Delete Atari7800.cs
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using System;
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using System.IO;
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using BizHawk.Emulation.Common;
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using EMU7800.Core;
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using EMU7800.Win;
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namespace BizHawk.Emulation.Cores.Atari.Atari7800
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{
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[Core(
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"EMU7800",
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"",
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isPorted: true,
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isReleased: true,
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portedVersion: "v1.5",
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portedUrl: "http://emu7800.sourceforge.net/")]
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[ServiceNotApplicable(typeof(ISettable<,>), typeof(IDriveLight))]
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public partial class Atari7800 : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable
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{
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// TODO:
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// some things don't work when you try to plug in a 2600 game
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static Atari7800()
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{
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// add alpha bits to palette tables
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for (int i = 0; i < TIATables.NTSCPalette.Length; i++)
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{
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TIATables.NTSCPalette[i] |= unchecked((int)0xff000000);
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}
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for (int i = 0; i < TIATables.PALPalette.Length; i++)
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{
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TIATables.PALPalette[i] |= unchecked((int)0xff000000);
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}
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for (int i = 0; i < MariaTables.NTSCPalette.Length; i++)
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{
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MariaTables.NTSCPalette[i] |= unchecked((int)0xff000000);
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}
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for (int i = 0; i < MariaTables.PALPalette.Length; i++)
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{
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MariaTables.PALPalette[i] |= unchecked((int)0xff000000);
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}
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}
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public Atari7800(CoreComm comm, GameInfo game, byte[] rom, string gameDbFn)
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{
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var ser = new BasicServiceProvider(this);
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ser.Register<IVideoProvider>(_avProvider);
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ser.Register<ISoundProvider>(_avProvider);
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ServiceProvider = ser;
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CoreComm = comm;
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byte[] highscoreBios = comm.CoreFileProvider.GetFirmware("A78", "Bios_HSC", false, "Some functions may not work without the high score BIOS.");
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byte[] palBios = comm.CoreFileProvider.GetFirmware("A78", "Bios_PAL", false, "The game will not run if the correct region BIOS is not available.");
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byte[] ntscBios = comm.CoreFileProvider.GetFirmware("A78", "Bios_NTSC", false, "The game will not run if the correct region BIOS is not available.");
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if (GameProgramLibrary.EMU7800DB == null)
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{
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GameProgramLibrary.EMU7800DB = new GameProgramLibrary(new StreamReader(gameDbFn));
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}
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if (rom.Length % 1024 == 128)
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{
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Console.WriteLine("Trimming 128 byte .a78 header...");
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byte[] newrom = new byte[rom.Length - 128];
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Buffer.BlockCopy(rom, 128, newrom, 0, newrom.Length);
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rom = newrom;
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}
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_gameInfo = GameProgramLibrary.EMU7800DB.TryRecognizeRom(rom);
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CoreComm.RomStatusDetails = _gameInfo.ToString();
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Console.WriteLine("Rom Determiniation from 7800DB:");
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Console.WriteLine(_gameInfo.ToString());
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_rom = rom;
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_hsbios = highscoreBios;
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_bios = _gameInfo.MachineType == MachineType.A7800PAL ? palBios : ntscBios;
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_pal = _gameInfo.MachineType == MachineType.A7800PAL || _gameInfo.MachineType == MachineType.A2600PAL;
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if (_bios == null)
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{
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throw new MissingFirmwareException("The BIOS corresponding to the region of the game you loaded is required to run Atari 7800 games.");
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}
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HardReset();
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}
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public DisplayType Region => _pal ? DisplayType.PAL : DisplayType.NTSC;
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public Atari7800Control ControlAdapter { get; private set; }
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private readonly byte[] _rom;
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private readonly byte[] _hsbios;
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private readonly byte[] _bios;
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private readonly GameProgram _gameInfo;
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private readonly byte[] _hsram = new byte[2048];
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private readonly bool _pal;
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private Cart _cart;
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private MachineBase _theMachine;
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private int _frame = 0;
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private class ConsoleLogger : ILogger
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{
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public void WriteLine(string format, params object[] args)
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{
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Console.WriteLine(format, args);
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}
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public void WriteLine(object value)
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{
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Console.WriteLine(value);
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}
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public void Write(string format, params object[] args)
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{
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Console.Write(format, args);
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}
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public void Write(object value)
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{
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Console.Write(value);
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}
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}
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private void HardReset()
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{
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_cart = Cart.Create(_rom, _gameInfo.CartType);
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ILogger logger = new ConsoleLogger();
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HSC7800 hsc7800 = null;
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if (_hsbios != null)
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{
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hsc7800 = new HSC7800(_hsbios, _hsram);
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}
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Bios7800 bios7800 = new Bios7800(_bios);
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_theMachine = MachineBase.Create(
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_gameInfo.MachineType,
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_cart,
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bios7800,
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hsc7800,
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_gameInfo.LController,
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_gameInfo.RController,
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logger);
