Fixed an offset in the script.
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parent
d942c68086
commit
c31322400f
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@ -1,6 +1,3 @@
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--Ninja Gaiden Hitbox Viewer
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--Author: Pasky
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--Player
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--Player
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local px = 0x0086
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local px = 0x0086
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local py = 0x008A
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local py = 0x008A
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@ -75,8 +72,8 @@ local function enemies()
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local offset = mainmemory.read_u8(etype + i)
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local offset = mainmemory.read_u8(etype + i)
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local x = mainmemory.read_u8(ex + i)
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local x = mainmemory.read_u8(ex + i)
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local y = mainmemory.read_u8(ey + i)
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local y = mainmemory.read_u8(ey + i)
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local xrad = memory.readbyte(0x3300)
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local xrad = memory.readbyte(0x3300 + offset)
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local yrad = memory.readbyte(0x3400)
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local yrad = memory.readbyte(0x3400 + offset)
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gui.drawBox(x+xrad,y-8,x-xrad,y-8-yrad,0xFFFF0000,0x60FF0000)
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gui.drawBox(x+xrad,y-8,x-xrad,y-8-yrad,0xFFFF0000,0x60FF0000)
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gui.drawLine(x,y-8,x,y-8-yrad,0xFFFFFF00)
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gui.drawLine(x,y-8,x,y-8-yrad,0xFFFFFF00)
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end
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end
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