TQROM: writes to chrrom are ignored, instead of attempting to write to incorrect chrram addresses
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@ -55,7 +55,9 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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addr &= 0x1FFF;
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addr &= 0x1FFF;
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VRAM[addr] = value;
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VRAM[addr] = value;
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}
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}
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else base.WritePPU(addr, value);
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//else
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// if this address is mapped to chrrom and not chrram, the write just does nothing
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//base.WritePPU(addr, value);
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}
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}
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else
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else
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base.WritePPU(addr, value);
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base.WritePPU(addr, value);
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