GPGX trace no longer crashes when executing from M68K RAM.
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@ -24,7 +24,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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var regs = DebuggableCore.GetCpuFlagsAndRegisters();
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uint pc = (uint)regs["M68K PC"].Value;
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var length = 0;
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var disasm = Disassembler.Disassemble(MemoryDomains.SystemBus, pc, out length);
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var disasm = Disassembler.Disassemble(MemoryDomains.SystemBus, pc & 0xFFFFFF, out length);
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var traceInfo = new TraceInfo
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{
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