GBCHawk: adjust PPU

This commit is contained in:
alyosha-tas 2018-05-04 15:45:18 -04:00
parent e29b741bd4
commit b3647c6e05
3 changed files with 86 additions and 81 deletions

View File

@ -57,8 +57,7 @@ namespace BizHawk.Emulation.Common.Components.LR35902
public const ushort RD_F = 42; // special read case to pop value into F
public const ushort EI_RETI = 43; // reti has no delay in interrupt enable
public const ushort INT_GET = 44;
public const ushort GBC_INTERRUPT = 45;
public const ushort HALT_CHK = 46; // when in halt mode, actually check I Flag here
public const ushort HALT_CHK = 45; // when in halt mode, actually check I Flag here
public LR35902()
{
@ -294,13 +293,6 @@ namespace BizHawk.Emulation.Common.Components.LR35902
if (is_GBC)
{
// call the interrupt processor after 4 extra cycles
/*
cur_instr = new ushort[]
{IDLE,
IDLE,
IDLE,
GBC_INTERRUPT };
*/
if (!Halt_bug_3)
{
INTERRUPT_GBC_NOP();
@ -309,6 +301,7 @@ namespace BizHawk.Emulation.Common.Components.LR35902
{
INTERRUPT_();
Halt_bug_3 = false;
Console.WriteLine("Hit this");
}
}
else
@ -502,11 +495,6 @@ namespace BizHawk.Emulation.Common.Components.LR35902
Regs[cur_instr[instr_pntr++]] = INT_vectors[int_src];
break;
case GBC_INTERRUPT:
// only used when exiting HALT from GBC, an extra NOP is added to avoid HALT bug
INTERRUPT_();
instr_pntr = 0;
break;
case HALT_CHK:
I_use = FlagI;
if (Halt_bug_2 && I_use)

