re-fix ta0 0f 007 n0w that it l0ads differently
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@ -75,13 +75,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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case "NES-TLROM": //mega man 3
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case "NES-TLROM": //mega man 3
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case "KONAMI-TLROM": //Super C
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case "KONAMI-TLROM": //Super C
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case "HVC-TLROM": //8 eyes (J)
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case "HVC-TLROM": //8 eyes (J)
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case "UNIF_NES-TLROM": // Gaiapolis (obviously a clone board, but which one?)
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case "ACCLAIM-TLROM":
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case "ACCLAIM-TLROM":
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AssertPrg(128, 256, 512); AssertChr(64, 128, 256); AssertVram(0); AssertWram(0);
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AssertPrg(128, 256, 512); AssertChr(64, 128, 256); AssertVram(0); AssertWram(0);
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AssertBattery(false);
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AssertBattery(false);
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break;
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break;
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case "UNIF_NES-TLROM\0\0F\a": // adelikat: This is really what comes in from Tao of 007, The by Quietust (PD) [U][a2].unf in GoodNES3.14
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case "UNIF_NES-TLROM": // Gaiapolis (obviously a clone board, but which one?)
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//zero edited this. does it still work?
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break;
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break;
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case "HVC-TL1ROM": // untested
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case "HVC-TL1ROM": // untested
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case "NES-TL1ROM": //Double dragon 2
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case "NES-TL1ROM": //Double dragon 2
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