This commit is contained in:
adelikat 2020-02-29 09:58:21 -06:00
parent 99596c41d4
commit b839070510
1 changed files with 23 additions and 23 deletions

View File

@ -104,19 +104,19 @@ namespace BizHawk.Client.EmuHawk
GameBoy(_singleCheat);
break;
case "GBA":
GBA();
GBA(_singleCheat);
break;
case "GEN":
Gen(_singleCheat);
break;
case "N64":
N64();
N64(_singleCheat);
break;
case "NES":
Nes(_singleCheat);
break;
case "PSX":
Psx();
Psx(_singleCheat);
break;
case "SAT":
Saturn(_singleCheat);
@ -177,21 +177,21 @@ namespace BizHawk.Client.EmuHawk
}
}
private void GBA()
private void GBA(string cheat)
{
// Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method.
// Seriously, it's that complex.
_blnEncrypted = false;
// Check Game Shark/Action Replay (Not Max) Codes
if (_singleCheat.Length == 17 && _singleCheat.IndexOf(" ") == 8)
if (cheat.Length == 17 && cheat.IndexOf(" ") == 8)
{
// blnNoCode = true;
// Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method.
// Seriously, it's that complex.
// Check Game Shark/Action Replay (Not Max) Codes
if (_singleCheat.Length == 17 && _singleCheat.IndexOf(" ") == 8)
if (cheat.Length == 17 && cheat.IndexOf(" ") == 8)
{
// These are for the Decryption Values for GameShark and Action Replay MAX.
uint op1;
@ -289,7 +289,7 @@ namespace BizHawk.Client.EmuHawk
}
// Detect CodeBreaker/GameShark SP/Xploder codes
if (_singleCheat.Length == 12 && _singleCheat.IndexOf(" ") != 8)
if (cheat.Length == 12 && cheat.IndexOf(" ") != 8)
{
MessageBox.Show("Codebreaker/GameShark SP/Xploder codes are not supported by this tool.", "Tool error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
return;
@ -2226,24 +2226,24 @@ namespace BizHawk.Client.EmuHawk
}
}
private void N64()
private void N64(string cheat)
{
// This determines what kind of Code we have
var _testo = _singleCheat.Remove(2, 11);
// These codes, more or less work without Needing much work.
if (_singleCheat.IndexOf(" ") != 8)
if (cheat.IndexOf(" ") != 8)
{
MessageBox.Show("All N64 GameShark Codes need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (_singleCheat.Length != 13)
if (cheat.Length != 13)
{
MessageBox.Show("All N64 GameShark Codes need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
// This determines what kind of Code we have
var _testo = cheat.Remove(2, 11);
// We need to determine what kind of cheat this is.
// I need to determine if this is a Byte or Word.
switch (_testo)
@ -2315,7 +2315,7 @@ namespace BizHawk.Client.EmuHawk
// Note, 80XXXXXX 00YY
// Is Byte, not Word
// Remove the 80 Octect
_parseString = _singleCheat.Remove(0, 2);
_parseString = cheat.Remove(0, 2);
// Get RAM Address
_ramAddress = _parseString.Remove(6, 5);
@ -2371,24 +2371,24 @@ namespace BizHawk.Client.EmuHawk
}
}
private void Psx()
private void Psx(string cheat)
{
// This determines what kind of Code we have
var test = _singleCheat.Remove(2, 11);
// These codes, more or less work without Needing much work.
if (_singleCheat.IndexOf(" ") != 8)
if (cheat.IndexOf(" ") != 8)
{
MessageBox.Show("All PSX GameShark Codes need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (_singleCheat.Length != 13)
if (cheat.Length != 13)
{
MessageBox.Show("All PSX GameShark Cheats need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
// This determines what kind of Code we have
var test = cheat.Remove(2, 11);
switch (test)
{
// 30 80 Cheats mean, "Write, don't care otherwise."
@ -2451,7 +2451,7 @@ namespace BizHawk.Client.EmuHawk
// Address: 0D10BA
// Value: 0009
// Remove first two octets
_parseString = _singleCheat.Remove(0, 2);
_parseString = cheat.Remove(0, 2);
// Get RAM Address
_ramAddress = _parseString.Remove(6, 5);
@ -2527,10 +2527,10 @@ namespace BizHawk.Client.EmuHawk
_parseString = cheat.Remove(0, 2);
// Get RAM Address
_ramAddress = cheat.Remove(6, 5);
_ramAddress = _parseString.Remove(6, 5);
// Get RAM Value
_ramValue = cheat.Remove(0, 7);
_ramValue = _parseString.Remove(0, 7);
try
{
// A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.