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_theMachine.Reset();
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_theMachine.InputState.InputPollCallback = InputCallbacks.Call;
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ControlAdapter = new Atari7800Control(_theMachine);
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ControllerDefinition = ControlAdapter.ControlType;
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_avProvider.ConnectToMachine(_theMachine, _gameInfo);
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SetupMemoryDomains(hsc7800);
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}
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#region audio\video
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private MyAVProvider _avProvider = new MyAVProvider();
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private class MyAVProvider : IVideoProvider, ISoundProvider, IDisposable
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{
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// to sync exactly with audio as this emulator creates and times it, the frame rate should be exactly 60:1 or 50:1
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private int _frameHz;
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public FrameBuffer Framebuffer { get; private set; }
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public void ConnectToMachine(MachineBase m, GameProgram g)
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{
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_frameHz = m.FrameHZ;
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Framebuffer = m.CreateFrameBuffer();
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BufferWidth = Framebuffer.VisiblePitch;
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BufferHeight = Framebuffer.Scanlines;
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_vidbuffer = new int[BufferWidth * BufferHeight];
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uint newsamplerate = (uint)m.SoundSampleFrequency;
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if (newsamplerate != _samplerate)
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{
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// really shouldn't happen (after init), but if it does, we're ready
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_resampler?.Dispose();
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_resampler = new SpeexResampler((SpeexResampler.Quality)3, newsamplerate, 44100, newsamplerate, 44100, null, null);
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_samplerate = newsamplerate;
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_dcfilter = new DCFilter(256);
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}
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if (g.MachineType == MachineType.A2600PAL)
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{
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_palette = TIATables.PALPalette;
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}
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else if (g.MachineType == MachineType.A7800PAL)
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{
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_palette = MariaTables.PALPalette;
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}
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else if (g.MachineType == MachineType.A2600NTSC)
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{
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_palette = TIATables.NTSCPalette;
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}
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else
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{
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_palette = MariaTables.NTSCPalette;
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}
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}
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private uint _samplerate;
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private int[] _vidbuffer;
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private SpeexResampler _resampler;
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private DCFilter _dcfilter;
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private int[] _palette;
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public void FillFrameBuffer()
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{
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unsafe
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{
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fixed (byte* src_ = Framebuffer.VideoBuffer)
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fixed (int* dst_ = _vidbuffer)
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fixed (int* pal = _palette)
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{
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byte* src = src_;
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int* dst = dst_;
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for (int i = 0; i < _vidbuffer.Length; i++)
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{
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*dst++ = pal[*src++];
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}
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}
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}
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}
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public int[] GetVideoBuffer()
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{
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return _vidbuffer;
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}
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public int VirtualWidth => 275;
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public int VirtualHeight => BufferHeight;
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public int BufferWidth { get; private set; }
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public int BufferHeight { get; private set; }
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public int BackgroundColor => unchecked((int)0xff000000);
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public int VsyncNumerator => _frameHz;
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public int VsyncDenominator => 1;
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#region ISoundProvider
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public bool CanProvideAsync => false;
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public void GetSamplesSync(out short[] samples, out int nsamp)
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{
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int nsampin = Framebuffer.SoundBufferByteLength;
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unsafe
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{
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fixed (byte* src = Framebuffer.SoundBuffer)
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{
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for (int i = 0; i < nsampin; i++)
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{
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// the buffer values don't really get very large at all,
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// so this doesn't overflow
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short s = (short)(src[i] * 200);
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_resampler.EnqueueSample(s, s);
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}
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}
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}
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_resampler.GetSamplesSync(out samples, out nsamp);
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_dcfilter.PushThroughSamples(samples, nsamp * 2);
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}
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public SyncSoundMode SyncMode => SyncSoundMode.Sync;
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public void SetSyncMode(SyncSoundMode mode)
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{
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if (mode == SyncSoundMode.Async)
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{
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throw new NotSupportedException("Async mode is not supported.");
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}
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}
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public void GetSamplesAsync(short[] samples)
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{
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throw new InvalidOperationException("Async mode is not supported.");
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}
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public void DiscardSamples()
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{
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_resampler?.DiscardSamples();
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}
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#endregion
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public void Dispose()
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{
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if (_resampler != null)
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{
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_resampler.Dispose();
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_resampler = null;
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}
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}
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}
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#endregion
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}
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}
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