Fix MultiHawk build.
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@ -337,10 +337,9 @@ namespace BizHawk.Client.MultiHawk
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//FloatValues.Clear();
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//FloatValues.Clear();
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//analyze xinput
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//analyze xinput
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for (int i = 0; i < BizHawk.Client.EmuHawk.GamePad360.Devices.Count; i++)
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foreach (var pad in BizHawk.Client.EmuHawk.GamePad360.EnumerateDevices())
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{
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{
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var pad = BizHawk.Client.EmuHawk.GamePad360.Devices[i];
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string xname = "X" + pad.PlayerNumber + " ";
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string xname = "X" + (i + 1) + " ";
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for (int b = 0; b < pad.NumButtons; b++)
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for (int b = 0; b < pad.NumButtons; b++)
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HandleButton(xname + pad.ButtonName(b), pad.Pressed(b));
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HandleButton(xname + pad.ButtonName(b), pad.Pressed(b));
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foreach (var sv in pad.GetFloats())
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foreach (var sv in pad.GetFloats())
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