yabause - some video rendering bug of some sort fixed. not sure what it affects
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@ -3221,7 +3221,7 @@ static void Vdp2DrawNBG0(void)
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}
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}
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if( (Vdp2Regs->ZMYN0.all & 0x7FF00) == 0 )
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if( (Vdp2Regs->ZMYN0.all & 0x7FF00) == 0 )
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info.coordincx = 1.0f;
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info.coordincy = 1.0f;
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else
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else
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info.coordincy = (float) 65536 / (Vdp2Regs->ZMYN0.all & 0x7FF00);
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info.coordincy = (float) 65536 / (Vdp2Regs->ZMYN0.all & 0x7FF00);
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@ -3414,7 +3414,7 @@ static void Vdp2DrawNBG1(void)
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}
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}
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if( (Vdp2Regs->ZMYN1.all & 0x7FF00) == 0 )
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if( (Vdp2Regs->ZMYN1.all & 0x7FF00) == 0 )
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info.coordincx = 1.0f;
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info.coordincy = 1.0f;
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else
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else
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info.coordincy = (float) 65536 / (Vdp2Regs->ZMYN1.all & 0x7FF00);
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info.coordincy = (float) 65536 / (Vdp2Regs->ZMYN1.all & 0x7FF00);
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