definition;
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@ -60,7 +60,7 @@ namespace BizHawk.Client.Common
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// this works in the code because SourceOr is the autofire controller
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public int AxisValue(string name) => Source.AxisValue(name);
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internal IController Source { get; set; }
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public IController Source { get; set; }
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internal IController SourceOr { get; set; }
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}
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}
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@ -10,4 +10,44 @@ namespace BizHawk.Client.Common
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{
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IController Source { get; set; }
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}
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public static class InputAdapterExtensions
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{
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/// <summary>
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/// Creates a new IController that is in a state of a bitwise And of the source and target controllers
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/// </summary>
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public static IController And(this IController source, IController target)
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{
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return new AndAdapter
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{
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Source = source,
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SourceAnd = target
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};
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}
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/// <summary>
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/// Creates a new IController that is in a state of a bitwise Xor of the source and target controllers
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/// </summary>
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public static IController Xor(this IController source, IController target)
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{
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return new XorAdapter
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{
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Source = source,
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SourceXor = target
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};
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}
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/// <summary>
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/// Creates a new IController that is in a state of a bitwise Or of the source and target controllers
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/// </summary>
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public static IController Or(this IController source, IController target)
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{
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return new ORAdapter
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{
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Source = source,
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SourceOr = target
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};
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}
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}
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}
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@ -1,44 +0,0 @@
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common.InputAdapterExtensions
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{
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public static class InputAdapterExtensions
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{
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/// <summary>
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/// Creates a new IController that is in a state of a bitwise And of the source and target controllers
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/// </summary>
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public static IController And(this IController source, IController target)
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{
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return new AndAdapter
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{
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Source = source,
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SourceAnd = target
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};
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}
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/// <summary>
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/// Creates a new IController that is in a state of a bitwise Xor of the source and target controllers
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/// </summary>
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public static IController Xor(this IController source, IController target)
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{
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return new XorAdapter
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{
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Source = source,
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SourceXor = target
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};
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}
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/// <summary>
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/// Creates a new IController that is in a state of a bitwise Or of the source and target controllers
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/// </summary>
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public static IController Or(this IController source, IController target)
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{
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return new ORAdapter
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{
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Source = source,
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SourceOr = target
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};
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}
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}
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}
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@ -1,7 +1,5 @@
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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using BizHawk.Client.Common.InputAdapterExtensions;
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namespace BizHawk.Client.Common
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{
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@ -6,7 +6,7 @@ using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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public interface IStickyController : IController
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public interface IStickyController : IInputAdapter
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{
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bool IsSticky(string button);
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}
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@ -7,7 +7,7 @@ namespace BizHawk.Client.Common
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/// Filters input for things called Up and Down while considering the client's AllowUD_LR option.
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/// This is a bit gross but it is unclear how to do it more nicely
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/// </summary>
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public class UdlrControllerAdapter : IController
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public class UdlrControllerAdapter : IInputAdapter
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{
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public IController Source { get; set; }
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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using BizHawk.Client.Common;
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using BizHawk.Client.Common.InputAdapterExtensions;
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namespace BizHawk.Client.EmuHawk
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{
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