Update UNIF_UNL-SHERO.cs
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@ -54,7 +54,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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public override byte ReadPPU(int addr)
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{
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// TODO: why doesn't this work?
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if (addr < 0x2000)
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{
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if ((reg & 0x40) > 0)
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