InputRoll - remove some vestigial code
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b230502228
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c2b942d9a4
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@ -31,7 +31,6 @@ namespace BizHawk.Client.EmuHawk
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private RollColumns _columns = new RollColumns();
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private RollColumns _columns = new RollColumns();
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private bool _horizontalOrientation;
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private bool _horizontalOrientation;
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private bool _programmaticallyUpdatingScrollBarValues;
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private bool _programmaticallyUpdatingScrollBarValues;
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private int _maxCharactersInHorizontal = 1;
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private int _rowCount;
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private int _rowCount;
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private SizeF _charSize;
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private SizeF _charSize;
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@ -573,21 +572,6 @@ namespace BizHawk.Client.EmuHawk
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public bool IsPaintDown { get; private set; }
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public bool IsPaintDown { get; private set; }
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/// <summary>
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/// Gets or sets the width of data cells when in Horizontal orientation.
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/// </summary>
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public int MaxCharactersInHorizontal
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{
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get => _maxCharactersInHorizontal;
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set
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{
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_maxCharactersInHorizontal = value;
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UpdateCellSize();
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}
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}
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[Browsable(false)]
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public bool RightButtonHeld { get; private set; }
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public bool RightButtonHeld { get; private set; }
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@ -1949,7 +1933,7 @@ namespace BizHawk.Client.EmuHawk
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// TODO: Should we round instead of truncate?
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// TODO: Should we round instead of truncate?
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CellHeight = (int)_charSize.Height + (CellHeightPadding * 2);
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CellHeight = (int)_charSize.Height + (CellHeightPadding * 2);
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CellWidth = (int)(_charSize.Width * MaxCharactersInHorizontal) + (CellWidthPadding * 4); // Double the padding for horizontal because it looks better
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CellWidth = (int)_charSize.Width + (CellWidthPadding * 4); // Double the padding for horizontal because it looks better
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ColumnWidth = CellWidth;
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ColumnWidth = CellWidth;
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ColumnHeight = CellHeight + 2;
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ColumnHeight = CellHeight + 2;
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@ -163,7 +163,6 @@
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this.BranchView.LagFramesToHide = 0;
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this.BranchView.LagFramesToHide = 0;
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this.BranchView.LetKeysModifySelection = false;
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this.BranchView.LetKeysModifySelection = false;
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this.BranchView.Location = new System.Drawing.Point(6, 19);
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this.BranchView.Location = new System.Drawing.Point(6, 19);
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this.BranchView.MaxCharactersInHorizontal = 1;
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this.BranchView.MultiSelect = false;
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this.BranchView.MultiSelect = false;
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this.BranchView.Name = "BranchView";
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this.BranchView.Name = "BranchView";
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this.BranchView.RowCount = 0;
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this.BranchView.RowCount = 0;
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@ -202,7 +202,6 @@
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this.MarkerView.LagFramesToHide = 0;
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this.MarkerView.LagFramesToHide = 0;
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this.MarkerView.LetKeysModifySelection = false;
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this.MarkerView.LetKeysModifySelection = false;
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this.MarkerView.Location = new System.Drawing.Point(6, 19);
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this.MarkerView.Location = new System.Drawing.Point(6, 19);
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this.MarkerView.MaxCharactersInHorizontal = 1;
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this.MarkerView.MultiSelect = false;
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this.MarkerView.MultiSelect = false;
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this.MarkerView.Name = "MarkerView";
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this.MarkerView.Name = "MarkerView";
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this.MarkerView.RowCount = 0;
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this.MarkerView.RowCount = 0;
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@ -1237,7 +1237,6 @@
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this.TasView.LagFramesToHide = 0;
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this.TasView.LagFramesToHide = 0;
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this.TasView.LetKeysModifySelection = true;
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this.TasView.LetKeysModifySelection = true;
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this.TasView.Location = new System.Drawing.Point(3, 0);
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this.TasView.Location = new System.Drawing.Point(3, 0);
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this.TasView.MaxCharactersInHorizontal = 1;
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this.TasView.MultiSelect = false;
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this.TasView.MultiSelect = false;
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this.TasView.Name = "TasView";
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this.TasView.Name = "TasView";
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this.TasView.Rotatable = true;
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this.TasView.Rotatable = true;
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@ -136,7 +136,6 @@ namespace BizHawk.Client.EmuHawk
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TasView.QueryFrameLag += TasView_QueryFrameLag;
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TasView.QueryFrameLag += TasView_QueryFrameLag;
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TasView.PointedCellChanged += TasView_PointedCellChanged;
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TasView.PointedCellChanged += TasView_PointedCellChanged;
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TasView.MultiSelect = true;
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TasView.MultiSelect = true;
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TasView.MaxCharactersInHorizontal = 1;
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LastPositionFrame = -1;
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LastPositionFrame = -1;
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}
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}
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