View File

@ -134,7 +134,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
break;
case 0xFF45: // LYC
LYC = value;
if (LCDC.Bit(7))
{
if (LY != LYC) { STAT &= 0xFB; }
else { STAT |= 0x4; }
}
break;
case 0xFF46: // DMA
DMA_addr = value;
@ -346,24 +350,14 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
cycle = 0;
LY += LY_inc;
no_scan = false;
LY_actual = LY;
// here is where LY = LYC gets cleared (but only if LY isnt 0 as that's a special case
if (LY_inc == 1)
{
LYC_INT = false;
STAT &= 0xFB;
}
no_scan = false;
if (LY == 0 && LY_inc == 0)
{
LY_inc = 1;
Core.in_vblank = false;
VBL_INT = false;
if (STAT.Bit(3)) { HBL_INT = true; }
STAT &= 0xFC;
// special note here, the y coordiate of the window is kept if the window is deactivated
// meaning it will pick up where it left off if re-enabled later
@ -387,6 +381,34 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
}
if (cycle == 452)
{
LY += LY_inc;
// here is where LY = LYC gets cleared (but only if LY isnt 0 as that's a special case)
if (LY_inc == 1)
{
LYC_INT = false;
STAT &= 0xFB;
}
else
{
VBL_INT = false;
if (STAT.Bit(3)) { HBL_INT = true; }
STAT &= 0xFC;
}
Core.cpu.LY = LY;
}
if ((LY == 153) && (cycle == 0))
{
LY = 0;
LY_inc = 0;
}
// exit vblank if LCD went from off to on
if (LCD_was_off)
{
@ -406,21 +428,21 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
// the VBL stat is continuously asserted
if ((LY >= 144))
if ((LY_actual >= 144))
{
if (STAT.Bit(4))
{
if ((cycle >= 4) && (LY == 144))
if ((cycle >= 0) && (LY_actual == 144))
{
VBL_INT = true;
}
else if (LY > 144)
else if (LY_actual > 144)
{
VBL_INT = true;
}
}
if ((cycle == 0) && (LY == 144)) {
if ((cycle == 0) && (LY_actual == 144)) {
HBL_INT = false;
@ -432,16 +454,15 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
Core.REG_FF0F |= 0x01;
}
if ((LY >= 144) && (cycle == 4))
if ((LY_actual >= 144) && (cycle == 0))
{
// a special case of OAM mode 2 IRQ assertion, even though PPU Mode still is 1
if (STAT.Bit(5)) { OAM_INT = true; }
}
if ((LY == 153) && (cycle == 8))
if ((LY_actual == 153) && (cycle == 4))
{
LY = 0;
LY_inc = 0;
LY_actual = 0;
Core.cpu.LY = LY;
}
}
@ -454,12 +475,15 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// there is no mode 2 (presumably it missed the trigger)
// mode 3 is very short, probably in some self test mode before turning on?
if (cycle == 8)
if (cycle == 4)
{
if (LY != LYC)
{
LYC_INT = false;
STAT &= 0xFB;
}
if (LY == LYC)
if ((LY == LYC) && !STAT.Bit(2))
{
// set STAT coincidence FLAG and interrupt flag if it is enabled
STAT |= 0x04;
@ -467,7 +491,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
}
if (cycle == 84)
if (cycle == 80)
{
STAT &= 0xFC;
@ -480,7 +504,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
VRAM_access_write = false;
}
if (cycle == 256)
if (cycle == 252)
{
STAT &= 0xFC;
OAM_INT = false;
@ -495,9 +519,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
else
{
if (cycle < 80)
if (cycle < 76)
{
if (cycle == 4)
if (cycle == 0)
{
// apparently, writes can make it to OAM one cycle longer then reads
OAM_access_write = false;
@ -511,12 +535,18 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
// here OAM scanning is performed
OAM_scan(cycle);
OAM_scan(cycle + 4);
}
else if (cycle >= 80 && LY < 144)
else if (cycle >= 76 && LY_actual < 144)
{
if (cycle == 76)
{
OAM_access_read = false;
OAM_access_write = true;
VRAM_access_read = false;
}
if (cycle == 84)
if (cycle == 80)
{
STAT &= 0xFC;
STAT |= 0x03;
@ -526,20 +556,26 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
// render the screen and handle hblank
render(cycle - 80);
render(cycle - 76);
}
}
if (cycle >= 452)
{
OAM_access_read = false;
OAM_scan(cycle - 452);
}
}
if ((LY_inc == 0))
{
if (cycle == 12)
if (cycle == 8)
{
LYC_INT = false;
STAT &= 0xFB;
// Special case of LY = LYC
if (LY == LYC)
if ((LY == LYC) && !STAT.Bit(2))
{
// set STAT coincidence FLAG and interrupt flag if it is enabled
STAT |= 0x04;
@ -550,13 +586,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
if (STAT.Bit(5)) { OAM_INT = true; }
}
if (cycle == 92) { OAM_INT = false; }
if (cycle == 88) { OAM_INT = false; }
}
// here LY=LYC will be asserted
if ((cycle == 4) && (LY != 0))
if ((cycle == 0) && (LY_actual != 0))
{
if (LY == LYC)
if ((LY == LYC) && !STAT.Bit(2))
{
// set STAT coincidence FLAG and interrupt flag if it is enabled
STAT |= 0x04;
@ -568,7 +604,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
else
{
STAT &= 0xF8;
STAT &= 0xFC;
VBL_INT = LYC_INT = HBL_INT = OAM_INT = false;
@ -577,6 +613,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
LCD_was_off = true;
LY = 0;
LY_actual = 0;
Core.cpu.LY = LY;
cycle = 0;
@ -610,10 +647,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// i.e. just keeping track of the lowest x-value sprite
if (render_cycle == 0)
{
OAM_access_read = false;
OAM_access_write = true;
VRAM_access_read = false;
// window X is latched for the scanline, mid-line changes have no effect
window_x_latch = window_x;
@ -628,6 +661,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
fetch_sprite_01 = false;
fetch_sprite_4 = false;
going_to_fetch = false;
first_fetch = true;
no_sprites = false;
evaled_sprites = 0;
@ -811,7 +845,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
if (pixel_counter == 160)
{
read_case = 8;
hbl_countdown = 7;
hbl_countdown = 5;
}
}
else if ((render_counter >= render_offset) && (pixel_counter < 0))
@ -1136,7 +1170,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
if (going_to_fetch)
{
going_to_fetch = false;
sprite_fetch_counter = 0;
sprite_fetch_counter = first_fetch ? 2 : 0;
first_fetch = false;
if (fetch_sprite_01)
{
@ -1375,8 +1410,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// TODO: maybe stat mode 2 flags are set at cycle 0 on visible scanlines?
if (OAM_cycle == 0)
{
OAM_access_read = false;
OAM_scan_index = 0;
SL_sprites_index = 0;
write_sprite = 0;

View File

@ -78,7 +78,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
if (LCDC.Bit(7))
{
if (LY != LYC) { STAT &= 0xFB; }
else { STAT |= 0x4; /*if (STAT.Bit(6)) { LYC_INT = true; } */}
else { STAT |= 0x4; }
}
break;
case 0xFF46: // DMA
@ -302,15 +302,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// here mode 2 will be set to true and interrupts fired if enabled
STAT &= 0xFC;
STAT |= 0x2;
if (STAT.Bit(5))
{
OAM_INT = true;
}
if (STAT.Bit(5)) { OAM_INT = true; }
HBL_INT = false;
}
// here OAM scanning is performed
OAM_scan(cycle + 4);
}
@ -398,19 +394,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// assert the STAT IRQ line if the line went from zero to 1
stat_line = VBL_INT | LYC_INT | HBL_INT | OAM_INT;
/*
if (stat_line) {
Console.Write("OAM: ");
Console.Write(OAM_INT);
Console.Write(" LYC: ");
Console.Write(LYC_INT);
Console.Write(" VBL: ");
Console.Write(VBL_INT);
Console.Write(" HBL: ");
Console.Write(HBL_INT);
Console.WriteLine(Core.cpu.TotalExecutedCycles);
}
*/
if (stat_line && !stat_line_old)
{
if (Core.REG_FFFF.Bit(1)) { Core.cpu.FlagI = true; }