Update Sunsoft3.cs
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@ -52,13 +52,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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//update the state of the dip switches
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//this is only done at power on
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NES.VS_dips[0] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[1] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[2] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[3] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[4] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[5] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[6] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[7] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[1] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_2 ? 1 : 0);
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NES.VS_dips[2] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_3 ? 1 : 0);
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NES.VS_dips[3] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_4 ? 1 : 0);
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NES.VS_dips[4] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_5 ? 1 : 0);
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NES.VS_dips[5] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_6 ? 1 : 0);
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NES.VS_dips[6] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_7 ? 1 : 0);
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NES.VS_dips[7] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_8 ? 1 : 0);
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break;
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case "MAPPER067":
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break;
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