cleanup
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99596c41d4
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@ -104,19 +104,19 @@ namespace BizHawk.Client.EmuHawk
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GameBoy(_singleCheat);
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break;
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case "GBA":
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GBA();
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GBA(_singleCheat);
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break;
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case "GEN":
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Gen(_singleCheat);
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break;
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case "N64":
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N64();
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N64(_singleCheat);
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break;
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case "NES":
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Nes(_singleCheat);
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break;
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case "PSX":
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Psx();
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Psx(_singleCheat);
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break;
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case "SAT":
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Saturn(_singleCheat);
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@ -177,21 +177,21 @@ namespace BizHawk.Client.EmuHawk
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}
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}
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private void GBA()
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private void GBA(string cheat)
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{
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// Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method.
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// Seriously, it's that complex.
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_blnEncrypted = false;
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// Check Game Shark/Action Replay (Not Max) Codes
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if (_singleCheat.Length == 17 && _singleCheat.IndexOf(" ") == 8)
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if (cheat.Length == 17 && cheat.IndexOf(" ") == 8)
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{
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// blnNoCode = true;
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// Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method.
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// Seriously, it's that complex.
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// Check Game Shark/Action Replay (Not Max) Codes
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if (_singleCheat.Length == 17 && _singleCheat.IndexOf(" ") == 8)
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if (cheat.Length == 17 && cheat.IndexOf(" ") == 8)
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{
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// These are for the Decryption Values for GameShark and Action Replay MAX.
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uint op1;
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@ -289,7 +289,7 @@ namespace BizHawk.Client.EmuHawk
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}
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// Detect CodeBreaker/GameShark SP/Xploder codes
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if (_singleCheat.Length == 12 && _singleCheat.IndexOf(" ") != 8)
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if (cheat.Length == 12 && cheat.IndexOf(" ") != 8)
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{
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MessageBox.Show("Codebreaker/GameShark SP/Xploder codes are not supported by this tool.", "Tool error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
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return;
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@ -2226,24 +2226,24 @@ namespace BizHawk.Client.EmuHawk
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}
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}
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private void N64()
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private void N64(string cheat)
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{
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// This determines what kind of Code we have
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var _testo = _singleCheat.Remove(2, 11);
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// These codes, more or less work without Needing much work.
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if (_singleCheat.IndexOf(" ") != 8)
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if (cheat.IndexOf(" ") != 8)
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{
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MessageBox.Show("All N64 GameShark Codes need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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if (_singleCheat.Length != 13)
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if (cheat.Length != 13)
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{
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MessageBox.Show("All N64 GameShark Codes need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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// This determines what kind of Code we have
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var _testo = cheat.Remove(2, 11);
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// We need to determine what kind of cheat this is.
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// I need to determine if this is a Byte or Word.
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switch (_testo)
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@ -2315,7 +2315,7 @@ namespace BizHawk.Client.EmuHawk
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// Note, 80XXXXXX 00YY
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// Is Byte, not Word
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// Remove the 80 Octect
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_parseString = _singleCheat.Remove(0, 2);
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_parseString = cheat.Remove(0, 2);
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// Get RAM Address
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_ramAddress = _parseString.Remove(6, 5);
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@ -2371,24 +2371,24 @@ namespace BizHawk.Client.EmuHawk
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}
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}
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private void Psx()
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private void Psx(string cheat)
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{
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// This determines what kind of Code we have
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var test = _singleCheat.Remove(2, 11);
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// These codes, more or less work without Needing much work.
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if (_singleCheat.IndexOf(" ") != 8)
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if (cheat.IndexOf(" ") != 8)
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{
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MessageBox.Show("All PSX GameShark Codes need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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if (_singleCheat.Length != 13)
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if (cheat.Length != 13)
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{
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MessageBox.Show("All PSX GameShark Cheats need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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// This determines what kind of Code we have
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var test = cheat.Remove(2, 11);
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switch (test)
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{
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// 30 80 Cheats mean, "Write, don't care otherwise."
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@ -2451,7 +2451,7 @@ namespace BizHawk.Client.EmuHawk
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// Address: 0D10BA
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// Value: 0009
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// Remove first two octets
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_parseString = _singleCheat.Remove(0, 2);
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_parseString = cheat.Remove(0, 2);
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// Get RAM Address
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_ramAddress = _parseString.Remove(6, 5);
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@ -2527,10 +2527,10 @@ namespace BizHawk.Client.EmuHawk
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_parseString = cheat.Remove(0, 2);
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// Get RAM Address
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_ramAddress = cheat.Remove(6, 5);
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_ramAddress = _parseString.Remove(6, 5);
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// Get RAM Value
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_ramValue = cheat.Remove(0, 7);
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_ramValue = _parseString.Remove(0, 7);
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try
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{
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// A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
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