diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.Core.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.Core.cs index da1575055b..c60367a7fc 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.Core.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.Core.cs @@ -79,9 +79,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES magicSoundProvider = null; } - // Sound refactor todo: do we want to support async? - class MagicSoundProvider - : ISoundProvider, IDisposable + class MagicSoundProvider : ISoundProvider, IDisposable { BlipBuffer blip; NES nes; diff --git a/BizHawk.Emulation.Cores/Consoles/Sega/Genesis/Genesis.cs b/BizHawk.Emulation.Cores/Consoles/Sega/Genesis/Genesis.cs index 33a73126d3..0e746bcc78 100644 --- a/BizHawk.Emulation.Cores/Consoles/Sega/Genesis/Genesis.cs +++ b/BizHawk.Emulation.Cores/Consoles/Sega/Genesis/Genesis.cs @@ -301,7 +301,7 @@ namespace BizHawk.Emulation.Cores.Sega.Genesis public CoreComm CoreComm { get; private set; } - // Sound refactor todo: Implement ISoundProvider + // TODO: Implement ISoundProvider /* public IAsyncSoundProvider SoundProvider {