diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/LibGambatte.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/LibGambatte.cs
index 33f3695d40..f30bf46692 100644
--- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/LibGambatte.cs
+++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/LibGambatte.cs
@@ -515,7 +515,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
/// address for memory type
/// bank to set
[DllImport("libgambatte", CallingConvention = CallingConvention.Cdecl)]
- public static extern void gambatte_setbank(IntPtr core, ushort addr, int bank);
+ public static extern void gambatte_setaddrbank(IntPtr core, ushort addr, int bank);
public enum BankType : int
{
diff --git a/src/BizHawk.Tests.Testroms.GB/DummyFrontend.cs b/src/BizHawk.Tests.Testroms.GB/DummyFrontend.cs
index 283631b604..3e2bda0460 100644
--- a/src/BizHawk.Tests.Testroms.GB/DummyFrontend.cs
+++ b/src/BizHawk.Tests.Testroms.GB/DummyFrontend.cs
@@ -238,7 +238,7 @@ namespace BizHawk.Tests.Testroms.GB
}
public Bitmap Screenshot()
- => _dispMan.RenderVideoProvider(_coreAsVP).ToSysdrawingBitmap();
+ => new BitmapBuffer(_coreAsVP.BufferWidth, _coreAsVP.BufferHeight, _coreAsVP.GetVideoBuffer().ToArray()).ToSysdrawingBitmap();
public void SetButton(string buttonName)
=> _controller[buttonName] = true;