simplify and cleanup GLManager
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parent
b5090b5a63
commit
b93b4e449a
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@ -1,6 +1,7 @@
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using System;
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using BizHawk.Bizware.BizwareGL;
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using BizHawk.Bizware.BizwareGL.Drivers.OpenTK;
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using BizHawk.Bizware.BizwareGL.Drivers.SlimDX;
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namespace BizHawk.Client.EmuHawk
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{
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@ -11,7 +12,6 @@ namespace BizHawk.Client.EmuHawk
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{
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private GLManager()
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{
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}
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public void Dispose()
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@ -20,28 +20,26 @@ namespace BizHawk.Client.EmuHawk
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public static GLManager Instance { get; private set; }
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Bizware.BizwareGL.Drivers.OpenTK.IGL_TK MainContext;
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public static void CreateInstance(Bizware.BizwareGL.Drivers.OpenTK.IGL_TK mainContext)
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public static void CreateInstance()
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{
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if (Instance != null) throw new InvalidOperationException($"Attempted to create more than one {nameof(GLManager)}");
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if (Instance != null)
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{
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throw new InvalidOperationException($"Attempted to create more than one {nameof(GLManager)}");
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}
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Instance = new GLManager();
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Instance.MainContext = mainContext;
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}
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public void ReleaseGLContext(object o)
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{
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ContextRef cr = (ContextRef)o;
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cr.gl.Dispose();
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var cr = (ContextRef)o;
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cr.GL.Dispose();
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}
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//[System.Runtime.InteropServices.DllImport("opengl32.dll")]
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//bool wglShareLists(IntPtr hglrc1, IntPtr hglrc2);
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public ContextRef CreateGLContext(int major_version, int minor_version, bool forward_compatible)
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public ContextRef CreateGLContext(int majorVersion, int minorVersion, bool forwardCompatible)
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{
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var gl = new Bizware.BizwareGL.Drivers.OpenTK.IGL_TK(major_version, minor_version, forward_compatible);
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var ret = new ContextRef { gl = gl };
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var gl = new IGL_TK(majorVersion, minorVersion, forwardCompatible);
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var ret = new ContextRef { GL = gl };
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return ret;
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}
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@ -49,27 +47,16 @@ namespace BizHawk.Client.EmuHawk
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{
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return new ContextRef
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{
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gc = gc,
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gl = gc.IGL
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Gc = gc,
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GL = gc.IGL
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};
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}
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/// <summary>
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/// This might not be a GL implementation. If it isnt GL, then setting it as active context is just NOP
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/// </summary>
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public ContextRef GetContextForIGL(IGL gl)
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{
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return new ContextRef
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{
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gl = gl
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};
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}
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ContextRef ActiveContext;
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private ContextRef _activeContext;
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public void Invalidate()
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{
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ActiveContext = null;
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_activeContext = null;
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}
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public void Activate(ContextRef cr)
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@ -77,26 +64,32 @@ namespace BizHawk.Client.EmuHawk
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bool begun = false;
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//this needs a begin signal to set the swap chain to the next backbuffer
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if (cr.gl is BizHawk.Bizware.BizwareGL.Drivers.SlimDX.IGL_SlimDX9)
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if (cr.GL is IGL_SlimDX9)
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{
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cr.gc.Begin();
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cr.Gc.Begin();
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begun = true;
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}
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if (cr == ActiveContext)
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if (cr == _activeContext)
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{
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return;
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}
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ActiveContext = cr;
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if (cr.gc != null)
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_activeContext = cr;
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if (cr.Gc != null)
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{
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//TODO - this is checking the current context inside to avoid an extra NOP context change. make this optional or remove it, since we're tracking it here
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if(!begun)
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cr.gc.Begin();
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}
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else if (cr.gl != null)
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if (!begun)
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{
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if(cr.gl is BizHawk.Bizware.BizwareGL.Drivers.OpenTK.IGL_TK)
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((BizHawk.Bizware.BizwareGL.Drivers.OpenTK.IGL_TK)cr.gl).MakeDefaultCurrent();
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cr.Gc.Begin();
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}
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}
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else
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{
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if (cr.GL is IGL_TK tk)
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{
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tk.MakeDefaultCurrent();
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}
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}
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}
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@ -107,8 +100,8 @@ namespace BizHawk.Client.EmuHawk
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public class ContextRef
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{
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public IGL gl;
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public GraphicsControl gc;
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public IGL GL { get; set; }
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public GraphicsControl Gc { get; set; }
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}
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}
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}
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@ -146,13 +146,15 @@ namespace BizHawk.Client.EmuHawk
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GlobalWin.IGL_GL = new Bizware.BizwareGL.Drivers.OpenTK.IGL_TK(2, 0, false);
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// setup the GL context manager, needed for coping with multiple opengl cores vs opengl display method
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GLManager.CreateInstance(GlobalWin.IGL_GL);
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GLManager.CreateInstance();
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GlobalWin.GLManager = GLManager.Instance;
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//now create the "GL" context for the display method. we can reuse the IGL_TK context if opengl display method is chosen
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REDO_DISPMETHOD:
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if (Global.Config.DispMethod == Config.EDispMethod.GdiPlus)
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{
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GlobalWin.GL = new Bizware.BizwareGL.Drivers.GdiPlus.IGL_GdiPlus();
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}
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else if (Global.Config.DispMethod == Config.EDispMethod.SlimDX9)
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{
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try
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@ -172,7 +174,7 @@ namespace BizHawk.Client.EmuHawk
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{
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GlobalWin.GL = GlobalWin.IGL_GL;
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// check the opengl version and dont even try to boot this crap up if its too old
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// check the opengl version and don't even try to boot this crap up if its too old
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if (GlobalWin.IGL_GL.Version < 200)
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{
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// fallback
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@ -190,6 +190,7 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=automagically/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=autorestore/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Autosave/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=backbuffer/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=backcolor/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Bezier/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=bilinear/@EntryIndexedValue">True</s:Boolean>
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