A7800: change 'trigger' to 'button'
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@ -155,7 +155,7 @@ namespace BizHawk.Client.EmuHawk
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},
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},
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new PadSchema.ButtonSchema
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new PadSchema.ButtonSchema
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{
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{
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Name = "P" + controller + " Trigger",
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Name = "P" + controller + " Button",
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DisplayName = "1",
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DisplayName = "1",
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Location = new Point(120, 24),
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Location = new Point(120, 24),
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Type = PadSchema.PadInputType.Boolean
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Type = PadSchema.PadInputType.Boolean
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@ -158,7 +158,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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private static readonly string[] BaseDefinition =
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private static readonly string[] BaseDefinition =
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{
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{
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"Up", "Down", "Left", "Right", "Trigger"
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"Up", "Down", "Left", "Right", "Button"
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};
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};
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private static byte[] HandControllerButtons =
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private static byte[] HandControllerButtons =
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