add missing items from 1.11.4 changelog

This commit is contained in:
zeromus 2016-02-08 20:08:48 -06:00
parent d37233fe46
commit c32cd7f67d
1 changed files with 5 additions and 1 deletions

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========================================= =========================================
next 1.11.4
========================================= =========================================
*EmuHawk *EmuHawk
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**Remember codec selection between program sessions **Remember codec selection between program sessions
**Fix toolbox **Fix toolbox
**Improvements to Retro shader compatibility **Improvements to Retro shader compatibility
**Several Hex Editor usability enhancements
**DispMethod D3D: Stop FP precision conflicts with lua scripts **DispMethod D3D: Stop FP precision conflicts with lua scripts
**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems) **DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
**Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches **Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches
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**Autoload recent scripts (unless there's a recent session to autoload) **Autoload recent scripts (unless there's a recent session to autoload)
**Fix forms.destroyall() and call it when lua console closes **Fix forms.destroyall() and call it when lua console closes
**Fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use **Fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use
**Add gui.defaultTextBackground
**Fix #538 - Ability to pass memory domain to memory read/write functions **Fix #538 - Ability to pass memory domain to memory read/write functions
*PSX *PSX
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**Fix crashes in GFX debugger (including fix #529) **Fix crashes in GFX debugger (including fix #529)
**Recommend proper SNES PAR **Recommend proper SNES PAR
**Build dlls without msvcrt14 dependencies (to run on more systems) **Build dlls without msvcrt14 dependencies (to run on more systems)
**Fix several cheat bugs
**Fix #134 - Add option to disable "force determinism", aka, turn off `savestate every frame`, for reduced reliability and greater speed.
*Genesis *Genesis
**Add missing scrollbars in VDP viewer **Add missing scrollbars in VDP viewer