tastudio: refactor out a variable
fix autorestore triggering while drawing on future frames
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b90e4b9838
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@ -146,8 +146,6 @@ namespace BizHawk.Client.Common
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{
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{
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_lagLog.Clear();
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_lagLog.Clear();
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_wasLag.Clear();
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_wasLag.Clear();
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////if (br.BaseStream.Length > 0)
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////{ BaseStream.Length does not return the expected value.
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int formatVersion = br.ReadByte();
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int formatVersion = br.ReadByte();
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if (formatVersion == 0)
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if (formatVersion == 0)
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{
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{
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@ -175,7 +173,6 @@ namespace BizHawk.Client.Common
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_wasLag.Add(br.ReadBoolean());
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_wasLag.Add(br.ReadBoolean());
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}
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}
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}
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}
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////}
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}
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}
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public bool? History(int frame)
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public bool? History(int frame)
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@ -193,19 +190,6 @@ namespace BizHawk.Client.Common
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return null;
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return null;
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}
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}
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public int LastValidFrame
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{
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get
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{
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if (_lagLog.Count == 0)
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{
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return 0;
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}
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return _lagLog.Count - 1;
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}
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}
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public TasLagLog Clone()
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public TasLagLog Clone()
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{
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{
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return new TasLagLog
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return new TasLagLog
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@ -35,7 +35,7 @@ namespace BizHawk.Client.Common
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public TasLagLog TasLagLog => _lagLog;
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public TasLagLog TasLagLog => _lagLog;
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public IStringLog InputLog => Log;
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public IStringLog InputLog => Log;
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public int BranchCount => Branches.Count;
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public int BranchCount => Branches.Count;
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public int LastValidFrame => _lagLog.LastValidFrame;
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public int LastStatedFrame => _stateManager.LastStatedFrame;
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public override string PreferredExtension => Extension;
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public override string PreferredExtension => Extension;
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public TasStateManager TasStateManager => _stateManager;
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public TasStateManager TasStateManager => _stateManager;
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@ -225,7 +225,9 @@ namespace BizHawk.Client.Common
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public void GreenzoneCurrentFrame()
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public void GreenzoneCurrentFrame()
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{
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{
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if (Global.Emulator.Frame > LastValidFrame)
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// todo: this isn't working quite right when autorestore is off and we're editing while seeking
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// but accounting for that requires access to Mainform.IsSeeking
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if (Global.Emulator.Frame > LastEditedFrame)
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{
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{
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// emulated a new frame, current editing segment may change now. taseditor logic
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// emulated a new frame, current editing segment may change now. taseditor logic
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LastPositionStable = false;
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LastPositionStable = false;
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@ -66,9 +66,9 @@ namespace BizHawk.Client.EmuHawk
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public void JumpToGreenzone()
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public void JumpToGreenzone()
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{
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{
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if (Emulator.Frame > CurrentTasMovie.LastValidFrame)
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if (Emulator.Frame > CurrentTasMovie.LastEditedFrame)
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{
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{
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GoToLastEmulatedFrameIfNecessary(CurrentTasMovie.LastValidFrame);
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GoToLastEmulatedFrameIfNecessary(CurrentTasMovie.LastEditedFrame);
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}
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}
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else
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else
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{
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{
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@ -1132,7 +1132,7 @@ namespace BizHawk.Client.EmuHawk
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if (!Settings.AutoRestoreOnMouseUpOnly)
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if (!Settings.AutoRestoreOnMouseUpOnly)
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{
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{
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_triggerAutoRestore = true;
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_triggerAutoRestore = startVal < Emulator.Frame && endVal < Emulator.Frame;
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DoTriggeredAutoRestoreIfNeeded();
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DoTriggeredAutoRestoreIfNeeded();
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}
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}
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}
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}
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@ -807,7 +807,7 @@ namespace BizHawk.Client.EmuHawk
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GoToFrame(0);
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GoToFrame(0);
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int lastState = 0;
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int lastState = 0;
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int goToFrame = CurrentTasMovie.TasStateManager.LastStatedFrame;
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int goToFrame = CurrentTasMovie.LastStatedFrame;
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do
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do
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{
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{
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Mainform.FrameAdvance();
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Mainform.FrameAdvance();
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