From afa27c1a268b6ad3d4d69e4a8ae1cdc51cf87003 Mon Sep 17 00:00:00 2001 From: "andres.delikat" Date: Fri, 7 Sep 2012 20:06:57 +0000 Subject: [PATCH] SNES - hook up frame counter --- BizHawk.Emulation/Consoles/Nintendo/SNES/LibsnesCore.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/BizHawk.Emulation/Consoles/Nintendo/SNES/LibsnesCore.cs b/BizHawk.Emulation/Consoles/Nintendo/SNES/LibsnesCore.cs index bdda651f58..d1449345ef 100644 --- a/BizHawk.Emulation/Consoles/Nintendo/SNES/LibsnesCore.cs +++ b/BizHawk.Emulation/Consoles/Nintendo/SNES/LibsnesCore.cs @@ -306,6 +306,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES LibsnesDll.snes_set_layer_enable(4, 3, CoreInputComm.SNES_ShowOBJ_3); //apparently this is one frame? + timeFrameCounter++; LibsnesDll.snes_run(); } @@ -373,7 +374,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES Marshal.Copy(data, 0, emudata, size); } - public void ResetFrameCounter() { } + public void ResetFrameCounter() { timeFrameCounter = 0; } public void SaveStateText(TextWriter writer) { var temp = SaveStateBinary();